[0.2] Cold Chronomancer Megathread. Nerfed to the ground.

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byringx#6257 написал:
how r u guys dealing with mana issues? I respec my chrono to recoup and it is feeling pretty great almost undying and with mana recoup i can get around mana issues pretty safely, but the cost of mana is way too high in some skills 600 mana and my maximum mana is around 1,1k, idk how to increase it significativly


Get reduced manacost on tree and instil. not go too high with skill levels. They add damage, but they add about same amount of manacost, so your damage per manabar stay same if comet is level 24 or 27.

In maps you have jewels with 2% mana on kill, on bosses you have temporal rift.
Последняя редакция: PaintMaster#2396. Время: 25 апр. 2025 г., 16:01:42
Hi everyone!
I wanted to share with you a bit about where I'm at with my chrono.
To be honest, I don't consider myself to be a serious gamer. I started in January, mainly on PlayStation. This season, it's complicated my build a bit because it's not easy to place frost walls and frost bombs with the controller. I'm also still new to all the theory, but I'd like to take this opportunity to thank everyone who gives advice here, it's really useful!

Here's my current pob: https://poe2db.tw/pob/V31Mi11t0Y
I recently managed to kill Xesh in T4 (not easy, but it was done!) and I find that I'm making rapid progress on the mapping now. I get my divines from shops where I spend a lot of time playing, so changing my items isn't too much of a problem.

As for my equipment, I don't have a problem paying for it, I've found good ways to earn money with trade, so,
I followed a tip I'd read somewhere in connection with this post: go for a breastplate with lots of ES, it's the best option, even if it means missing out on other stats for that piece.

I've also got a sceptre with a lot of spirit for extra flexibility on the amulet.

I'm still on ingenuity, although as paintmaster explained, it's not great: it gives me around 20% cold damage, 87 mana, 53 elemental resistance and 10 rarity. If I switched to a rare belt, I could swap that 20% cold damage for 60 resistance, which would allow me to reduce the resistance on my rings and put in corruptions with extra damage or a critical damage bonus. But for now, I'll stick with my rings, which have a lot of resistance, because I'm getting ready to test the Midnight Braid Rawhide Belt.

For gloves, I can't manage without Nightscale Pauascale Gloves. Too many mana problems.

As for the rest, it all depends on the items described above, so I'll do a pass on all of them.
But basically,
I'm not looking to go above about 60-65%, I've already tried but I think it sucks because I don't have enough mana anyway.

On the mana cost balance of comets, I'm at :
COC: Total mana 1674, for 417 mana costs, 133k dps per comet, i.e. 532 k per mana bar
COF: Total mana 1674, for 158 mana costs, 40k dps per comet or 400 k per mana bar

For the gems and the talent tree, I went back to what was explained here earlier, thanks again for that.
I just made a few small adjustments to the tree to make it more solid. On Xesh T4 , I died several times at the beginning, so I preferred to increase my resistance, even though it reduced my damage. I boosted ES speed and overall ES, and that really made it easier. Now I can almost be immortal, which makes it easier for me to kill him, and it also gives me more ‘quiet’ phases to prepare the burst setup.
I've also added the blink, because as well as helping me survive boss fights with the tree's tankiness, I can move fast and do whatever I need to do for mapping.

Two questions now,
-If you have any advice on my pob I'm always interested, for example I do not know if my reasoning is good on the calculation of my dps per mana bar of COC / COF and if I should lower my level of comets.
-Midnight Braid Rawhide Belt : I don't know if there's a twist that can work with it, but it seems like a great potential source of mana. Has anyone tried it?

Also this week I saw two builds chronomancien, I share them with you because I find them interesting.
The first is a french MindOverMeta (which was shared by kami-labs a famous french youtubbeur): Magicienne Chrono Tank feu
https://maxroll.gg/poe2/planner/4z3b00lj
https://www.youtube.com/@MindOverMetaPOE
The second is Jungroan who speaks English and whom I don't understand much:
Sire of Shards Frostbolt Recoup Chronomancer (WIP)
https://mobalytics.gg/poe-2/profile/8014472c-cac9-4647-a278-35270e375299/builds/83ffdf28-2dd0-4d59-9110-20ee679346ef
https://www.twitch.tv/videos/2440906245
Последняя редакция: karbonate14#6209. Время: 25 апр. 2025 г., 14:05:52


Xesht 4 on console is impressive ngl!

About ingenuity, this is equal rare belt with same amount of mana and resists, but since rings have cold damage, ingenuity adds some. But i'd rather get good rare belt with more mana and resists, and get for example belts or helmet with int, while it wont be cheap because all your gear is good.


Tree slightly unusual with more investment into recharge start.
And this part is kinda weird.
You can grab crit stuff with weapon set 1, and use normal points on those ES passives.
Also unless you're on HC, Melding is really bad, it remove around 200 mana, by taking Insightfulness you lose ~400 es, but get that ~200mana back and a bit more int and mana regen.

Malice scepter would be nice for around 15% more dps, but getting one with 184+ Spirit is not cheap.

Comet levels add about same %damage as manacost, so all that change is amount of comets needed to empty your mana pool, so you need to build less energy to empty your mana on bosses, which is good, but also more expensive.

I just realized that specifically on Chronomancer, pushing Comet level on CoC does make sense because it has no downside. While damage per manapool stays same, with higher level Comet you need fewer Comets to empty manapool, so amount of energy you need to build get lower, so you can replace one or even both of energy supports with lets say Inspiration, and maybe Fluke. So at the end, that's decent damage gain.

Only because of Temporal Rift, otherwise lower level Comet is better because you can sustain it easier with mana regen/mana flask on non Chrono builds.

That belt is good on recoup setup. I tried it myself, it kinda better for mapping, but i already got used to Convalescence and Temporal Rift. On recoup setup wasn't play that careful thinking i could outheal damage :D But that setup wasn't really optimized.

Using Scold's Bridle require reaching nearly 100% Life Recoup (with Heavy Buffer passive), otherwise you will lose ES each time you cast because you would get back less ES than you take damage. Also it doesn't work with trigger skills, only those you cast normally, so it won't give that much recoup.

And to get above 100% you will need Sacrosanctum with Life Recoup corrupt which is not cheap.

Sire of Shard seems very good for frostbolt mapping, as long as you get enough damage. But big downside is no scepter, so no extra spirit.

Might get more into recoup setup, since most of the time we just mapping rather than bossing, and build has more than enough damage for map bosses anyway.

Последняя редакция: PaintMaster#2396. Время: 25 апр. 2025 г., 16:58:40
Hello! Thank you very much, Paintmaster, for your feedback, it really helped me make progress.

I am now able to defeat Xesh on maximum difficulty more easily (but it’s still tough, especially the path with the monsters).
Here is the link to my new POB: https://poe2db.tw/pob/5XdiATu8bl. In the previous version, I hadn’t noticed that some fractured items weren’t complete, but that’s now fixed.

To optimize my build, I’m switching one of my jewels between the monsters and the boss. For the monsters, I use a jewel with “Recover 2% of maximum Mana on Kill,” and for the boss, I add “+3 to Level of all Comet Skills.” Additionally, I replace my Nightscale gloves with rare gloves during boss fights to avoid a mana regeneration phase. On the monsters, Nightscale gloves remain essential.

I also made changes to my belt and scepter. I had to adjust many other elements around them, but everything is now in order, and I got some excellent rings.

I also modified my skill tree following your advice. I changed the COC supports and chose “Inspiration” and “Cold Mastery.”

Regarding the recoup, I can’t seem to connect it on my side. If someone manages to link our build to recoup, I’d be very interested to see how they do it.

About the comet levels: I think adding the three levels of comet with the jewel is a real plus for boss fights. However, for monsters, keeping that jewel would be suicidal, and honestly, I can’t manage to kill the monsters on Xesh’s path in time while carrying that jewel.

I will now think about how to further increase my damage. I believe 7k ES is a minimum for my level of play, and it will become increasingly difficult, especially if I don’t find a mirror 😊.

Feel free to share any other tips or ideas; I’m all ears!
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karbonate14#6209 написал:
Hello! Thank you very much, Paintmaster, for your feedback, it really helped me make progress.

I am now able to defeat Xesh on maximum difficulty more easily (but it’s still tough, especially the path with the monsters).
Here is the link to my new POB: https://poe2db.tw/pob/5XdiATu8bl. In the previous version, I hadn’t noticed that some fractured items weren’t complete, but that’s now fixed.

To optimize my build, I’m switching one of my jewels between the monsters and the boss. For the monsters, I use a jewel with “Recover 2% of maximum Mana on Kill,” and for the boss, I add “+3 to Level of all Comet Skills.” Additionally, I replace my Nightscale gloves with rare gloves during boss fights to avoid a mana regeneration phase. On the monsters, Nightscale gloves remain essential.

I also made changes to my belt and scepter. I had to adjust many other elements around them, but everything is now in order, and I got some excellent rings.

I also modified my skill tree following your advice. I changed the COC supports and chose “Inspiration” and “Cold Mastery.”

Regarding the recoup, I can’t seem to connect it on my side. If someone manages to link our build to recoup, I’d be very interested to see how they do it.

About the comet levels: I think adding the three levels of comet with the jewel is a real plus for boss fights. However, for monsters, keeping that jewel would be suicidal, and honestly, I can’t manage to kill the monsters on Xesh’s path in time while carrying that jewel.

I will now think about how to further increase my damage. I believe 7k ES is a minimum for my level of play, and it will become increasingly difficult, especially if I don’t find a mirror 😊.

Feel free to share any other tips or ideas; I’m all ears!


All looks good, but there's one thing, in pob there's no quality on Comet, so add quality if you miss it, that's around 10% more dps
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PaintMaster#2396 написал:

All looks good, but there's one thing, in pob there's no quality on Comet, so add quality if you miss it, that's around 10% more dps


Thanx ! this is a real mistake
I caved. I've switched over to Glacial Lance.

I was using frost wall, bomb, ice nova, and cold snap. The combination of those was making my ps5 lag like I've never seen it. I was able to handle it through t1-15. But trying to do juiced breaches was like watching a slideshow presentation.

I'm now in the process of trying to get this to work with COC and COF. I'm using this guide as a template: https://www.youtube.com/watch?v=dtRQfkAL-6Y&t=1545s

Anyone have thoughts on this direction? And before anyone comments about ps5 vs pc, let me tell you that I don't give a fuck about this argument.
Последняя редакция: jlee137#9860. Время: 6 мая 2025 г., 09:24:23
I've been off doing other things.

but here is an interesting CoI Comet build posted on poebuilds. in responce to a chrono build question.
https://www.reddit.com/r/pathofexile2builds/comments/1kg0l2m/chronomancer_recoup_comets/


https://www.youtube.com/watch?v=e-n-kSe20Sk

I never really tested if cast on ignite could be chained on the same target. refreshing ignite counts as a new instance.

The other big thing is, how the hell is he regening his mana like that?
which, is Invocated efficiency. "recover 3% of your mana when you invoke a spell"
so, when you invoke a 600 mana cost comet, and recover 3% of 1500 for 45 mana. eh..its ok.
but when you invoke a 42 mana ember fusillade, and recover 45 mana.. oh.

They don't even level up fusillade. level 3. lowest you can get it. (5mana)
fast cast, also means fast energy charge, and frequent use.

at 60 spirit this would 100% be a better option for anyone using both coc and cof.
drop cof, and run elem invocation with level 3 fusillade. (haven't identified if another spell would work as well for us. I dont think anything else can match its cast speed/cost. If only we could link weapon skills.)

down leveling spells to make use of that 3% mana retu9rn is something I had foolishly not really considered. or,did, but dismissed it for some reason. It could be done very passively with CoC itself. but that would of course be 90 spirit. main advantage with coc would be we do lots of crits, and they stack.

trying it with cof. passive. but would only really work during mapping, as freeze does not stack.


elem invoke. charges on shock,ignite,freeze. if we are only freezing, this is much less viable. its almost the same as cof at that point. but at least can be stored, and used on demand.

barrier invoke. 60 spirit stores energy when hit by enemies.. but can also be used here to store charges, to regen mana as needed. of course requires getting hit first.. (by enemy, so can't self damage for this.)


So, I would try the double coc first. coc comet, and coc lvl 3 fusilade. needs 180 spirit.

i logged into my standard sorceress. but the testing environment wasn't great. did a level 74 map. but, her mana regen,etc was so high, I never ran low on mana even without this..
285m/s normal, like 350 with arcane surge.. 225 comet base, 185mana cost actual with considered casting.. like 50% crit rate.. 1800 max mana, 3% invoke eff. 54 return on invoke. so 131 cost comets on crit...

So the next thing is then. if this is working, do we reconsider EB and mom? EB won't double your mana pool, more like 50-75%. but still if say it increased my mana to 3k. thats 90 mana per invoke. at a 10mana cost fusillade.

invocated eff, in this case is also instant. thus not effected by MoM. (nor arcane blossom.)
this might make us pretty immortal..



in general, the coi build is also solid. making use of the buffed solar orb, like I had mentioned.
Последняя редакция: Casia#1093. Время: 6 мая 2025 г., 09:40:10
ok testing mom/eb.

funny. so, the 185mana coc was sceptre/shield.

with eb and sceptre/wand its 564 mana. ha. (+3 to spells)

564mana comet with sceptre/wand. 2.7k mana,
13.8k ave damage.

378mana comet with sceptre/shield. 3k mana,
7.5k ave damage.

ok. so, in general this is and isn't working.

wand/sceptre is not working with this gear setup. mana costs is way too high, while crit rate is too low. 35% crit on wall.

sceptre/shield is doing better. 42% crit on wall. when it procs it is outpacing incoming damage, and casting.

lower mana cost per cast as well. but, its still not really enough. this is something that would functionally work best with 100% crit rate. its scaling off that.
42% isn't cutting it.

also, i only have a 2socket coc for fusillade. "energy retention"
coc+comet is also just arcane tempo/ cold mastery. completely unoptimized, slotted from the unleash build..

passive tree is:
https://poe2db.tw/pob/VmmdIlRQRj

This is of course all completely unoptimized. just for testing purposes.
Since the 0.2g patch went live, has anyone attempted Simulacrum with this iteration of Cold Chronomancer? They reduced the difficulty and scaling of Delirium modifiers while increasing the rewards for running it. Or is it just too 'at odds' with how this class wants to operate and control hordes and encounters?

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