Why dedicate my time if I can lose all my XP with a death penalty?
" Yeah, but at least "Glass Cannon Builds shouldn't be viable" is a understandable game design choice. Maybe we disagree, but that is a valid game design choice. "If other people can do it (even if takes them 5 times as long) my achievement means nothing." is not. Especially since its a video game, its not a real achievement anyway. That is what real life is for. |
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" That means you are wrong. A successful live service game needs a growing amount of repeat customers and high retention and return rates. If PoE2 is made to be played for 50-100hours then put down you fundamentally go against the purpose of live service. You don't know what you are talking about and all you do is be offensive towards others or belittle them trying to feel superior, you would think that after getting timed at least once on the forum you would understand that lol. |
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" This isn't even an issue of consistency or skill. Though I know that's what people like to try to boil it down to. It's simply one of a time-sink, padding gameplay. Games these days are demanding more and more of a players time, and people are sick of it. When they encounter a mechanic like XP loss on death. That's all it is for the majority of players. Games that pad game time, are all almost universally losing players, or the players are now asking for the game to respect their time more. You can see this in MMO's, you can see this in shooter games, you can see this in any game that requires you to play, to unlock stuff over-time. Majority of people are sick of it. They are instead gravitating towards games that do respect their time better. And that's what's going to happen to PoE 2, if this mechanic stays in. People will just leave and find a game that doesn't waste their time with game pad mechanics. This is a similar situation to all the games with predatory Microtransactions too. Players are sick of it. And they'll completely forgo a game because of it. This is also a similar situation, to all these game companies that aren't innovating in their games, and keep releasing the same game over and over, but with a different title. Have you seen Ubisoft lately? Players are just sick of not having good gaming experiences. You can defend the mechanic all you want, but if the goal of this game is to bring in players. It's not going to help. |
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" Hear hear brother. |
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" This is a believable argument but it doesn't really seem to befit a live service game. Consumers are not looking for tedium in their spare time, their skill of consistency in face of tedious situations is what they show during their job for 8+ hours. This skill you ask for is not helping for stress relief, usually anyway, which is why it is such a hot topic in an entertainment product and the commonly asked for solution, one of multiple, is to make it optional. Tons of ways to go about it, GGG has to figure out the details. |
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" Let's be real, GGG is going to ignore the topic :) It's most likely a done deal for them. |
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" All you need to do is look at the reaction to a mechanic, to determine if it's a good or bad one in a game. This one, Has people complaining about it being frustrating. And then it has people that like it, Defending it, by insulting and attacking those that don't like it. Bullying them. That to me, indicates it's an unhealthy mechanic. |
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" No, it looks like I had a lot more free time on my hands and decided to dedicate that time to marathon running then the people who don't even run do. Comparing yourself to people entirely outside the activity is silly because there are tons of reasons they are not in the activity. I have no idea how good or bad they might have been, for all I know I got lucky because the two people faster than me woke up sick. If you are expecting a performance comparison to make you feel good comparing yourself to anyone outside the activity is nonsense. Unless you just want to feel superior I guess? In which case its a video game/race, get over yourself. |
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" Or just take away the player's exp for that map if they die, and introduce a consumable item that restores it. Exp loss that can include loss of content you're not currently running + waystone loss + map attributes loss is a bit too much of a triple whammy imo. Последняя редакция: clarebunny440#7952. Время: 7 янв. 2025 г., 13:21:22
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" Retention is an important metric for tencent, one of the biggest. Yes. D4 bad is funny I know but they improve the product each update as well. You use yourself and project it on everyone in regards to the dopamine. Many players playing any rpg, not just arpg, don't get such a huge dopamine hit because leveling is part of the expected character progression. That includes 100. 100 is not an achievement or anything skillful either (many defenders just want to sell boosts, they have a vested interest). Just as you say, a game is not necessarily good because it is dumbed down, the opposite to that is true as well. Making it overly complicated is not good either. This is taking it to the extreme anyway as no one asks for the game to be easier, as can be seen when following the topic (multiple threads by now) with things such as playing without deaths for long periods of time yielding greater rewards so you reward good players instead of punishing bad ones, the end result is the same of good players being rewarded but you are able to have returning players in the lower end making everyone happy. The leveling to 100 is already dumbed down to the max lets be frank here, you farm level 80 enemies and as long as you are not falling asleep running waystones with build bricking affixes you are good to go but that is not something a player will enjoy as this is really on the levels of checking your excel sheet if you did things correctly. Some of the greatest games of all time were made specifically for people who play 4hours a week, world of warcraft or deus ex and the list goes on, so the personal rankings of what is and is not a good/hardcore player are meaningless. I used to play dota2 and was above 6000mmr when that was top 0.1%, nowadays I don't care anymore and spend little time in some games.. am I now a bad casual player? Time investment=/=intellect or capability to learn. People who are very casual timewise also partially play difficult roguelikes such as tome4, are they bad even though the games are complicated and offer more difficulty than poe could ever provide? You do mention, whether knowingly or not, a more important problem that you yourself also suffer from. If leveling is your dopamine, lack of chase items and what not, you complain about other games being a hollow shell (I interpret this as railroad you to endgame, bad campaign experience (poe2 has been fun in campaign for me), so you get to grind current seasonal content), then does that not mean that the game is lacking in meaningful content for a player comfortably in end game? There should be difficult content that requires attention and focus, challenging gauntlet runs and what not, but that is missing (let's say it is patch 0.1 to excuse it for now) so the only "end game" you have is the xp grind. Seems to me like that is important enough to be worked on. Последняя редакция: BK2710#6123. Время: 7 янв. 2025 г., 13:28:33
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