Why dedicate my time if I can lose all my XP with a death penalty?

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BK2710#6123 написал:
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MrPedez#4934 написал:
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Lureahawk#2121 написал:
Fully agree. I would have hoped they learned from PoE1 that no one except a hard core group like this. It could be a game option. But it's just always there. And it has no need to be there. The game is about builds, bosses and loot. Losing XP and grinding XP and not boss fights is not fun in this game.

No one wants to grind maps just for XP. And then have it all lost because of 1 death. How was this ever a good idea for any dev in any game.

A dad plays a game in the weekend. Kid comes over, asks a question. You answer, turn around. oops; all hours spend last weekend lost... Yhea "fun".
I hate to break it to u but arpg's are not casual friendly by nature, the ones that try to be has very low player retention (just like D4). Arpgs's are grindy,time consuming and sometimes frustrating but thats what makes a great arpg and keeps the core fans of the genre coming back year after year.


Most stupid post in this forum.
The origin of "best game ever D2", D1, is a casualized DND campaign for people to enjoy. D2 is the same as that, an action rpg of you progressing through the story. It was never about the 500hour grind, that's just the extra for those who really like playing it.
Not really cause if u have ever played D2 legit you would know how long it takes to hit lvl 99 in that game, not to mention farm the runes and gear u need just to make a good char. And then there are the guys that just login to jsp and buy everything and yes the game is done in no time then. Besides i dont see D2 having high player retention especially not if u remove bots from the equation
Последняя редакция: MrPedez#4934. Время: 5 янв. 2025 г., 18:07:59
XP and Map loss on death is silly, when the death is out of your hands due to bad rng on maps with mobs. Like you're on a corridor map that mobs spawn so many lighting balls that link together and insta kill you. Or you die because of bad map visuals that you cannot even see what is under you ( them Forrest maps are the worst for this and then you add in the fog and you cannot see enemies around you and you die )

Yeah real great game design.
Reaching level 99 is for skilled players who have good builds and gear , if every one reached lvl 99 simply by just smashing a button for hours than it would just be another diablo game. You don’t have to reach max level to enjoy all content this game has to offer . Im only level 78 and i died a ton of time losing maps too. I had to adjust and realize i was pushing the tiers too high for my current gear and start doing maps a few tiers lower than I had unlocked and that allowed me to finish the maps with out stress.

If your rocking lvl 55-60 armor with like 30-40 resistance and your trying to do a tier 8-10 map than yeah you should get rocked and die lol. That’s whats beautiful about this end game, you have FULL control how hard the map you do is, if your gear is crap than run lower tier maps to farm better gear, if your running maps way out of your gear requirements that’s all on you .
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Ghangis#3873 написал:
Reaching level 99 is for skilled players who have good builds and gear , if every one reached lvl 99 simply by just smashing a button for hours than it would just be another diablo game. You don’t have to reach max level to enjoy all content this game has to offer . Im only level 78 and i died a ton of time losing maps too. I had to adjust and realize i was pushing the tiers too high for my current gear and start doing maps a few tiers lower than I had unlocked and that allowed me to finish the maps with out stress.

If your rocking lvl 55-60 armor with like 30-40 resistance and your trying to do a tier 8-10 map than yeah you should get rocked and die lol. That’s whats beautiful about this end game, you have FULL control how hard the map you do is, if your gear is crap than run lower tier maps to farm better gear, if your running maps way out of your gear requirements that’s all on you .


So true :D
I am a poe1 veteran, i do have 5 or 6 level 100 chars, last league i had 2, a hexblast trickster and a freezing ball archmage.
I did not reach level 100 in any of those 2 because of skill, i did it because i used certain mechanics to gain xp with nearly zero risk of dying.
It was time consuming and boring it gave me no satisfaction, and it stopped me from doing a lot of content until i reached level 100, when i reached 100 i enjoyed the game a lot more because no more penalty for dying, though the game still punishes you when you fail.
I absolutely hate the xp penalty when dying in both games, i will keep playing both games because i like them a lot, but both games would be better for me if the xp penalty would be removed.
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FusionXTC#3438 написал:
The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.

You lvl up to get skill points to make your build. reaching lvl 100 in only an achievement if your 12 or an incel, but if that's who they are making the game for some of these decision make more sense.
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BK2710#6123 написал:
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MrPedez#4934 написал:
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Lureahawk#2121 написал:
Fully agree. I would have hoped they learned from PoE1 that no one except a hard core group like this. It could be a game option. But it's just always there. And it has no need to be there. The game is about builds, bosses and loot. Losing XP and grinding XP and not boss fights is not fun in this game.

No one wants to grind maps just for XP. And then have it all lost because of 1 death. How was this ever a good idea for any dev in any game.

A dad plays a game in the weekend. Kid comes over, asks a question. You answer, turn around. oops; all hours spend last weekend lost... Yhea "fun".
I hate to break it to u but arpg's are not casual friendly by nature, the ones that try to be has very low player retention (just like D4). Arpgs's are grindy,time consuming and sometimes frustrating but thats what makes a great arpg and keeps the core fans of the genre coming back year after year.


Most stupid post in this forum.
The origin of "best game ever D2", D1, is a casualized DND campaign for people to enjoy. D2 is the same as that, an action rpg of you progressing through the story. It was never about the 500hour grind, that's just the extra for those who really like playing it.

^This
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Ghangis#3873 написал:
Reaching level 99 is for skilled players who have good builds and gear , if every one reached lvl 99 simply by just smashing a button for hours than it would just be another diablo game. You don’t have to reach max level to enjoy all content this game has to offer . Im only level 78 and i died a ton of time losing maps too. I had to adjust and realize i was pushing the tiers too high for my current gear and start doing maps a few tiers lower than I had unlocked and that allowed me to finish the maps with out stress.

If your rocking lvl 55-60 armor with like 30-40 resistance and your trying to do a tier 8-10 map than yeah you should get rocked and die lol. That’s whats beautiful about this end game, you have FULL control how hard the map you do is, if your gear is crap than run lower tier maps to farm better gear, if your running maps way out of your gear requirements that’s all on you .


I have simple question. Why do you care if someone reaches max level without a fuss? Its still takes a very long time and effort even without penalty.
Does it affect your gameplay in any negative way? Does it have negative impact? Does it hurt your feelings maybe?
I'm looking forvard for atleast one resonable reason why death penalty should stay in game. Just one. Othervise its just plain stupid.
Here is hardcore mode for die hard players. Please play one if you like punishment.
Make a separate mode without penalty, problem solved. I would like to play one and enjoy my life in a way i want with other players with same opinion.
All rest of you can stay and enjoy you competetive mode with death penalties if you wish so.
Bullshit makes the flowers grow
Последняя редакция: Manator#1915. Время: 5 янв. 2025 г., 21:42:59
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Manator#1915 написал:
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Ghangis#3873 написал:
Reaching level 99 is for skilled players who have good builds and gear , if every one reached lvl 99 simply by just smashing a button for hours than it would just be another diablo game. You don’t have to reach max level to enjoy all content this game has to offer . Im only level 78 and i died a ton of time losing maps too. I had to adjust and realize i was pushing the tiers too high for my current gear and start doing maps a few tiers lower than I had unlocked and that allowed me to finish the maps with out stress.

If your rocking lvl 55-60 armor with like 30-40 resistance and your trying to do a tier 8-10 map than yeah you should get rocked and die lol. That’s whats beautiful about this end game, you have FULL control how hard the map you do is, if your gear is crap than run lower tier maps to farm better gear, if your running maps way out of your gear requirements that’s all on you .


I have simple question. Why do you care if someone reaches max level without a fuss? Its still takes a very long time and effort even without penalty.
Does it affect your gameplay in any negative way? Does it have negative impact? Does it hurt your feelings maybe?
I'm looking forvard for atleast one resonable reason why death penalty should stay in game. Just one. Othervise its just plain stupid.
Here is hardcore mode for die hard players. Please play one if you like punishment.
Make a separate mode without penalty, problem solved. I would like to play one and enjoy my life in a way i want with other players with same opinion.
All rest of you can stay and enjoy you competetive mode with death penalties if you wish so.


This has always been the question. GGG is stuck on this idea that because tanky builds are slower generally they need some big advantage in leveling to make up for it.

The result always turns out bad because blasters simply make so much more money that they can easily pay for XP farming in something like a 5 way or breaches before the "unkillable" tank can muddle to level 96.

It has NEVER worked.
Even when they nerfed 5 way to kill 5 way selling they accidentally just made it twice as profitable because it was still the fastest way to level.

Then a shrine blasting strat was discovered... and they nerfed that too.

GGG has this absolute fixation on making max level some big "achievement" that is easier for tanks than anyone else. Somehow a significant and vocal cut of the player base has gotten it up their ass that something designed to make you play easy, brain off content for dozens of hours is "great design".

It's baffling.
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Baraq_Ruach#2672 написал:
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FusionXTC#3438 написал:
The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.

You lvl up to get skill points to make your build. reaching lvl 100 in only an achievement if your 12 or an incel, but if that's who they are making the game for some of these decision make more sense.


I hope this sticks xD My family and I joined this game to see if it could be something we'd play together long-term and we call it just that: "Path of Incel".

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