Boosting lich spawn rate is pointless.

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Mikrotherion написал:
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ScrappyJim написал:
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That's why I talked of a lack of math skills. While you are of course right that the reduced spawn rate of Depths IS a problem, increasing the rate of liches that spawn in the Depths that DO spawn can never be irrelevant.
If you look at the calculation you see that the Chance of finding a Lich is the product of Depths spawn rate and Lich spawn rate. There are two factors. Unless one is 0 (which it isn't, Depths and Liches do spawn), increasing one will affect the total chance to meet a Lich.
Since there's a bug that affects the spawn rate of Abyssal Cracks, the easier way is to increase Lich spawn rate.


Good discussion but just because something's easier doesn't make it right. If you don't find a depths then the chances of finding the Lich remain unchanged. The Lich rate was fine. GGG should've increased the Depth spawns instead.

That's really it. You don't find no Depths. You find fewer than (obviously) intended by GGG due to the bug. Since they seem unable to fix that bug for now, they changed the other factor in that equation to make up for it. GGG probably have statistics that show approximately how many Depths did not get created due to the bug and changed the spawn rate of Liches accordingly.
Right. Fewer than intended. SO increasing rate to match closer to what was intended would've been a better choice. Then there would be at least more league content available.
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Mikrotherion написал:


The Drake Equation - Estimating the number of civilizations in the Milky Way that broadcast radio signals

N = R * fp * ne * fl * fi * fc * L


That's freaking awesome - haven't seen anyone quote that one on the forums before ever - and I lurk a lot. Mine a little different, ne.R.L start - I remember it by ANy Real Life...


But back on topic, your mathematically correct, but I am not sure its going to have any real impact in the last 8 weeks or so this league has left, certainly not for the casual player like me. For hard core grinders then yes you should see in increase in your spawn rates. I've seen a grand total of 1 :)

At a hunch I think fixing the other problems might have had a bigger impact in the short term, but numerically we will never know as we don't know the equations used to spawn random event types in maps

Cheers,
Matt.
There are 10 types of people. Those that know binary, and those that dont.
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ScrappyJim написал:
Right. Fewer than intended. SO increasing rate to match closer to what was intended would've been a better choice. Then there would be at least more league content available.


It would've been an alternative solution. GGG seem to be unable to do it, though, thus they chose to change the other factor in order to get a comparable outcome.
Since something seems to prevent a Depth to spawn when there's something having a sub area on the map, that would probably also affect the Depths... so if there was already one Depth on a map, a second could not spawn, again reducing the chance of finding a Lich.
Thus the number of Depths you can find are limited by the fraction of maps that do not have the known offenders (Haku, Tora, Trials) - i.e. you can't increase the number of Depths the same way you can increase the Lich spawn rate.

Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Последняя редакция: Mikrotherion#4706. Время: 28 янв. 2018 г., 04:38:55
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Mikrotherion написал:
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ScrappyJim написал:
Right. Fewer than intended. SO increasing rate to match closer to what was intended would've been a better choice. Then there would be at least more league content available.


It would've been an alternative solution. GGG seem to be unable to do it, though, thus they chose to change the other factor in order to get a comparable outcome.
Since something seems to prevent a Depth to spawn when there's something having a sub area on the map, that would probably also affect the Depths... so if there was already one Depth on a map, a second could not spawn, again reducing the chance of finding a Lich.
Thus the number of Depths you can find are limited by the fraction of maps that do not have the known offenders (Haku, Tora, Trials) - i.e. you can't increase the number of Depths the same way you can increase the Lich spawn rate.


Each map can already only spawn one Depth. Nothing was ever said about having multiple depths per map. It would mean you would have less maps with just troves having more maps spawning with a depth. Instead of running 20 maps to see one depth you would run, say, 4 maps and see a depths which is much better.
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ScrappyJim написал:
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Mikrotherion написал:
Some people's math skills make me cringe, and I'm not a math genius to start with.

While it is true that some circumstances (Trials, Haku, some other masters' missions) prevent Depths from spawning at all, increasing the spawn rate of liches will of course increase the chance of meeting one in those depths that DO appear.

And of course GGG should find a solution to the bug that prevents Depths from spawning.

While it is true it would increase the chance of meeting one you would first need to be able to access the point at which the increase would take place. So, any increase in their spawn is irrelevant when the variable required is unchanged in the equation. Increasing the threshold of access would provide a higher product. An increase in chance of a given outcome is better results when contrasted against a constant factor.


That is so absolutely incorrect I'm inclined to believe you're just joking around.
This thread is not worth the trouble. Most of you aren't even playing the league anymore.
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Necromancien написал:
Some Vagan, all Haku, trials, Elder and his guardians too.


This is probably my current problem now. Almost every map I played have master now. If no master around, not even 1 abyss. Trial pretty much appear once in 20-40 maps or so.
Still trying to understand the spawn mechanics. Are there any maps where you basically can't spawn depths because of the small map size?

The increased spawn rate is somewhat noticeable, so that is nice.


Not size. The existence of a separate area... like den for Tora, or an arena for fighting Vagan, or a Trial precludes there being a Abyssal Depth. That was unintended, so they've upped the rate that liches spawn to bring them back to the intended frequency.

There are still less depths than there should have been, but now there are not fewer liches.
Последняя редакция: Shagsbeard#3964. Время: 28 янв. 2018 г., 09:31:14
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ScrappyJim написал:

Each map can already only spawn one Depth. Nothing was ever said about having multiple depths per map. It would mean you would have less maps with just troves having more maps spawning with a depth. Instead of running 20 maps to see one depth you would run, say, 4 maps and see a depths which is much better.

And because each map can only have one Depth there's a threshold value for them to appear, which is determined by the amount of maps that do not have one of either trials or some masters and whatnot. So if they doubled the chance for a Depth to appear that might not actually mean that you'd have twice as many Depths.
If you double the rate at which Liches can appear, however, you will have twice as many of them. They're still supposed to be rare, though, so in any case you won't encounter a Lich in every Depth and you won't find a Depth in every area that could potentially spawn one.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar

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