Why dedicate my time if I can lose all my XP with a death penalty?

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BK2710#6123 написал:
The entire debacle can be solved by moving the punishment to a reward instead. Reward deathless completion chains with stacking xp/item bonuses and maybe a currency for it so the "really good" players can get some unique items someone who dies every now and then cannot.

Bad feeling converted to a rewarding feeling, everyone wins.

Alternatively, opt-in features via toggles or a league akin to SSF on char creation. No side has to give up anything and everyone stands to gain from it. The only losers are those with malicious intend/vested interest in botting/RMT/selling services which is a problem to begin with.

There are a few people who barely make it to 100, if at all, who defend it as an ego thing as this is the only game/genre they play and they need it to compensate for something but that is a psychological problem and you have a few of those everywhere, no offense.


+1
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AngryGekko#0233 написал:
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newtonjin#6604 написал:
Imagine liking only certain types of build or a specific set of builds being able to reach end game, limiting the freedom and veriety of builds.... Imagine liking that.


That's exactly why many veterans support xp punishment: cause they know exactly what to do to keep a healthy distance to new players. This way they control the market and profit through selling high tier items and carry services.

With every season start, NOONE of these players enjoys the game's freedom, they use their proven builds created years ago, which are proven viable to keep the xp distance up. And they won't suffer from punishments due to these builds. The only way to end this is removing xp loss as it mainly hurts the newcomers, not the veterans.


It's less clever than that.

It's just tribalism. This game is their identity, and hitting certain thresholds makes them feel special.

Therefore anything that makes it easier for the non-special peasantry to hit the same thresholds is a threat to their own special status.

Seen same behaviour on other games when it comes to looking for ways to increase accessibility for things.
Последняя редакция: mrfox123#7595. Время: 5 янв. 2025 г., 10:59:21
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MEITTI#3999 написал:
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MadSheo#0280 написал:


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2. Edlen Ring

Lot of grind and very unforgiving XP penalties on that game.




Have you actually played Elden Ring or any of the other Souls-likes? This isn't true at all. Literally none of them have unforgiving exp penalties. Demon's Souls is the most harsh by cutting your life in half when dying, and that's still not related to exp penalties. When you die in these games, you always have an opportunity to go get your Souls/runes/exp back, and there are frequent checkpoints you can use to use that exp and never lose too much progress. There are points where it can be hard to progress until you can overcome, but you never get sent backwards in terms of progression.
Последняя редакция: avastcosmicarena#5899. Время: 5 янв. 2025 г., 11:02:14
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avastcosmicarena#5899 написал:

Have you actually played Elden Ring or any of the other Souls-likes? This isn't true at all. Literally none of them have unforgiving exp penalties. Demon's Souls is the most harsh by cutting your life in half when dying, and that's still not related to exp penalties. When you die in these games, you always have an opportunity to go get your Souls/runes/exp back, and there are frequent checkpoints you can use to use that exp and never lose too much progress. There are points where it can be hard to progress until you can overcome, but you never get sent backwards in terms of progression.


You can also safely farm resources in easy content to overpower any obstacle if you want to.
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mrfox123#7595 написал:
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AngryGekko#0233 написал:
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newtonjin#6604 написал:
Imagine liking only certain types of build or a specific set of builds being able to reach end game, limiting the freedom and veriety of builds.... Imagine liking that.


That's exactly why many veterans support xp punishment: cause they know exactly what to do to keep a healthy distance to new players. This way they control the market and profit through selling high tier items and carry services.

With every season start, NOONE of these players enjoys the game's freedom, they use their proven builds created years ago, which are proven viable to keep the xp distance up. And they won't suffer from punishments due to these builds. The only way to end this is removing xp loss as it mainly hurts the newcomers, not the veterans.


It's less clever than that.

It's just tribalism. This game is their identity, and hitting certain thresholds makes them feel special.

Therefore anything that makes it easier for the non-special peasantry to hit the same thresholds is a threat to their own special status.

Seen same behaviour on other games when it comes to looking for ways to increase accessibility for things.


When I look at their profile I expect to see 40/40 challenges every league, and that's barely the case, you see some 15 chall here and 20 chall there, a bunch of level 90-95 chars. I'm confused.
Never seen such a huge pile of bs and crybabies. Xp loss is perfectly fine and every decent build is pretty maxed out and can do any content in the game at lvl 90 anyway so u dont need lvl 100 and u sure as hell should not get there by corpse running and throwing ur rotten carcass at map bosses. U already have this game... its called D4, their player retention clearly shows that its not the way to go. Some people actually likes the challenge and the time it takes to get to lvl 100 and it keeps some players engaged for more than 1 week on a new league. Lvl 100 is not meant for every build nor is it a prerequisite for anything in the game and if u feel like ur time is wasted by loosing 10% xp because u die even though u have gained a lot of loot in the meantime thats on u and not the game. So in the end suck it up or move on cause xp loss is here to stay as it should be.
I agree the death penalty feels bad and leveling XP is harder than ever. GGG seems hell-bent on making the game not fun.
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MrPedez#4934 написал:
u sure as hell should not get there by corpse running and throwing ur rotten carcass at map bosses


This doesn't even make sense. What does that have to do with not having XP loss? No one is asking for bosses to not reset. Bosses should reset. Bosses not resetting was a stupid design decision in POE 1.
I guess for people whose sole challenge in the game is to reach level 100 and play around the XP penalty, a change like that would feel pretty bad.
Confirming 92+ really isn't fun. Even dying very very rarely, like once every 20 maps, it feels very unfun. Shouldn't lose your waystone for dying, and without resurrects in maps co-op is also unfun.

Give players more options to push monster level past 81, the Atlas isn't very interesting as it stands, and even getting level 81 monsters is tedious, anything under 81 and there's basically no point in running the map if you are over level 90.

Bosses should give substantial experience hits.

Citadels are too rare, and should give more experience.

All forms of "pillar" endgame content are too rare and time consuming to attempt, and should give more experience.

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