[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS

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Aze_Aze написал:
Can someone explain to me importance of Unearth with GMP and an another Desecrate Awakened Spell Cascade setup?

I am running them both atm and I can say that there is way more Volatile balls than before.

I don't really get the corspes amount count


Unearth+GMP adds 5 corpses per CWDT Trigger. So with Desecrate+Spell Cascade you get 10+5 for 15. If you are using Volatile Dead with Awakened Spell Cascade it'll try to consume as many of those as possible (up to 15). That's why you get more balls.

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wiesiul написал:
I'am playing this build with Spectrec but which one it's the best for this build? Any clue?


I wouldn't use specters anymore as Spirit Offering is not available to keep them alive. But if you want to I like the proximity shield guys with convocation on CWDT.

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wiesiul написал:
It's no longer CwC Cyclone? I check your VD on poe ninja and I see you using absolutely new gem setup.


That's my other build you're looking at.

https://www.pathofexile.com/forum/view-thread/2819096
Can someone explain to me how anyone on here beat sirus with this, I'm on 4 attempts, watched plenty of tutorials and his 3rd phase just obliterates me 10 seconds in. The first 2 phases are easy, but the 3rd is impossible rn...

Bought some boots in order to replace Stampede:



But the feeling is that i'm wayyyy slower in movement. Also, loosing Battle Rouse on Stampede it counts . Any idea? I'm missing something here?

Finally got my Awakened Spell Cascade :D. Man there is a huge difference in DPS considering that i use unearth + GMP like mr. Gryph advised.

Next ugrades: try obtain one more socket on ring so i can add Ice Golem, upgrade chest for life roll, buy Bottled flask, buy Aul amulet as last step.
Последняя редакция: joint77#1400. Время: 19 апр. 2020 г., 08:24:55
Hi can you look ath my build i feel to squischy
I think i have prety much good gear
i
But somehow i die to much especially sirius fights

Gear i currently use !


I have alos more attack based staff but less block chance i feel even more squishy tehn tips welcome !

my ing is killwitches
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joint77 написал:
Bought some boots in order to replace Stampede:



But the feeling is that i'm wayyyy slower in movement. Also, loosing Battle Rouse on Stampede it counts . Any idea? I'm missing something here?



You are missing x% increased movement speed during flask effect on your Quicksilver if you want to go as fast or even faster than stampede.

Battle rouse is used to smooth out your mana sustain, once you have the 7% damage gained as mana over 4sec on both rings, or the WE clarity with the same effect (18-20% I think), you won't need Battle Rouse anymore.
Thanks mister, perhaps i will give another try, but i was under the impression that you don't need a q flask as i was looking to the higher geared profiles chars and they don't use it at all.
Последняя редакция: joint77#1400. Время: 19 апр. 2020 г., 09:52:45
According to POE Ninja top 3 players with this build all use Quicksilver flask.
It is actually said in the guide :

"
Everyone NOT using The Stampede boots will want a Quicksilver Flask.
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Killhard написал:
Hi can you look ath my build i feel to squischy
I think i have prety much good gear
i
But somehow i die to much especially sirius fights

Gear i currently use !


I have alos more attack based staff but less block chance i feel even more squishy tehn tips welcome !



I do continuously say I prefer block based staves over eclipse staves. :P

as for Sirus I think this build probably takes some practice for the fight.

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Allbroke написал:
According to POE Ninja top 3 players with this build all use Quicksilver flask.
It is actually said in the guide :

"
Everyone NOT using The Stampede boots will want a Quicksilver Flask.


Quotes the guide to answer a question.

My hero :P

__________________________________________________________________

ONTO THE UPDATES!

I have been trying new methods for improving sustainability and survive-ability on this build because losing Spirit Offering was bit of a put off for me. So I thought to try a couple of different methods for great life sustain with the goal of also not losing out on damage. So, if you don't mind holding down 1 extra button while mapping and occasionally pushing a second one, you will probably benefit a lot from trying this:



Warcies! :D

TL:DR version

For those that don't want to read the massive block of text below:

Stack 4x Cry Wolf Medium Cluster jewels. 1x With haunting Shout, 3x with some combination of Provocateur and/or Lead By Example.

Anoint Battle Cry for instant warcries.

use Rallying Cry and Enduring Cry for massive damage, mana sustain, and life regen boosts.

Rallying Cry lasts some 21-25 seconds and grants about 267% increased damage and 45-ish mana regen per second. Otherwise hold down button for enduring cry. Use Threshold jewel(s) for easy mana sustain.


Enduring Cry (linked to second wind and increased duration) lasts longer than its cooldown for permanent 1.2k+ Life Regen.

Huzzah!

Okay, so by now I'm assuming people know how Cry Wolf stacking works, but for those who don't:



For each additional allocated Cry Wolf noteable we gain that 10 nearby enemies and a bunch of duration and buff effect.

So having 4 medium cluster jewels with this gives us 40 nearby enemies at all times and 180% Increased Buff Effect (30% from Cry Wolf, 15% from small node)

Additionally we will anoint Battle Cry for instant Warcries so that we can cry while we spin. This node also gives 20% buff effect.

I have 215% increased buff over 4 jewels total.
Rallying Cry
Currently with a level 21 Rallying Cry you will gain 18% increased damage per 10 nearby enemies with 17% increased damage as a base.

40 nearby enemies means we get 17 + 18(4) = 89% increased damage. This gets further amplified by our 200%+ buff effect for a total of 267% increased damage.

Woooaaah.

BUT WAIT THERE'S MORE!


The ever elusive "%Damage taken gained as mana over 4 seconds when hit"

Since we're using rallying cry for a damage boost and 45-ish flat mana regen ANYWAYS, we might as well use 1-2 of these bad boys depending on how much you can fit onto jewelry/watcher's eye. Definitely an excellent place to get useful corruptions as well.

Mana=Solved


Enduring

And here's where the recovery comes in. We want to link Enduring Cry (and Rallying Cry for that matter, but less important to do so) to Increased Duration and Second Wind*

One of the 4 jewels will want to be this one:



This gives us a socket by not needing Blade Blast for Unnerve but also gives 20% CDR for Warcries. Battle Cry Anoint also gives 10% CDR, and Second Wind grants up to 30% CDR. With all of these things together it is possible for Enduring Cry duration to be longer than its cooldown resulting in a consistent life regeneration base of 414 life per second.

Oh yeah and boosted by 200%+ buff Effect. So 1242 life per second. :D

Between that, Consecrated Ground, and Disciple of Kitava we can more than easily maintain life recovery through Scold's, even outside of combat.

Toss in a little life leech and bada bing. You have achieved excellent life sustain. For ES, the typical ES on hit and/or ES leech setup is still ideal.

*Helm Enchant for Enduring Cry Cooldown Recovery speed can save a socket here

Whew war cry looking spicy. Well done gryph.
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Mistwalker написал:
Whew war cry looking spicy. Well done gryph.


Thanks! I uploaded a quick video showcase too (also linked in the main guide but I'll put it here as well)

https://youtu.be/Zl5BpGCByfA

I'm missing quite a lot of damage here but I didn't really have the budget to fully invest into the build. I mostly wanted to get this out there now that i had a chance to test it on this build so others can emulate it.

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