Why dedicate my time if I can lose all my XP with a death penalty?
" Completely agree. I am rather dad gamer, as I do not have time to play normally few hours a day, but I completely do not mind some of the content being a carrot for me, that I might never reach. For me it is ok, if I have to decide whether to take a risk on more juiced/higher tier maps to gain more XP but at the same time risking loosing some, or to have lower loot drop, lower XP gain, but being safer on the lower maps. It is part of the game. Последняя редакция: Sqarpi#7850. Время: 7 янв. 2025 г., 14:39:28
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" Maybe. The hardcore audience is typically the no lifer audience and we spend a ton of money on this game. Ive spent nearly $1500 in two years on POE. If they trivialize the game I personally would just quit POE because I already dont play other ARPG's like D4 and Last Epoch because the process of gaining player power and leveling is trivial and feels like it was made for children. |
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" This is actually an interesting thing I had forgotten to consider. Many people think they are in the majority and should, therefore, get what they want. But the trajectory of the global economy suggests that catering to whales (a minority) with a free to play model is the most profitable. You only need to do enough to keep enough free players for the whales to show off to/exploit via the game economy. Hmm... Последняя редакция: drkekyll#1294. Время: 6 янв. 2025 г., 13:15:37
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The difficulty should remain, the tedium should disappear.
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i still havent seen anyone answer how the removal of xp penalty will trivialise the game. It is a power progression, not map progression. People purposely wanting to keep bad design in a game to satisfy their fragile ego is baffling
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" It removes a sense of earning something. If XP never goes down when you die, you can have the worst build ever and just brute force your way into higher levels. When thats the case, it trivializes the accomplishment of reaching a higher level. D4 is a prime example. People complained it was too hard to get to 100 so they *COMPLETELY* trivialized it. Now you can get to 100 within a day barely trying and just doing whatever content. When I hit 100 in D4 it was so anti-climatic, I dont think I got even 1 drop of dopamine from that. Now combine this with giving people more portals and so on, since the same crowd that wants no XP loss also largely wants more portals or infinite portals. At which point does it stop? When does the game become easy enough for people? When they can just die repeatedly with no consequence whatsoever? Does that make a game meaningful to play? Again, D4 is a great example of this. Death has no meaning and is inconsequential. It might be slightly annoying but thats about it. Also in terms of ladder if you reach 100 on ladder it means you are not dying. If you remove XP loss ladder becomes meaningless because its no longer a measure of build strength and player skill but instead just how long a person can play in a day, which it already is that partially but also with XP loss it shows both player power and player skill as well. Последняя редакция: Waitn4D4#0477. Время: 6 янв. 2025 г., 14:09:46
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" OK let it be configurable but if you play with XP loss on you get a big boost to quant and rarity in whatever content you are doing. |
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" I don't even remember dying in D4. I mean, I'm sure it may have happened, somewhere, sometimes, but whatever, it wasn't even marking. Just meh. You click, mobs die. Every pack drop a Legendary with perfect stats only for your class. Wow. Much fun. |
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" Pretty much what I was talking about frequently, rather than punish someone for nonsense instead reward good performance. |
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" Honestly, I'd rather just ask for them to improve the gameplay. That's the real reason it exists. It's there to pad game-time just like it was in Diablo 2. It's because of a lack of content, or a lack of creative content that keeps a player challenged and engaged. And well, PoE endgame is just spamming Maps. We could definitely replace it with a more rewarding system. I agree that that could totally work. But I'd really just like to see them work on content, so that there are natural challenges we face that test us, rather than something like this which is more artificial. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To anyone that want's XP loss on death. Yes. I think everyone wants the game to be decently challenging. The only thing is, people are asking for there to be better ways of doing it. XP loss on death isn't a good way to engage players because it has excessive friction/frustration that does more harm than good. That's all people are saying. They don't want the game easier. They don't want the game mindless. They just don't like losing 2, 3, 4 hours of their game-time. Последняя редакция: Akedomo#3573. Время: 6 янв. 2025 г., 14:37:12
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