Why dedicate my time if I can lose all my XP with a death penalty?

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Waitn4D4#0477 написал:
If people got their way this game would let people level to 100 in a day, there would be infinite portals, no rarity or quant on anything but every monster would be a loot pinata, you could run any skill/support gem combo and kill anything in the game, and absolutely everything would be easy and trivialized. We already have that game though, its called Diablo 4.


None asked for that stuff you list there, why not stick to the topic - XP-penalty. According to your arguments, players should never turn to these forums with suggestions and feedback, a "the devs always know best" philosophy. Sigh...

I've got 5-6000 hours in PoE1, but only got one level 100 character - in softcore. It was just a "been there, done that, got the T-shirt" thing for me. I will never hunt for that again, because the XP-penalty made me play slowly and carefully - which gave me the most boring gaming experience ever in an arpg.

I prefer gameplay that has a good balance between challenge and respecting players time. The PoE2 end game in its current state only caters to the small percentage of no-lifers. I don't think that will keep the game alive in the long term, sadly.
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dwqrf#0717 написал:
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Mouser#2899 написал:


If you aren't dying regularly, the game is too damn easy.


Right.

Right right right.

HARDCORE is the easiest game mode ever, and surely not even challenging.

Riiiiiight.


Hardcore should be a rogue-lite. You roll your character, get as far as you can, then start the loop again.

Getting to endgame in hardcore should not be the norm until you have mastered the game.
EXP penalties need to go.

They serve no purpose except making players quit at some point instead of pursuing the dream of seeing their build completed.

Well, that and the fact that only mapping exists in endgame which is pretty boring along with the totally lazy, one-size-fits-all "ascendancy" trials that are the same for everyone for some reason.

The game needs a LOT of work still and sadly it's things GGG has already put into the game so they are written in stone. GGG doesn't change things, sadly.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
I died 3 times today so I in a away I have more left to level 92 then yesterday.

I cant stay 100 focused every map all the time every day need som slack maps specially with the awful pathing in EA. Or only run white blue maps wich isnt gun. Just to get exp.

I think 91 will be my last level I havnt found 300 or more divines like to many others yet :D lucky ppl
Последняя редакция: WoodkingHard#4366. Время: 7 янв. 2025 г., 13:45:41
Xp penalties are good but there needs to be a recovery mechanic to make it feel more satisfying. Including a recovery system (like go back to the same or a similar place to where you died and get back all or some of the loss) would heighten tension and still prevent players from pushing too hard without adequate defenses for the area they’re attempting as long as a second death causes a permanent loss.
Последняя редакция: Chris1885#6461. Время: 7 янв. 2025 г., 13:49:15
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WoodkingHard#4366 написал:
I died 3 times today so I in a away I have more left to level 92 then yesterday.

I cant stay 100 focused every map all the time every day need som slack maps specially with the awful pathing in EA. Or only run white blue maps wich isnt gun. Just to get exp.

I think 91 will be my last level I havnt found 300 or more divines like to many others yet :D lucky ppl


If you died 3x today at 90+ then you have wasted the entire day, basically.

Welcome to the "fuck it, I quit" mechanic.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
The exp penalty should be removed. We already lose the map and/or boss token which is already enough punishment. This, on top of not being able to have access to maps that have monsters lvl 90+ really takes all the fun out of endgame. The exp penalty doesn't really start crushing my soul until I get to level 90. I've been level 91 for days now and I get randomly one shot 3x in a row and lost all of my experience. The exp loss is being amplified by how unbalanced the map modifiers are on maps, how little experience you gain because of monster level and how difficult it is to sustain maps at endgame, I feel forced to do extremely difficult maps then get killed lose all my progression. So if we need to keep xp loss we need to have access to higher level maps and have better waystone sustain and need to balance out the oneshots at endgame because even with insane 8k energy shield and capped resistances it is still very easy to die to unavoidable damage in maps and especially rituals in endgame that lock you into a small area and everything runs at you dies and explodes with no way to avoid it especially with the tornado that follows you in rituals.
Invest in omens that prevent losing exp.
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Zielone_Ciastko#1613 написал:
Invest in omens that prevent losing exp.


check the price for them on tarde not everyone buys currency
Its their game

it they think:

You die = map lost
You lose exp
You need to redo the map anyway

= fun

I think alot of ppl will think its not my game

1 of 2 is enough

maybe a choice on death do you want to retry this map or take a ( smaller exp penalty )

Also add more conditions to finish map ... less the X mobs left= cleared map even on death.
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Be creative this is a big deal.
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I lost all lust to play tonight after another minion death by retardness. It only goes to a limit when done is over with,

time for some updates from GGG on many things.

happy days
Последняя редакция: WoodkingHard#4366. Время: 7 янв. 2025 г., 14:12:09

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