Path of Exile 2 - 0.2.0 Teaser Thread

People stop playing after acts; add endgame ty.
atlas boring delve 2.0 aint it.

+slow the warriors more, from 3 seconds to launch an attack make it 20 seconds.
Последняя редакция: ZoroAsura#1732. Время: 26 февр. 2025 г., 4:01:14
Tower idea was and still is DOA. I stopped engaging with mapping altogether, too tedious and too boring, luckily I like Trials and just trade for keys and play those exclusively. Now towers will become even more tedious because instead of zooming through them quickly to juice the content you want, you now also have mechanics on them to complete. Hmm, don't want to sound overly negative but I am not sure that this will create a better experience...
I hope some day they bring up some changes which get me back to playing poe2.

At this point its like d4 to me, not worth my time!


Towers need to go completely, they don't add anything to the game and this change just makes it more tedious to do them.

Also, double downing on the reduced attack speed with that new unique is a big oof.
Chris pls come back. They are like children in mist without you.

PoE 1 still better.
This is terrible....
I dabbled in PoE. It is a fantastic game, but I just had other life things going on and it fell to the wayside.

I have around 200 hours in PoE2, according to STEAM. I am currently in endgame with my Monk, and around level 80.

First off, I am really enjoying the game. I am on T12 maps and plan to work towards the end game bosses. I'll probably put it down at that point and check back in after the next major update.


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What I like in endgame:

I do not mind the tower mechanics, even if it gives me Ubifsoft open world game vibes. I think the towers can be tedious, but their ability to modify nearby maps with precursor tablets is novel, and interesting.

The integrated trade site is incredibly handy, and really shaved off some grind time for me to step up the tiers. Which I greatly appreciate. It helps balance someone with a hectic life like mine by reducing grinding and lets me keep up with my friends.

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What I would like in endgame:

I think some type of guild/large group integration with the endgame would be cool. Perhaps a standalone Atlas map with more of a Total War approach? Something that requires guilds to rally to push back against an enemy trying to conquer the nodes.

I would like more diversity in maps and enemies. After I worked my way up to T12, the design and enemy types started to become repetitive. Combine that with the reduction in grind requirement, due to the trade site (which I appreciate!),the overall desire to play dramatically reduces.


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I fully understand that this game is only at .2, and I have enjoyed it far more than D4. I know I am just a filthy casual, buy I still appreciate what the devs are doing. I look forward to seeing where this all goes.
"
KeiranPOE#4565 написал:
2 boring, useless uniques.

A bunch of overcomplicated and very situational support gems.

Continuing to double down on the tower mechanic when your atlas is literally an rng shitshow.

Not a good look for this 4+ month patch.


Boring useless, overcomplicated, shitshow...

Will this community stop being this toxic?
Breach in towers LOOOOOOOOOOOOOOOOOOL
Never invite Vorana, Last To Fall at a beer party.
I swear yall hear the feedback and then do the complete opposite.. towers are bad and no one likes them... dont try and make them better (cause it isnt working), just get rid of them...

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