Top 10 WTF features of POE 2 that I cannot believe we dont have in a game in 2025

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Kashou#2868 написал:

Modern gamers really have no clue what makes a game good man


This.


Some of us grew up and have lives and responsibilities. Not everyone aspires to living the life of a perpetual 13 year old in their parents’ basement
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Kashou#2868 написал:
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Aeternis#6187 написал:
(WTF = What/Why the heck)

1. WTF is with the inventory being so small? Wasnt fun in 1999, still not fun today.
2. WTF is with the lack of an auto-sorting button for inventory and bank tabs?
3. WTF is with the lack of auto-picking up of currency items and shards?
4. WTF is with the fact that the only deterministic crafting options are walled behind only a specific activity (omens/ritual)?
5. WTF is with the concept of one-try per map and the 4-way punishment of death in endgame?
6. WTF is the deal with the salvage bench? why isnt it function just imported in disenchant?
7. WTF do we still need to identify items in town and not have them dropped with visible stats so we can actually have working item filters? Also wasnt fun in 1999, still isnt.
8. WTF we dont have a dps dummy?
9. WTF I still have to run back and forth from map to hideout 2-3 times in a single map in order to do basic functions like disenchant or sell?
10. WTF we cannot pin a location to the world atlas in order to revisit?

Kept it short and uncluttered for developers' easy read. Please bump this so we can bring this game to 2025.


Modern gamers really have no clue what makes a game good man


Care to expand on how any of these wish list items would detract from the quality of the game?
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Limited inventory feels more immersive to me. You're in a strange, hostile land. You can only carry a few things out.
I just realized a mobile p2w game meets everything the OP mention.
Последняя редакция: llindvior#2871. Время: 10 янв. 2025 г., 09:04:02
Might want to try Last Epoch, it's miles ahead of POE1/2 in terms of some of it's QoL and game system. Best crafting system in any ARPG ever.

Good points though.
Oh the friction when I click each splinter so good.
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maquino85#7657 написал:
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Kashou#2868 написал:

Modern gamers really have no clue what makes a game good man


This.


Some of us grew up and have lives and responsibilities. Not everyone aspires to living the life of a perpetual 13 year old in their parents’ basement


Then games are not for you, and expecting games to be changed to cater to you is ridiculous. You really give people no choice but to gatekeep the hobby from casuals when you come in and demand the game to be ruined to fit your schedule.
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maquino85#7657 написал:
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Kashou#2868 написал:

Modern gamers really have no clue what makes a game good man


This.


Some of us grew up and have lives and responsibilities. Not everyone aspires to living the life of a perpetual 13 year old in their parents’ basement

I play SSF Standard and never look at leaderboards. You can make consistent progress in-game while having a real life. You just have to stop comparing yourself to other players.
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Aeternis#6187 написал:
(WTF = What/Why the heck)

1. WTF is with the inventory being so small? Wasnt fun in 1999, still not fun today.
2. WTF is with the lack of an auto-sorting button for inventory and bank tabs?
3. WTF is with the lack of auto-picking up of currency items and shards?
4. WTF is with the fact that the only deterministic crafting options are walled behind only a specific activity (omens/ritual)?
5. WTF is with the concept of one-try per map and the 4-way punishment of death in endgame?
6. WTF is the deal with the salvage bench? why isnt it function just imported in disenchant?
7. WTF do we still need to identify items in town and not have them dropped with visible stats so we can actually have working item filters? Also wasnt fun in 1999, still isnt.
8. WTF we dont have a dps dummy?
9. WTF I still have to run back and forth from map to hideout 2-3 times in a single map in order to do basic functions like disenchant or sell?
10. WTF we cannot pin a location to the world atlas in order to revisit?

Kept it short and uncluttered for developers' easy read. Please bump this so we can bring this game to 2025.

11. WTF are these forums man with zero functionality and that look like they come from the 90s?
12. WTF is there no official discord server?
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Aeternis#6187 написал:
(WTF = What/Why the heck)

1. WTF is with the inventory being so small? Wasnt fun in 1999, still not fun today.
2. WTF is with the lack of an auto-sorting button for inventory and bank tabs?
3. WTF is with the lack of auto-picking up of currency items and shards?
4. WTF is with the fact that the only deterministic crafting options are walled behind only a specific activity (omens/ritual)?
5. WTF is with the concept of one-try per map and the 4-way punishment of death in endgame?
6. WTF is the deal with the salvage bench? why isnt it function just imported in disenchant?
7. WTF do we still need to identify items in town and not have them dropped with visible stats so we can actually have working item filters? Also wasnt fun in 1999, still isnt.
8. WTF we dont have a dps dummy?
9. WTF I still have to run back and forth from map to hideout 2-3 times in a single map in order to do basic functions like disenchant or sell?
10. WTF we cannot pin a location to the world atlas in order to revisit?

Kept it short and uncluttered for developers' easy read. Please bump this so we can bring this game to 2025.

Sure! Here’s your text with grammar mistakes fixed while keeping the numbers intact:

1. It's big enough.

3. There’s no joy in getting a mirror in your backpack; but it is when you pick it up yourself.
2.1 There’s no sorrow when dying near a not-picked-up mirror.

4. There are essences too; you don't even need omens. Crafting 'specific' items is for very late game only. Types of crafting behind specific activities is because they intend to, what even a question is this? You want craft something - go get craft currency or buy it off market if not SSF.

5. Look at the third point.
5.1 If someone thinks it's a good idea to make a 0 HP defense build and go for extreme damage to clear two screens away, it would allow them to play those builds because dying would mean they didn't lose anything. That's not how the devs want the game to be played; they want players to think and be involved in the game.
Скрытый текст
5.2 Git gud, nab.


7. You can see the minimum tiers on unidentified items already, as well as unwisdomed items. A unique one can be worth more than a wisdomed one. Additionally, if people could see all the stats on rare items on the floor, item filters would easily filter them, and the market would be flooded with them. This would cause the cost of 'good' items to drop significantly, making gear progression very easy and causing players to leave the game after 2-3 weeks in the league completely geared.

9. What? Are you aware of hideouts and stashing unique items after maps to disenchant them via the placed NPC near the stash? Have you played for only 10 hours or what?

Other points are solid, like dummy (kind of), sorting, and workbench separation('benches' is probably just underdeveloped right now). The 10th point is pure rubbish because it won't fix anything, but some types of search/filters for endgame map should (and probably would) be implemented.
Последняя редакция: ZbHDOFGUoZ#3322. Время: 10 янв. 2025 г., 09:28:06

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