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since Jan 2nd on SteamDB player count is almost 100k down!
Aaaaaaaaaaand this is the effect of a wasting time endgame has on this game. Hope in a month it will go down to PoE1 lvls - dozens of try hards.
It is funny how I went from checking when the stash tabs are on sale to buy and support PoE2 to straight quit after not even 2 hours of endgame.
Fix that that endgame and ppl might stay a wee longer and god forbid enjoy the endgame.
FIX?.. No 1 portal per map which results in removal of XP loss and item loss.
How about this? - reduce the XP gained by 1% per death on a map (if this is something that gets die hard ppl off so much) - but do not kick out and do not lose items - big big big big big waste of time.
Thanks!
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СообщениеSogardev#97137 янв. 2025 г., 17:36:07
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since Jan 2nd on SteamDB player count is almost 100k down!
Aaaaaaaaaaand this is the effect of a wasting time endgame has on this game. Hope in a month it will go down to PoE1 lvls - dozens of try hards.
It is funny how I went from checking when the stash tabs are on sale to buy and support PoE2 to straight quit after not even 2 hours of endgame.
Fix that that endgame and ppl might stay a wee longer and god forbid enjoy the endgame.
FIX?.. No 1 portal per map which results in removal of XP loss and item loss.
How about this? - reduce the XP gained by 1% per death on a map (if this is something that gets die hard ppl off so much) - but do not kick out and do not lose items - big big big big big waste of time.
Thanks!
😆 🤣 😂 😹
Thanks for the laughs.
You are amazing
Stay golden
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since Jan 2nd on SteamDB player count is almost 100k down!
Aaaaaaaaaaand this is the effect of a wasting time endgame has on this game. Hope in a month it will go down to PoE1 lvls - dozens of try hards.
It is funny how I went from checking when the stash tabs are on sale to buy and support PoE2 to straight quit after not even 2 hours of endgame.
Fix that that endgame and ppl might stay a wee longer and god forbid enjoy the endgame.
FIX?.. No 1 portal per map which results in removal of XP loss and item loss.
How about this? - reduce the XP gained by 1% per death on a map (if this is something that gets die hard ppl off so much) - but do not kick out and do not lose items - big big big big big waste of time.
Thanks!
😆 🤣 😂 😹
Thanks for the laughs.
You are amazing
Stay golden
That is why I am here for !
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СообщениеSogardev#97137 янв. 2025 г., 18:50:43
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Yeah right. So having the right value of defense to not get one shoted, tank a big hit, use a pot and reposition, and thus, survive : that's bad for the game because you should have died, or else it's killing the challenge of the game ????
You say going 10-20 maps without dying is a problem for the game. Is that a joke ? Again, do you have any clue what hardcore players are doing in arpg or do you have to keep comparing it to some completely self-made challenges in games not designed to do so ?
If you are one of the top players, then great you can clear all sorts of content that would kill the normies. I'm not talking about them.
Yes, if most players can go ten to twenty maps without dying it means the game is not challenging. It should take a lot more than defense and being able to tank a bit hit: the bosses should have mechanics that keep players on the edge. We have dodge rolls and movement skills that should need to be used to avoid them. A great character with great gear and a great build should still die if the player doesn't execute all those mechanics well.
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СообщениеMouser#28997 янв. 2025 г., 19:15:12
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I disagree. If you put in the time to make a build with gear strong enough to trivialize the difficulty then you absolutely should be able to. No one is arguing that the game is perfectly balanced. its about a penalty that happens if you die. You SHOULD be trying to break the game. If the average player is capable of doing this, then they deserve to be able to. GGG has a way of finding a counter to your meta, and they have been doing this in some pretty cool(and not so cool) ways for a long time.
If the average player is capable of breaking the game, then that needs to be rebalanced. If you can trivialize the difficulty then there is no accomplishment. You can't say getting to level 100 should be a special feat if you can just skate your way there.
The game should be about the challenge you face before you die, not the penalty that happens after. One makes the game engaging, the other makes it tedious.
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СообщениеMouser#28997 янв. 2025 г., 19:21:50
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I disagree. If you put in the time to make a build with gear strong enough to trivialize the difficulty then you absolutely should be able to.
If the average player is capable of breaking the game, then that needs to be rebalanced. If you can trivialize the difficulty then there is no accomplishment.
Ho, I'm feeling quite accomplished to level up a character, to make my own build, to gear him up myself from drops and crafts, and to grind and farm enough to trivialize the content. It's a great feeling ! If I can reach level 100 doing so, I'll be ever more happy of myself. And you can't ever deny that from me.
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Сообщениеdwqrf#07177 янв. 2025 г., 19:47:53
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I disagree. If you put in the time to make a build with gear strong enough to trivialize the difficulty then you absolutely should be able to. No one is arguing that the game is perfectly balanced. its about a penalty that happens if you die. You SHOULD be trying to break the game. If the average player is capable of doing this, then they deserve to be able to. GGG has a way of finding a counter to your meta, and they have been doing this in some pretty cool(and not so cool) ways for a long time.
If the average player is capable of breaking the game, then that needs to be rebalanced. If you can trivialize the difficulty then there is no accomplishment. You can't say getting to level 100 should be a special feat if you can just skate your way there.
The game should be about the challenge you face before you die, not the penalty that happens after. One makes the game engaging, the other makes it tedious.
Haha thanks. The game is too easy for you? You want a challenge? And by removing the xp penalty AFTER you die (to something that’s not challenging) the game is now harder? So instead you play easier content, so you don’t die, because higher tiered content causes you to die….its almost like…game balance…and an xp penalty….are two different things!
LOL
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Сообщениеogmersault#48068 янв. 2025 г., 00:16:42
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The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.
No, people can already grind boring safe content to do that. And that makes the game restricting and boring for no reason. How about they give all the hardcore people that think lvl95 or 100 is an """achievement""" in the year 2025 a seperate ladder and race events then? Keep these outdated death penalty mechanics out of the main game. They shouldn't ever exist in any modern game they're just a waste of time and nothing else lmao
No they do not make me develop skills, they don't benefit me in any way. They just annoy me and waste my time. So that means these designs are a complete failure. So they should just change.
Level 100 was never an achievement, never will be.
I second this. I play Path of Exile not because of some league, tournament and/ or some challenge someone created at an office, but just to create builds and kill mobs. These parrots that repeat that Path of Exile is about achievements and/ or overcoming is dog-water. Path of Exile is a numbers generator, the closest thing you can get to a gambling machine.
I think the game could benefit from a mode where it has no death penalty at all. Like, like I'm not sure about others, but time is a very valuable resource, and I'm just looking to play games with friends.
Shoot, a real Path of Exile 2 experience for someone like me would be more interaction with players while killing mobs. The limited time I see people is trading, and 80% it's just bots.
People always say Path of Exile is like Dark Souls would argue it's not even close. Dark Souls teaches players how to overcome by interacting with hand-crafted environments and/ or well-thought mobs. Death happens, but very limited on penalty.
Path of Exile is a number generator that designs things on the fly, wasting your time for some reason if something goes wrong, and people say it's an achievement if you somehow become overpowered. I know, dumb.
Path of Exile 2 needs some changes towards the death penalty. I really think a new normal mode needs to be introduced. Something for the players who don't care about people who try to do some random-numbers leaderboards like it's 2013 or whenever it started.
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СообщениеKYSOMT#03478 янв. 2025 г., 00:46:07
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I just wish GGG will have a say on this, whether they decide to keep the xp penalty or not. This is by far, the most talked about topic on the feedback forums.
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I just wish GGG will have a say on this, whether they decide to keep the xp penalty or not. This is by far, the most talked about topic on the feedback forums.
It's the most talked topic because there is an issue with the current state of death penalty. 10% of the level is too hight imo, as you can go back in your progress.
A clever suggestion i read on other topic would be to just loose the xp of the current map. So you can try difficult content without loosing progress.
Or at least reduce the amout or set it to 10 % of the progress in the current level.
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