Chris Wilson: "I want to make sure that melee classes are as good as they can be"
" DPS is crazy high, but a ranged build can get the same DPS while still retaining the option to go ranged and also not having to take more risk using Abyssus just to get higher damage. On top of that a ranged build will have a far easier time running an Uber Atziri map than a melee build. He even writes "Uber Atziri is a tough one on this build". |
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" Even if they could they would somehow find a way to fail. Also you remember what happened to "The Derek Zoolander Center For Devs Who Can't Melee Good And Who Wanna Learn To Do Other Stuff Good Too." Some guy name Chris ran in shouting how it was a center for ants and claimed that anything range, spell, or totem needed at least 3 more of everything that melee has. then the center caught fire and was overrun by zebras. The point is pizza can have pineapple on it. And smile more this is POE for fuck's sake Still failing to solve "The Riddle of Melee" 4.0 HYPE!!!
SILLY BITCH...THE EAGLES ARE COMING!!! THE EAGLES!!! (bleeds out from a wound to the gut) the eagles...are...coming...(coughs)...the eagles... |
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" Well, one day, the smiles will die, and then PoE will fade slowly from everyones interest... Why not try to solve game's problems and keep it alive? Maybe even prepare a succesor if certain limitations can't be addressed... You always have epic replies, but sadly, that doesn't make the need to improve the lacklustre aspects of PoE any less relevant... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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" first: "always on full life ticked" "all dps flask ticked" Guess what, I put aways that and the dps is divided by 2. Don t tell me you are always on full life even with vaal pact it is imposible with degen maps. Then yes it is a great boss killer build but: your argument is Melee is fine you just need 15 ex X2 swords to play with it... lol just lol. Ok it is an exageration, of course melee would be fine just with one of thsoe swords. You just need 15 ex. Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Последняя редакция: Head_Less#6633. Время: 26 окт. 2017 г., 06:44:58
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Personally I think the problem with melee is the core mechanics of the game.
The fact that when you use the majority of skills in the game you stand still, that the default attack animation for every weapon is single target, and identical across all weapon types. Not only does this have difficulty dealing with the large number of enemies, but it also puts you in a very dangerous position. Standing still is the quickest way to die. Ranged attacks and spells at least get a delay between when an attack is used and when it reaches the player, giving them ample time to react and move. However being in melee gives you no such defense. The closer you are to your enemy, the more dangerous it is for you. Making standing still in melee extremely dangerous. The only melee skills that do tend to work well are ones that are functionally melee spells, with good range, natural AOE, and high damage. Everything else may as well not exist. The mechanics of the game simply don't support them. If GGG were to ever take a stab at across the board fixing the melee problem, without having to redesign most melee skills, I think the thing they would have to do is to have most if not all melee skills inherently have movement built into them. So that you can attack and move at the same time. (even if it's not far) IE that you can reposition yourself as you attack, so that your not in a constant state of peril, so that you can avoid attacks to a reasonable extent. So that your positioning matters. TL:DR I believe move movement would solve most of the problems with melee. And that it should be built into melee as a inherit mechanics of these skills. |
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" I'm sure they could do it, if they wanted. 'Bout time they started wanting. |
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" So - GGG can do it. Why are you doubting their capability? This is a professional gaming company, whose design, balance and QA team are experts at the game - Chris would not accept anything less! |
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" What retention? ![]() |
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" Gameplay expertise of their QA team can at best guarantee that they know what currently works well and what doesn't, not that they're also willing to fix it or can realistically do it within their constraints. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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