Why dedicate my time if I can lose all my XP with a death penalty?
" Thats looking at the problem from the wrong angle. They should rather fix the instadeath and unfair death issues than remove on-death penalties. |
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" They couldn't fix instadeaths since 13 years, but they can fix it's impact on players by getting rid of xp loss with just a mouseclick. |
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+ 1 on this. I just uninstalled this game as well.
Game have too much time investment required. It would be great if POE 2 would be like what it is right now (minus all the bugs and exploits happening), but with the progression of D4. I undestand that XP penalty is an OG POE thing, but seems like counter intuitive in gaming. why erase the time you did in playing to get that small amount of xp with one death. In the history of gaming, XP grinding is there to buff you up so you can take on challenges easier. it's like, boom your dead, all you have experienced for the past few hours are gone, now face me again and git gud. WTF? I think that if progression would be easier, people will play more on additional classes, increasing overall engagement for the game. This is what I did for D4, create a character, make it a gigachad, then create a new one that is interesting and make them gigachad as well, and so on and so forth. making them gigachad makes it easier on my conscience to buy skins for them. lol! If this death penalty is really here, then it is what it is. It just personally doesn't fit me, and badly hurts my obsessive compulsiveness to have a "completion" on characters/games that I play. lol. a lot of the "git gud"-ers out there have a lot of time to play the game and most probably, that's all day do all day. They die and try, or RMT the shit out their gears and currency. Really great players who avoids these deaths are only on the top 5%, maybe less. |
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" One is an issue that fundamentally baked into how the genre works. The other is a tacked on archaic feature. |
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" Thats fair but PoE 2 has a higher chance of fixing instadeaths because the overall pace of the game is much slower. Its really hard to balance a game where players can move million miles per second and destroy 3 screens of monsters instantly. When theres less stuff happening on the screen at once, its easier to control what is actually going on. |
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" last I check, this is a feedback thread. I don't need hours to post feedback you know? |
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" If things changed, why the hell not? This is a beatiful, gorgeous, and engaging game! I don't find the $200++ i've spent for the game as a waste! I support them for making this game, and i hope they grow and create another game just as beautiful that won't require a huge time investment. Once you grow up kid, you'll understand. ;) |
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" Despite i'm with you regarding this, it's remarkable that people return here to leave such a comment in a topic like this: it just shows, that they care about the game but give up investing after hitting demotivational barriers. A game should never demotivate. No matter the genre. No matter traditions. |
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" GGG liking this mechanic as "players" themselves and for the nostalgia from d2 is one thing and I can understand it, but being "smart" is a different thing. From a business perspective, smart is bringing more people on board while trying to make more cash, that's why a business exists in the first place, if anyone says otherwise and invokes the "I do it because I love it", that is fine, but you're having a hobby at that point not a business, huge difference. So in this case it's not smart to "ignore" these voices. From a free 2 play/nostalgia standpoint, smart could be the current state, this way you can do your "hobby" because, hey it's free, so I don't need to listen to anyone at the end of the day, but in parallel whoever likes what I made can throw in some money for the business side to be sustained also. Yet here we are, with a company having promotional content, doing exilecon, throwing interviews, twitchdrops and whatnot to spread the word further and onboard more potential 'clients'. So if you're trying to be a business, you need to be smart and play it smart as a business, not as a nostalgic player, you can't have both else you'll always end up in these situations. Someone could argue here that "this is their product, and it's not for everyone", I agree, but that's why every business explains their product before someone tries it so they can set the expectations properly on their potential customers and avoid these kinds of backlashes. So from this standpoint, they need to work on this a bit more if you ask me. You ever thought of it this way :) ? For clarity: 1. I'm ok with the xp loss. 2. I'm simply having a conversation, I'm not against anyone 3. I can understand why some people don't like it 4. I can identify that some things could have been done better from GGG in terms of communications especially for new players Последняя редакция: mrxkon#5764. Время: 5 янв. 2025 г., 09:20:50
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" Saying that the death XP penalty doesn't bring any good for the game was not entirely true. I know one reason why it exists, maybe it is also the same reason why GGG keeps it in PoE for the longest time (just an educated guess no actual data to back it up). Because the death XP penalty is one of the equalizers in their competitive scene. PoE1 has a race to 100 ladder every leagues, sometimes they even offer prizes for the winners, & it's open to everyone you just play & level up. PoE2 early access even has one, even though it is still in early access. So what does the race to 100 have to do with the death XP penalty? Well, if you remove the death XP penalty, the whole race (leveling up to 100) just becomes a fixed value of hours & just becomes XP per hour race. And whoever can play non-stop in the highest difficulty to get most xp wins. Which is very bad for the player's health who wants to compete & GGG doesn't like it either. The death XP penalty becomes a deterrent for players to just keep playing without resting or sleeping. If you just keep going without rest, you may lose focus or easily misjudge a decision & you die (your character, or worst also you), & you lose progress that might cause you the race. So the player who has a balanced playtime & rest has a shot in the race, he just needs to avoid mistakes. So you see, sometimes dying in the game saves real lives. "A game IS supposed to waste your time but it's not supposed to make you FEEL like you're wasting your time:
It's supposed to make you WANT to waste your time." |
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