Legacy of Phrecia Endgame Specialisation System
I love when gaming companies try new crazy ideas, especially seasonal stuff that can always be removed if need be. Looking forward to trying this
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this is not good looking for SSF,
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This is starting to feel like the next league is being lost by folding its ideas into an event. I hope I'm wrong!
Mercenaries: 100
SC: 95 97 96 100 95 96 97 98 95 97 96 HC: 96(dead) Character archive: view-thread/963707 |
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Removing the Atlas Passive tree for this? Hell, no. No one wants to not have any control over their endgame.
No control over endgame and crafting, if you can even call what's in POE2 crafting, is exactly why POE2 is terrible. |
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Issues I see, or rather challenges, is that map sustain is going to be reverted back to 3.12.5 back in 2016. Maps will be barren of content until you find relics. I'm a ssf player, so I feel extra fucked.
Will be a fun event nonetheless. I feel this is being tested at the worst time possible. The system is already great for poe2 so test it on them not us :) |
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" By far the most reasonable and best comment on how to make this FUN! THE DEEP SMELL OF YOU.. DANGEROUSLY MATCHES THE PERFUME INSIDE OF ME..
IT MUST BE MY HEART YOU ARE AFTER.. IT MUST BE MY LUNGS YOU ARE BREATHING FROM.. WE ARE NOT THE WINNERS OR THE LOSERS.. OH BABY WE ARE THE FIGHT ! ! ! |
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can we just have poe1 as a separate game from poe2, how can ggg be so shameless about using poe1 just to test stuff for poe2, isn't poe2 in early access, test this stuff over there, its literally in early access
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Just ew.
Pointless to give triple-A game companies any sort of constructive criticism without getting put on probation (or banned). GGG's downfall is drawing near.
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So total skip for SSF players?
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I hope increased chance to get a map is on all those idols, or common enough to where we can rotate in and out of map ones and strat ones without it being to much of a hassle.
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