Top 10 WTF features of POE 2 that I cannot believe we dont have in a game in 2025

And dont forget this is advertised as next gen arpg
"
Kashou#2868 написал:

Modern gamers really have no clue what makes a game good man

Doing repetitive chores is what you call a good game design?

Besides, I’m old enough to have played Diablo 2 when it came out. But I feel no enjoyment in doing repetitive menial chores instead of enjoying the gameplay itself.
"
kovarniypidor#7136 написал:

1. It's big enough.

Not when a shield or weapon takes 1/6th of it.

"

3. There’s no joy in getting a mirror in your backpack; but it is when you pick it up yourself.

Other games have solved that already by displaying you a pop-up and playing a cool sound when you loot something amazing. Zero reasons not to have that here. Besides, if pick up is made the same as gold, you would still see it on the ground.

"

2.1 There’s no sorrow when dying near a not-picked-up mirror.

I see no upside to this, none.

"

4. There are essences too; you don't even need omens. Crafting 'specific' items is for very late game only. Types of crafting behind specific activities is because they intend to, what even a question is this? You want craft something - go get craft currency or buy it off market if not SSF.

What omens? What essences? I have dropped a total of 3 greater essences in 300 hours of play time. I have dropped zero omens that give deterministic crafting results.

"

7. You can see the minimum tiers on unidentified items already, as well as unwisdomed items. A unique one can be worth more than a wisdomed one. Additionally, if people could see all the stats on rare items on the floor, item filters would easily filter them, and the market would be flooded with them. This would cause the cost of 'good' items to drop significantly, making gear progression very easy and causing players to leave the game after 2-3 weeks in the league completely geared.

The unindentified item tiers are not immune to rolling physical or elemental % on zealot bows, or lowered requirements modifier, or any of the objectively shit modifiers cluttering everything.
"
kovarniypidor#7136 написал:
"
Aeternis#6187 написал:
(WTF = What/Why the heck)

1. WTF is with the inventory being so small? Wasnt fun in 1999, still not fun today.
2. WTF is with the lack of an auto-sorting button for inventory and bank tabs?
3. WTF is with the lack of auto-picking up of currency items and shards?
4. WTF is with the fact that the only deterministic crafting options are walled behind only a specific activity (omens/ritual)?
5. WTF is with the concept of one-try per map and the 4-way punishment of death in endgame?
6. WTF is the deal with the salvage bench? why isnt it function just imported in disenchant?
7. WTF do we still need to identify items in town and not have them dropped with visible stats so we can actually have working item filters? Also wasnt fun in 1999, still isnt.
8. WTF we dont have a dps dummy?
9. WTF I still have to run back and forth from map to hideout 2-3 times in a single map in order to do basic functions like disenchant or sell?
10. WTF we cannot pin a location to the world atlas in order to revisit?

Kept it short and uncluttered for developers' easy read. Please bump this so we can bring this game to 2025.

Sure! Here’s your text with grammar mistakes fixed while keeping the numbers intact:

1. It's big enough.

3. There’s no joy in getting a mirror in your backpack; but it is when you pick it up yourself.
2.1 There’s no sorrow when dying near a not-picked-up mirror.

4. There are essences too; you don't even need omens. Crafting 'specific' items is for very late game only. Types of crafting behind specific activities is because they intend to, what even a question is this? You want craft something - go get craft currency or buy it off market if not SSF.

5. Look at the third point.
5.1 If someone thinks it's a good idea to make a 0 HP defense build and go for extreme damage to clear two screens away, it would allow them to play those builds because dying would mean they didn't lose anything. That's not how the devs want the game to be played; they want players to think and be involved in the game.
Скрытый текст
5.2 Git gud, nab.


7. You can see the minimum tiers on unidentified items already, as well as unwisdomed items. A unique one can be worth more than a wisdomed one. Additionally, if people could see all the stats on rare items on the floor, item filters would easily filter them, and the market would be flooded with them. This would cause the cost of 'good' items to drop significantly, making gear progression very easy and causing players to leave the game after 2-3 weeks in the league completely geared.

9. What? Are you aware of hideouts and stashing unique items after maps to disenchant them via the placed NPC near the stash? Have you played for only 10 hours or what?

Other points are solid, like dummy (kind of), sorting, and workbench separation('benches' is probably just underdeveloped right now). The 10th point is pure rubbish because it won't fix anything, but some types of search/filters for endgame map should (and probably would) be implemented.


Yes let's keep clicking each splinter because it will be better when you drop a mirror and you click it in 5 years game time or something. Genius.
Also one portal design is bad especially while 2 out of 3 defensive mechanics in game are underperforming.
"
dkp#0523 написал:


It sounds like you're looking for a different game. Why not find that game and play it?


It's just a QoL request, it has nothing to do with the essence of the game itself.
+1
"
llindvior#2871 написал:
I just realized a mobile p2w game meets everything the OP mention.


Well, probably every notable ARPG released in last 10-15 years has some (if not all) of those, mobile P2W included. PoE1 has some of those. Your point?
"
Might want to try Last Epoch, it's miles ahead of POE1/2 in terms of some of it's QoL and game system.


Miles ahead? If by miles ahead you mean no meaningful updates since its 1.0ish release, agreed. If you mean 7 years of dogshit EA with no clear end in sight, agreed. If you mean no endgame chase, no character power (they still haven't fixed gear), agreed. If you mean developer incompetence, agreed.

The only thing LE has is its crafting. And that's mid, at best.
Последняя редакция: l_Caxius_l#7930. Время: 10 янв. 2025 г., 10:07:20
We still playing on 56k hamster on a wheel dial-up modem like old diablo 2 days?

They fixed melee?

Последняя редакция: LadyValkyrie1#3750. Время: 10 янв. 2025 г., 10:45:57
"
dkp#0523 написал:
[
It sounds like you're looking for a different game. Why not find that game and play it?


sounds like you're still unsure that this is a feedback section. not sure why you're here everyday instead of playing the game you advocate for so much
Последняя редакция: toxiitea#5772. Время: 10 янв. 2025 г., 10:51:12

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация