[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

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Vulgarny написал:
Even if they nerf nodes from 8 to 6 it still doesnt matter. You still reach 300% but maybe you will need to use Vanity now. IF they also nerf small ones from 3 to 2 that is another story. But at that point they can as well just delete whole medium aura cluster as fucking useless piece of trash. Will see after patch notes. Anyway there is always cold converstion fallback then

My guess:
6% on bigs and 2% on small nodes.

Also 10% on the flesh and stone.

But... I don't think they will change the "precise commander", reduced Mana reserved on other jewels nor the syndicate operative. (This open space for 4 passives on medium cluster jewels). There's also the new vaal skills that will work on low life/Mana.

My prevision: cold spectres with shavvrone and prism guardian. The other golems probably will be shit and carryon will be nerfed to the ground...
Your post in the 'X' thread has been removed for breaching the following clauses of the Code of Conduct:

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Trebien75 написал:
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Vulgarny написал:
Even if they nerf nodes from 8 to 6 it still doesnt matter. You still reach 300% but maybe you will need to use Vanity now. IF they also nerf small ones from 3 to 2 that is another story. But at that point they can as well just delete whole medium aura cluster as fucking useless piece of trash. Will see after patch notes. Anyway there is always cold converstion fallback then

My guess:
6% on bigs and 2% on small nodes.

Also 10% on the flesh and stone.

But... I don't think they will change the "precise commander", reduced Mana reserved on other jewels nor the syndicate operative. (This open space for 4 passives on medium cluster jewels). There's also the new vaal skills that will work on low life/Mana.

My prevision: cold spectres with shavvrone and prism guardian. The other golems probably will be shit and carryon will be nerfed to the ground...


Hehe.. just do Ice golems and free up one slot from the zombies 4Head
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Deadandlivin написал:


Hehe.. just do Ice golems and free up one slot from the zombies 4Head

Ice golems were my first build. Never worked for me, I hit 70k dps on each. Underperforming.

The thing that probably will hurt a lot will be the elemental resistance - I came from 96 to almost 98 deathless.

Also, GGG don't know their mechanics on minions. The high dps peak is due to temporary buffs, aura is QoL and defense...
Your post in the 'X' thread has been removed for breaching the following clauses of the Code of Conduct:

● Needlessly negative
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Trebien75 написал:
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Deadandlivin написал:


Hehe.. just do Ice golems and free up one slot from the zombies 4Head

Ice golems were my first build. Never worked for me, I hit 70k dps on each. Underperforming.

The thing that probably will hurt a lot will be the elemental resistance - I came from 96 to almost 98 deathless.

Also, GGG don't know their mechanics on minions. The high dps peak is due to temporary buffs, aura is QoL and defense...


Yeah I was mostly joking. I tried putting some random minions in as replacements for Carrion Golems to see what numbers we could expect if we swapped.

This is using my current gear and my PoB, it's also PER minion so you need to multiply the dps by the amount of golems/spectres/zombies/Skeletons we can run too.

- Carrion Golem:
Combo Attack: 112 million
Cascade: 18 million
Leap Slam: 32 million

- Ice Golem:
Default Attack: 68 million
Cyclone: 108 million
Ice Spear: 170k (Gigalul)

- Stone Golem:
Default attack: 65 million
Slam: 104 million
Roll: 23 million

- Primal Crushclaw Spectre:
Default Attack: 53 million
Slam: 12 million

- Melee Skeleton: (10 skeletons)
Default Attack: 59 million (Skeletons sleeper OP?)
Vaal Skeletons: 28 million (44 skeletons)

- Zombies: (10 zombies)
Default Attack: 35 million
Slam: 32 million

- Animate Weapon: (19 maximum weapons, I have no clue how this skill works)
Default Attack: 17 million

- Summon Raging Spirit: (22 # of SRS with 5 sec duration)
Default attack: 32 million

Now we just have to wait for the Carrion Golem nerfs to see if they're still worth it or if we should replace them.
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Deadandlivin написал:
Yeah I was mostly joking. I tried putting some random minions in as replacements for Carrion Golems to see what numbers we could expect if we swapped.

This is using my current gear and my PoB, it's also PER minion so you need to multiply the dps by the amount of golems/spectres/zombies/Skeletons we can run too.

- Carrion Golem:
Combo Attack: 112 million
Cascade: 18 million
Leap Slam: 32 million

- Ice Golem:
Default Attack: 68 million
Cyclone: 108 million
Ice Spear: 170k (Gigalul)

- Stone Golem:
Default attack: 65 million
Slam: 104 million
Roll: 23 million

- Primal Crushclaw Spectre:
Default Attack: 53 million
Slam: 12 million

- Melee Skeleton: (10 skeletons)
Default Attack: 59 million (Skeletons sleeper OP?)
Vaal Skeletons: 28 million (44 skeletons)

- Zombies: (10 zombies)
Default Attack: 35 million
Slam: 32 million

- Animate Weapon: (19 maximum weapons, I have no clue how this skill works)
Default Attack: 17 million

- Summon Raging Spirit: (22 # of SRS with 5 sec duration)
Default attack: 32 million

Now we just have to wait for the Carrion Golem nerfs to see if they're still worth it or if we should replace them.

You bastard. I have almost 5M, lol.

Helmet+rings+wand... and what else to get this insane dps? Vulnerability+assassin's mark+predator?
Your post in the 'X' thread has been removed for breaching the following clauses of the Code of Conduct:

● Needlessly negative
● Antagonistic
"
Trebien75 написал:
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Deadandlivin написал:
Yeah I was mostly joking. I tried putting some random minions in as replacements for Carrion Golems to see what numbers we could expect if we swapped.

This is using my current gear and my PoB, it's also PER minion so you need to multiply the dps by the amount of golems/spectres/zombies/Skeletons we can run too.

- Carrion Golem:
Combo Attack: 112 million
Cascade: 18 million
Leap Slam: 32 million

- Ice Golem:
Default Attack: 68 million
Cyclone: 108 million
Ice Spear: 170k (Gigalul)

- Stone Golem:
Default attack: 65 million
Slam: 104 million
Roll: 23 million

- Primal Crushclaw Spectre:
Default Attack: 53 million
Slam: 12 million

- Melee Skeleton: (10 skeletons)
Default Attack: 59 million (Skeletons sleeper OP?)
Vaal Skeletons: 28 million (44 skeletons)

- Zombies: (10 zombies)
Default Attack: 35 million
Slam: 32 million

- Animate Weapon: (19 maximum weapons, I have no clue how this skill works)
Default Attack: 17 million

- Summon Raging Spirit: (22 # of SRS with 5 sec duration)
Default attack: 32 million

Now we just have to wait for the Carrion Golem nerfs to see if they're still worth it or if we should replace them.

You bastard. I have almost 5M, lol.

Helmet+rings+wand... and what else to get this insane dps? Vulnerability+assassin's mark+predator?


Cold conversion and hatred :-)
Oh, and -cold res + Eye of Malice on AG.
Running Frost Bite, EE, Frost Bomb, Elemental Weakness and Divergent Hypothermia on spectres. That's 154 cold res. With AG it's -226 cold res
Obviously reduced by bosses since they're resistant to curses.
Последняя редакция: Deadandlivin. Время: 13 апр. 2021 г., 13:25:29
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Deadandlivin написал:

Cold conversion and hatred :-)
Oh, and -cold res + Eye of Malice on AG.
Running Frost Bite, EE, Frost Bomb, Elemental Weakness and Divergent Hypothermia on spectres. That's 154 cold res. With AG it's -226 cold res
Obviously reduced by bosses since they're resistant to curses.

Any way to use this build without the need of casting so many curses/spells? I like to play lazy...
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As per patch notes, those that effect the build in 3.14:
"
The Cluster Jewel notable First Among Equals now grants 6% increased effect of Non-Curse Auras from your Skills (previously 8%).
The Cluster Jewel notable Replenishing Presence now grants 6% increased effect of Non-Curse Auras from your Skills (previously 8%).

Added a new Strength Support Gem - Arrogance: Supports any skill with a reservation. Skills reserve life instead of mana and have increased aura effect. The reservation multiplier decreases as the gem level increases. Any existing Blood Magic Support Gems will be converted to Arrogance Support Gems.


So looks like we lose 16% aura effectiveness with 4 medium cluster jewels, but if we directly support an aura with the gem bloodmagic we might get extra effect from it.
F

-24% aura effect
10% extra Mana reserved
No harvest

But... ice version can be used, I guess...
Your post in the 'X' thread has been removed for breaching the following clauses of the Code of Conduct:

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reading patchnotes...........oh no, anyway.

CG nerf? irrelevant. Cluster nerfs? little annoying, welcome Glorius Vanity, hell you can just move notables to RMR specific aura and use 30% aura effect +1 level %int hybrid chest.
Последняя редакция: Vulgarny. Время: 14 апр. 2021 г., 2:59:11

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