Anyone playing Ruthless - opinions so far?

Tried Ruthless.

So far i like it more than normal POE.

Its got me to play again some.
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Peterlerock написал:
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mccready написал:
I think it's funny that (most) that ruthless is doing is shifting everything where things are just more fun.

"Shifting" for sure, "more fun" is highly subjective.

You have to fight/hope/grind for stuff that you get for free in normal PoE or work a little for in SSF.

This makes "normal loot" rewarding, but also makes it impossible to access great loot (I will never 6L a unique chestpiece, I will never have a double-influenced item etc).

I enjoy it, but I'm sure I'm in a minority here.


I get the sentiment, and I wouldn't tell anyone what's fun or not. It's just that the great loot that we are in fact missing in ruthless is mostly used to step on the much larger, much more soul crushing treadmill of running a min-maxed atlas to farm more currency and buy more gear.

I know I'm repeating myself, and sorry for that, but most of the great loot in normal mode is acquired by playing the auction house game. On all of my previous chars, at around white maps, I just spend all the chaos I gathered during the story for a complete set of resistance and life gear. From then on out, I find maybe 5% of the gear myself. Almost Nothing I can realistically loot myself can be better than what someone is offering for 1c. Besides, the game is heavily discouraging using self found gear by giving you the chaos vendor recipe and showering you in yellows with are uneconomical to pick up in the first place (zoom zoom gotta go fast).

Anyway, excuse me for preaching to the choir.
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mccready написал:

I know I'm repeating myself, and sorry for that, but most of the great loot in normal mode is acquired by playing the auction house game. On all of my previous chars, at around white maps, I just spend all the chaos I gathered during the story for a complete set of resistance and life gear. From then on out, I find maybe 5% of the gear myself. Almost Nothing I can realistically loot myself can be better than what someone is offering for 1c. Besides, the game is heavily discouraging using self found gear by giving you the chaos vendor recipe and showering you in yellows with are uneconomical to pick up in the first place (zoom zoom gotta go fast).

SSF already is a solution to this problem.;)
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Only thing I am bummed about is with Sanctum. Making it so the guardians cant be taunted makes my totem build tough to play. (ancestral protector chieftain)

Loving everything else so far.
It feels sorta like we're back in PoE 2.2.0 (when Ascendancies came out) - and for me, it is clearly better than the current "normal" PoE. But...

It feels like
- at least 50% of the work on PoE over the last 5-6 years was harmful for the game.
- ARPG as a genre has not evolved much since Diablo 2.

Sad panda overall...
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
Overall, I've enjoyed Ruthless. My only major complaint is the same as I had about PoE in the old days; map sustain uses the majority of your resources and is still sketchy at best.

I've used my Atlas passives mainly for Kirac missions and map drops. I also took the sulphite from the map completion to use Fossils as extra Alchemy Orbs for map rolling. Now I have four yellow maps and well over a hundred whites. Doing almost exclusively white maps doesn't feel rewarding for a level 85 character, even in Ruthless.

My old proposition could still work; make all maps drop as corrupted rares so we could use our scarce resources to do some crafting instead of spending them all on rolling maps. This would also increase the average rarity and map drop chance of our maps, improving the sustain.

Other than that, the slower pace of the game and far lower power level seem fine. Some minor issues can be due to the beta status of the mode:

- scarcity of the master missions and league mechanics is good, but some feel underwhelming even when encountered (does Jun have any other use than spawn Masterminds?)
- I'm not sure about the "not a single support gem from quest rewards" (I'd probably prefer a support gem either in late Act one or early Act two)
Последняя редакция: kuukkeli#6751. Время: 22 дек. 2022 г., 14:37:27
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kuukkeli написал:
Overall, I've enjoyed Ruthless. My only major complaint is the same as I had about PoE in the old days; map sustain uses the majority of your resources and is still sketchy at best.

I've used my Atlas passives mainly for Kirac missions and map drops. I also took the sulphite from the map completion to use Fossils as extra Alchemy Orbs for map rolling. Now I have four yellow maps and well over a hundred whites. Doing almost exclusively white maps doesn't feel rewarding for a level 85 character, even in Ruthless.

My old proposition could still work; make all maps drop as corrupted rares so we could use our scarce resources to do some crafting instead of spending them all on rolling maps. This would also increase the average rarity and map drop chance of our maps, improving the sustain.

Other than that, the slower pace of the game and far lower power level seem fine. Some minor issues can be due to the beta status of the mode:

- scarcity of the master missions and league mechanics is good, but some feel underwhelming even when encountered (does Jun have any other use than spawn Masterminds?)
- I'm not sure about the "not a single support gem from quest rewards" (I'd probably prefer a support gem either in late Act one or early Act two)


The lack of support gems is my issue also. Mainly because there's just too many things going against the player. Either take away the boss health regen if the player dies, or give the players a few support gems.
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Sarganis87 написал:

- ARPG as a genre has not evolved much since Diablo 2.


Maybe don't judge the evolution of the genre by looking at a game that slavishly adheres to a model the rest of the genre evolved beyond long ago. The ARPG genre has absolutely evolved -- only in a direction a lot of folks around here don't like. Which is fine; this is why PoE exists and is still quite popular. But for those who do like where the genre has gone, there are quite a few options. For example, the adoption of the controller not as a begrudging additional input (as it is for PoE, although they did a fairly good job in the end), but as a primary input taking advantage of things like a second stick for active directional dodging. That is absolutely an evolution of the genre. Built-in AoE for most skills, even basic weapon attacks, also an evolution.

So I'd say it's less that the genre hasn't evolved and more that those who still feel Diablo 2 was the pinnacle of ARPG goodness, a classic with which devs should generally not fuck, haven't (wanted to) evolve. Overall though, it's returned to a root that belies its Diablo 1/pseudo-turn-based origins: ARPGs feel a lot more like Gauntlet now. Indeed, we have twin stick shooters/bullet heaven games coming out that explicitly mention Path of Exile as inspiration.

And I think that's awesome. It's been a long time coming but the 'A' in ARPG is finally getting its due, now that it's made its peace with the fact that mouse+keyboard input has its limitations after all, for all of its flexibility in terms of precise aiming and dozens of input keys.

And to bring this back on-topic, Ruthless is absolutely not an evolution; it's an acknowledgment that GGG may have been somewhat asleep at the wheel managing the growth of PoE, or rather had their mind on the money and their money on their mind.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
it's the only mode i play. have two chars right now in maps, one is level 79 and the other is 72. also have 2 more that i leveled up and are in act 5


i love it. feels like good old poe again



i agree with Foreverhappychan about it not being an evolution. i didn't read through all 9 pages of this thread however)

sadly, ruthless is still missing the actual multiplayer gameplay experience. like public dock runs, ledge farming, dried lake runs, etc. that sort of thing. right now, it feels pretty isolated and the public party tab was empty most of the time. even at launch. mostly because GGG has fractured the playerbase so much with all its modes. which in the end, only diminishes the aRPG experience as a hole, while making "SSF players" feel good. or should i say "RHCSSF" or whatever new acronym it will be


this just continues to be a testament at how great d2's modes were. hardcore or softcore. non ladder or ladder. boom, that's it. ssf worked just the same there via private games. this allows for a much more vibrant community instead of just PoE's global chat

we're all playing the same game, we should play it together...
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
Последняя редакция: girng#7675. Время: 23 дек. 2022 г., 03:32:39
Charan ,the ,,genre,, isn't evolving. It's degrading.

The so called ,,Ruthless,, was all there was in diablo-1.

At least learn something before you post nonsences..

Also stop talking in absolutes like some king of sort..

Diablo 2 was the pinnacle of 2001..

Nobody said it will be the pinnacle forever..

It's like i'm hearing my 12 year old boy speaking about videogames without a single though of the mind..
Последняя редакция: Ivanovv83#6618. Время: 23 дек. 2022 г., 05:27:40

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