Anyone playing Ruthless - opinions so far?
" Yes and getting atlas completion is very tedious because turning maps rare and then rare corrupted is extremely expensive in Ruthless. Perhaps one solution might be to make Kirac missions more common with rare and rare corrupted maps? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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I've only gone through the first part of the campaign so far (just killed Malachai), but definitely Merveil was the only difficult thing. She actually killed me several times in a row and made me go back to replay both Caverns once again to gain a few more levels, which was sort of cool and like in the old days. But to be honest, I expected to be dying to every major boss, and instead, the only time I died since was due to one very stupid mistake I made when I first entered the Labyrinth. (I wasn't focused and I fudged the sliding thingy, totally my fault, not something overly due to Ruthless.)
I'm actually happy with the drops so far (I have 2 Fusings and 1,5 Alchemy by now, yay :D), as it feels close to playing D1 again, every now and then you feel like you found something neat, and the campaign is actually fun to play again, instead of being something I'll speedrun through to get to the Atlas. However, even without reading some of the comments here (and they do confirm my thoughts), I figure the Atlas itself on Ruthless will be too slow and boring for my tastes. It's boring already as it is, because it's too repetitive. The campaign has progression - even though we've all been through it tons of times. Even Delve has a cool illusion of progression, getting deeper and deeper and uncovering cities on the map etc. But Atlas is just rinse and repeat after a while, and I figure it will get too boring for me when there's more of that. | |
" I agree with that and only that "common complain", i noticed a lot of people mention this and i hit the wall too. But Ruthless in general feels great to play, i hope this mode will stay forever. There are issues, good times and bad times but i have fun in the end. Cant believe i created 2nd character and done acts once again with engement. Mode is great, everyone should consider experience this, at least give a try. Последняя редакция: Denpakei#2406. Время: 10 янв. 2023 г., 07:07:48
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I would dare to suggest they get rid of map drops entirely: Like... literally take the nuclear option of removing normal maps from the drop pool
Instead, kirac offers an unlimited supply of the maps you have completed(just the 4 t1s in the start) and his offers grow and update as you complete more maps and socket watchstones(so he sells every map t16 at full completion, but reverts to lower tiers if you remove the stones from the atlas). Let us have all maps easily aquired this way instead of rely on rng, with only special maps(uniqs, influenced and syntesis) being random drops and make the small atlas passives give tiny amounts of rarity or currency drops or fragment drops or even just spread the bonus currently found on small content-focused passives to wider areas If you want to keep favored maps, make it so that maps favored stay in the drop pool, drop with extra implicids, replace sing focus with a key that increases drop of favored maps with implicits but blocks special maps and shadow shap with one that does the opposite, removes favoreds, but increases special maps Really, map drops at this day dont have much purpose other than creating unfun scenarios: On league starts where you are still building your stash of maps, its just pointless and irritating having to run a map with a terrible layout because we dont have decent ones yet and were out of kiracs. If you like to run cells, fine, you still can, but please, dont forces us to do it just because rng didnt feel like handing us more friendly ones. The very existence of the favored system was made as a nod that really dont make much sense to force us to run maps we dont like and it dont make much sense to block us from keep running the same maps we like over and over, except by mantaining obnoxiousness for the sake of pointless and unwanted variety |
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Ruthless has been definitely top 3 gaming experience of 2022 and should get rewarded.
Unfortunately trade mode has died for some reason totally. I have also read so many times that lack of movement skill scares people so I think such skill should be allowed ultimately. Believing this mode will be the mode to play in the future since regular has became such ridiculous. Loot is trash and nothing has value. Without risk there is no reward. Последняя редакция: Possu81#4049. Время: 4 февр. 2023 г., 12:02:40
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Played R HC SSF, early map. Overall good. I love the slow pace(much better than the high-speed-run in normal mode). I feel excited about every rare pick on the ground. Good old ARPG feeling.
Issues: 1. Because of the lack of support gems, only few skill gems are useful(cold dot/some traps for example), and you will get bored with that(spam the same skills over and over with every new character) quickly. Need buff some old skill gems so at least they are useful. 2. The support gems dropped are most likely not what you want. (I have got several blind/knockback/cast on death support), making you feel no progress for long time. 3. Lack of crafting bench, making the selection of equipment very limited, because keeping 75% res is very hard, also feel no progression to swap equipment for a long time. 4. Map sustain is hard, you have to grind the same low-level maps many times, it feels boring quickly; I thought sanctum would make some fun, but no, sanctum's rewards have been tuned down too much so it feels boring too. Map sustain in normal SSF mode came from master's daily missions, which is not possible in Ruthless. 5. Movement skills are removed, which I thought was good. However some monsters are designed to fight with movement skills(such as those with haste aura, soul eater...). Without movement skill it feels too hard to fight/escape from them. I had to log out and spawn the area again. For some unique bosses with 1-shot ability(such as xx Slam), too dangerous for HC character. Overall, the campaign is the best experience I have had since I started playing POE. However when on map I constantly feel no progress and begin to feel bored quickly. I suggest giving an aura/support gem at the player's choice when reaching the map. I hope challenge rewards will be added in Ruthless mode, and hope they are not too hard and do not require you to be in a high level map. Like I said, I like the campaign experience and don't mind doing it many times in ruthless mode. And I hope GGG adds something special to ruthless mode, especially when reaching maps. |
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Is there confirmation that Ruthless league characters will go to Ruthless Standard? I'm a casual/slow player enjoying the slowness of Ruthless but do not want to just lose all progress come season end.
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" Yes. Ruthless Standard is a thing. For better or worse... "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Последняя редакция: DarthSki44#6905. Время: 10 февр. 2023 г., 11:45:57
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Love Ruthless, could maybe use the crafting bench cause it would be nice and the bench is a fun mechanic, however Einhar being able to imbue flasks is a nice touch. Other then that I think the two things that should be in Ruthless is Divination cards (some removed if necessary). The biggest thing I feel Ruthless needs is an increased chance for regret orbs. I like playing around with different builds and my first character hit a wall that she just couldn't overcome without tweaking, in the end it was quicker to just start a new character. Being you are pretty much forced to use a limited item selection and skill gems a little bit of flexibility in the passive tree is needed. I do feel there are some other currencies that could use a bit of tweaking to their chance to drop but regret orbs are the biggest problem. As I said though, i enjoy Ruthless far more then standard poe and will probably only play it from now on, in less it gets removed. Oh and the sanctum really does not jive with ruthless at all, which is unfortunate cause i did find it a fun concept.
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The campaign feels amazing, once you get into maps, character progression hits a brick wall.
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