GGG - Stand true to what you said about player feedback

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Adrianwho#5154 написал:



Target audience that they lost?

What? Look at your supporter packs and playtime my guy. They didn't lose you at all, but they're about to lose a ton of people if they keep the game as un-fun during early mapping as it is currently. Ain't nobody looking to play semi-ruthless on every league start.


Fair point. GGG does laugh all the way to the bank as I sit here wishing I could get more deliberate combat, but people addicted to participation trophy zoom will come in droves drop $30 and leave, and I will drop hundreds of dollars and stay. I will never outspend them, my only hope is GGG looks at player data instead of echo chambers of complaints and tavern talks and focus on a new core audience, while also keeping the PoE1 audience happy with PoE1 updates.
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ExiledVessel#1931 написал:
I agree with a lot of what you say here, just a quick note but isn't it insane we don't deal with the frame rate drops of perandus, delirium, or betrayal anymore? As well as off screen aoe from breaches that ripped a lot of HC characters with invisible shocks or bubble beams? GGG really does take a lot of the knee jerk reaction of "this isn't good" seriously but players kind of don't give a crap about any of that for whatever reason it seems on the EA feedback forums.

The one overarching thing I disagree with is trials. Sanctum for example is basically lab 2.0. There are traps, there are uncontrollable modifiers that make bosses harder, and there are basically uber uber lab options through relics. Izaro had different weapons as well as his different mechanics every time you fought him. It's just reskinned lab to me with sanctum thought process that somehow feels worse to me to play. I absolutely dislike needing to do 3 unrewarding levels of it EVERY time just to get to the 4th floor where the only rewarding thing 9/10 is the boss and chests behind.

The relics need to be removed, I disliked heist tremendously because it's the most anti new player friendly mechanic in poe's history even harvest and synthesis were more fun to play around with IMO. Instead, in my own opinion of course, the relics that change the encounter and provide higher tier rewards should just be another trial coin of higher difficulty and the unique modifiers. I just think this would be new player friendly as farming relics to make your next run *maybe* the run where you can get your ascendancy. A new player is never going to have the income to buy the nice relics just for an ascendancy nor should they ever be incentivized to pay for a carry to not interact with a mechanic that is so crucial.


I'm not really sure I agree here..
The trials are rewarding throughout. Decent XP, lots of rares for drops, and very rewarding at the end.

When you get relics set up and boons set up, it's almost like YOU are the entity with map modifiers and you're just flying through. (I farmed a LOT of sekhema last ladder, cant wait to do it this ladder once I find more baryas)
werent we sort of invited to participate in Early Access (which we paid for) and provide feedback to help develope the game?

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tarloch#1873 написал:
werent we sort of invited to participate in Early Access (which we paid for) and provide feedback to help develope the game?



Yeah, but driving the game to be a speed crept power crept low challenge game due to vocal streamers and people on forums advocating for their viewers is another story.

Playing the game provides GGG telemetry to make decisions.
That should be a driving factor, as well as player feedback.
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tarloch#1873 написал:
werent we sort of invited to participate in Early Access (which we paid for) and provide feedback to help develope the game?



Yeah, but it's the way it is being done, making it look like the only valid opinion is the one from the very vocal minority (mostly PoE1 veterans).

This is not a case of D4 where streamers are just ahead of the curve by 2-3 weeks. It's people who are deeply in love with PoE1 and cannot accept PoE2 will be different.

Without giving names, that's why some streamers who joined the PoE community in the last 1-2 years are much more useful in their criticism of the game. They also see more clearly the flaws of PoE1 and can see/understand why GGG is trying to change a few things, therefore suggesting tweaks and changes aiming to improve the situation rather than outright "delete this or that, let's go back to PoE1, it works there".
Последняя редакция: RamzaBehoulve#2076. Время: 9 апр. 2025 г., 13:45:47
Man, the condescension is off the charts.
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Kaboinglefop#0955 написал:
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tarloch#1873 написал:
werent we sort of invited to participate in Early Access (which we paid for) and provide feedback to help develope the game?



Yeah, but driving the game to be a speed crept power crept low challenge game due to vocal streamers and people on forums advocating for their viewers is another story.

Playing the game provides GGG telemetry to make decisions.
That should be a driving factor, as well as player feedback.


there are legitimate concerns, smacking a white mob for 4-5 seconds just to kill it is not challenging it is tedious..

constantly backtracking and rolling to avoid being swarmed by mobs isnt challenging its tedious, draining and lazy game design

the slow deliberate combat is at odds with the amount of enemies being faced and the pace of them, works for bosses not open world

However I actually agree with you, streamers have way too much influence in games and on game devs. people forget these guys get paid and its in their interest to have drama.
I am 59 and its no coincidence games have become more and more toxic environments when you see how some streamers behave.
I first noticed this attitude in WoTLK and a little addon called gearscore. its gottem worse with this younger generation and now hardly anyone plays their own game and follows along like sheep seeing who can shout the loudest

i also dont like the idea if POE1 has it why isnt it in POE2..make a different game not a copy and paste that looks better, many of these streamers are from POE and seems to me thats what they are driving at

Its a two headed monster though the devs pay these guys to promote their games and influence people, if these same "influencers" then decide to turn against them...well

Последняя редакция: tarloch#1873. Время: 9 апр. 2025 г., 14:21:03
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RamzaBehoulve#2076 написал:
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tarloch#1873 написал:
werent we sort of invited to participate in Early Access (which we paid for) and provide feedback to help develope the game?



Yeah, but it's the way it is being done, making it look like the only valid opinion is the one from the very vocal minority (mostly PoE1 veterans).

This is not a case of D4 where streamers are just ahead of the curve by 2-3 weeks. It's people who are deeply in love with PoE1 and cannot accept PoE2 will be different.

Without giving names, that's why some streamers who joined the PoE community in the last 1-2 years are much more useful in their criticism of the game. They also see more clearly the flaws of PoE1 and can see/understand why GGG is trying to change a few things, therefore suggesting tweaks and changes aiming to improve the situation rather than outright "delete this or that, let's go back to PoE1, it works there".


It's not like PoE1 closed.

I want a new game. I was alienated for 5+ years on PoE1. Look at my damn packs.
STAND TRUE TO THE VISION. USE PLAYER TELEMETRY AND STOP CATERING TO THE STREAMERS.
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tarloch#1873 написал:
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Kaboinglefop#0955 написал:
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tarloch#1873 написал:
werent we sort of invited to participate in Early Access (which we paid for) and provide feedback to help develope the game?



Yeah, but driving the game to be a speed crept power crept low challenge game due to vocal streamers and people on forums advocating for their viewers is another story.

Playing the game provides GGG telemetry to make decisions.
That should be a driving factor, as well as player feedback.


there are legitimate concerns, smacking a white mob for 4-5 seconds just to kill it is not challenging it is tedious..

constantly backtracking and rolling to avoid being swarmed by mobs isnt challenging its tedious, draining and lazy game design

the slow deliberate combat is at odds with the amount of enemies being faced and the pace of them, works for bosses not open world

However I actually agree with you, streamers have way too much influence in games and on game devs. people forget these guys get paid and its in their interest to have drama.
I am 59 and its no coincidence games have become more and more toxic environments when you see how some streamers behave.
I first noticed this attitude in WoTLK and a little addon called gearscore. its gottem worse with this younger generation and now hardly anyone plays their own game and follows along like sheep seeing who can shout the loudest

i also dont like the idea if POE1 has it why isnt it in POE2..make a different game not a copy and paste that looks better, many of these streamers are from POE and seems to me thats what they are driving at

Its a two headed monster though the devs pay these guys to promote their games and influence people, if these same "influencers" then decide to turn against them...well



This is legitimate feedback I can get behind.

I'd like rares to stay as strong as they are, make them more rewarding, and reduce emphasis on white mobs and their speed. It's not really power, it's speed. They act very quickly, sometimes faster than bosses, and with map mods they wind up dealing boss level damage.

Unfortunately, I feel our reasonable feedback will be drowned out by the noise of "MAKE POE2 into POE1"

Luckily it seems Jonathan is (against his best interest when it comes to PR) batting for those of us playing the shit out of the game and not streaming i.e. not making income by pandering to an audience.
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I wont go into detail, but i play melee character most of the time.

I quit POE 1 bc of the basic implementation of melee. The way it is programmed is just bad. Things like terrible accuracy options, no right-click drive, running to a empty spot and swinging at it, armour being the worst defensive option. They do too many stupid things to list and i said i'm not going into detail.

POE 2 has fixed some of those things, introduced much better moment to moment gameplay with melee, unfortunately it exists next to boom zoom builds. The A.I. heavily favors ranged classes, FFS just walk backward and fire and 90% of mobs can't hit you. From a programming perspective, this is a very bad sign. I'm hoping its not like that on their latest internal build.

Until they upload video of themselves playing the game w/o juiced up BIS developer only weapons, i don't beleive they playtested melee in Trials or endgame.

I never want to do Ascendancy Trials ever again on any character. I used to build and trade for equipping multiple character in ARPGS, but this one i dont think i'll make/equip more than one guy. Most ARPGs you can plan ahead and do well if you are not a dummy. This one is all luck, or just meta build to win.


Frankly, I played melee a lot last ladder, and a melee character was one of my main sanctum farmers.
I really like trials, even on melee, and I think after the honor changes it feels perfectly fair.
I will not say melee is perfect, I'd like the skills to have better payoff, but it's not in a dead state. Melee is quite good.

A lot of people complaining about warrior are just parroting what streamers say. Most of them haven't even made a damn warrior.
Последняя редакция: Kaboinglefop#0955. Время: 9 апр. 2025 г., 15:09:03

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