[3.16 - RETIRING BUILD] VD Brands: S-Tier Bosser, A-Tier Map! -- MURDERED BY GGG_INTERN SOMEWHERE--

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Cryotron9000 написал:

It doesn't matter whether Discipline is linked or not, since it's not affected by any of the supports. Prim probably got a six-link because if you're going to create a very expensive chest, you might as well start with a six-linked one anyway in case you decide to sell it down the road or use it for another build :)


Absolutely right! haha!

bollocks, sorry for the backlog everyone, i got hospitalised again today but on the bright side that does mean i will have more time to reply you all in the coming days :D
💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536
🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148
VD Arcanist Brand Necro: view-thread/2911667
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primaeva написал:

bollocks, sorry for the backlog everyone, i got hospitalised again today but on the bright side that does mean i will have more time to reply you all in the coming days :D


Damn, that sucks, hope you get out soon.
Последняя редакция: Malanon#1201. Время: 3 нояб. 2021 г., 7:01:43
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Wukufyze написал:
(I have yet to setup a final few gems like CWDT/IC) but I noticed that I hit a bit of a wall in red maps as far as my survivability goes.
The good news is you're hitting that wall with a couple of the main defense layers still to put in place. So shouldn't take too much to fix it.

Your offhand is a pretty nice spell based ignite scepter, should sell well, but doesn't do a whole lot for this build. An open suffix for a trigger craft is nice, high cast speed (survivability, both in terms of not getting hit and faster sustain ramp, and damage) and prioritising Elemental or Fire Damage over spell (our corpse explosions are our main damage, the spell based part of VD is mostly just clearing trash. Nice, but not the big booms). The DOT rolls are doing nothing, but getting your Bone Offering up consistently without taking up space on your Cast While Channeling will be a nice gain for you.

After that, the 2x Shaper rings will be absolute game changers. Don't even need to invest heavy, just decent ilvl Shaper base and spam caster harvest rolls on it. You'll have something usable pretty fast. Bonus points if you can get a solid unset ring, the gem space would be big for flexibility.

I'd need to crunch the numbers to see how Fenn's Gloves work out, but given they're never mentioned I'd imagine other folks have and they're not ideal. Eventually you'd be looking to shift the Aspect onto Gloves or Ring slots and switch to a pair of Shaper pseudo 5 link gloves. Doing so would also free up some res space elsewhere and would allow you options like a Soul Tether for immortal ambition without the timeless jewel for the overleech.

From there it's back to Prima's normal upgrade priority. Leadership, Glorious Vanity, Awakened Spell Cascade, 6 link helm and the other goodies. Though once you sort out the LGOH rings you should be flying. They're huge.

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primaeva написал:
... i will have more time to reply you all in the coming days :D
Hope all's going great. I can imagine you're telling all the nurses about your amazing balls of fire that people on the internet tell you are fantastic to look at.
Последняя редакция: TsuDhoNim#6798. Время: 3 нояб. 2021 г., 7:32:18
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TsuDhoNim написал:
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Wukufyze написал:
(I have yet to setup a final few gems like CWDT/IC) but I noticed that I hit a bit of a wall in red maps as far as my survivability goes.
The good news is you're hitting that wall with a couple of the main defense layers still to put in place. So shouldn't take too much to fix it.

Your offhand is a pretty nice spell based ignite scepter, should sell well, but doesn't do a whole lot for this build. An open suffix for a trigger craft is nice, high cast speed (survivability, both in terms of not getting hit and faster sustain ramp, and damage) and prioritising Elemental or Fire Damage over spell (our corpse explosions are our main damage, the spell based part of VD is mostly just clearing trash. Nice, but not the big booms). The DOT rolls are doing nothing, but getting your Bone Offering up consistently without taking up space on your Cast While Channeling will be a nice gain for you.

After that, the 2x Shaper rings will be absolute game changers. Don't even need to invest heavy, just decent ilvl Shaper base and spam caster harvest rolls on it. You'll have something usable pretty fast. Bonus points if you can get a solid unset ring, the gem space would be big for flexibility.

I'd need to crunch the numbers to see how Fenn's Gloves work out, but given they're never mentioned I'd imagine other folks have and they're not ideal. Eventually you'd be looking to shift the Aspect onto Gloves or Ring slots and switch to a pair of Shaper pseudo 5 link gloves. Doing so would also free up some res space elsewhere and would allow you options like a Soul Tether for immortal ambition without the timeless jewel.

From there it's back to Prima's normal upgrade priority. Leadership, Glorious Vanity, Awakened Spell Cascade, 6 link helm and the other goodies. Though once you sort out the LGOH rings you should be flying. They're huge.

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primaeva написал:
... i will have more time to reply you all in the coming days :D
Hope all's going great. I can imagine you're telling all the nurses about your amazing balls of fire that people on the internet tell you are fantastic to look at.


Just like to chime in that the build pretty easily fits in immortal ambition on jewel due to nice position (helps eliminate some int as well + you can get good resist rolls on small passives), but sorely needs a strength heavy belt slot due to other affix tax on rings and helmet.
Hello Folks,

i got a question regarding the spectres.
Is it normal that when they die, they also vanish from the desecrate pool?
I encountered this a few times now: do a map, spectres die because too much stuff happening, clear map, come to hideout, desecrate but there are no spectres spawning.
Mainly talking about Stoneskin and Lithomancers. For the time being i switched to Giant Stone Statues (Act 3), because it becomes annoying to beg in /global 6666.

And maybe someone can look at my PoB, i feel like i'm missing some oomph (admitted still the budget version of the build).

https://pastebin.com/2J2YTEqS

On a sidenote, did anyone check if EO is actually being applied? I realized i never see that little diamond on the VD brand skill, yet constantly on my Cyclone.
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goopQ написал:

I encountered this a few times now: do a map, spectres die because too much stuff happening, clear map, come to hideout, desecrate but there are no spectres spawning.

Same issue on spectre summoner, seems new bug from GGG.
Now spectres can disappear even if instance not recreated(I mean HO with opened portals)
I think it somehow related to how portals now work, when you enter HO, portals every time created again(so it might create new instance every time). In previous version portals just stay as is when you enter.
Последняя редакция: RawDamage#1722. Время: 3 нояб. 2021 г., 10:16:36
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RawDamage написал:

Same issue on spectre summoner, seems new bug from GGG.
Now spectres can disappear even if instance not recreated(I mean HO with opened portals)
I think it somehow related to how portals now work, when you enter HO, portals every time created again(so it might create new instance every time). In previous version portals just stay as is when you enter.


Can't say i'd be surprised, if that's actually the case. But at least i know now, that's not the normal behaviour with the desecrate pool =)
Hello, interesting and pretty nice build so far. (Lvl 81 and at least t10s are easy damage wise)

I still don't have the spider craft so I decided to slam in flesh and stone (sand stance) which has been a nice defensive addition in the beginning. Just dropped the blind support and added in frost shield.

According to the spectre "bug" the game seems to make new instances of your HO sometimes. Been donating spectres in global and every now and then some people can enter my HO but can't enter the same instance of HO I'm in. And if I click on the teleport on their portrait in the party frame it takes me to my own hideout in their instance, and all the spectres from the previous instance will be gone, doesn't happen often, but does happen.
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goopQ написал:
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RawDamage написал:

Same issue on spectre summoner, seems new bug from GGG.
Now spectres can disappear even if instance not recreated(I mean HO with opened portals)
I think it somehow related to how portals now work, when you enter HO, portals every time created again(so it might create new instance every time). In previous version portals just stay as is when you enter.


Can't say i'd be surprised, if that's actually the case. But at least i know now, that's not the normal behaviour with the desecrate pool =)


Recommendation: Level a witch to lvl 25 to use as a spectre bank (can't do PvP characters anymore either). To use as a spectre bank, you can no longer use the hideout, since the instance resets upon logout/login, so you have to use the menagerie instead.
Последняя редакция: Malanon#1201. Время: 3 нояб. 2021 г., 17:10:51
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Malanon написал:

Recommendation: Level a witch to lvl 25 to use as a spectre bank (can't do PvP characters anymore either). To use as a spectre bank, you can no longer use the hideout, since the instance resets upon logout/login, so you have to use the menagerie instead.


I'm aware of this possibility, but unfortunatly this build doesn't perform smooth enough on my rig (fps) to justify jumping through all those hoops, just to have a pleasent experience.

Don't get me wrong, i think this build is great, but right now i have too many issues with it.

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