Ultrawide support

"
DarkMantle#1785 написал:


But please, share any sources with a better view of the problem instead of my anedoctal evidence. I'm interested to understand where these comments are coming from, and why there's so much discussion around this topic. The way I see, 32:9 is mostly about immersion than unfair advantage, but I'm open to understand the other side of the argument better. Thank you!


Video material of players abusing it, especially during events was unfortunately already taken down long ago.
But I mean even GGG made a post about the issues they had with 32:9, but it's honestly good to see that they also finally take care of all the third party junk.

It's more crazy that people are even aware that they are not allowed to use certain third party modifications, but yet openly admit that they used something that's against the ToS for more than 300h. No wonder we see fresh accounts complaining about a banned main account from time to time.
Flames and madness. I'm so glad I didn't miss the fun.
Последняя редакция: Pashid#4643. Время: 6 мар. 2025 г., 15:33:47
"
Pashid#4643 написал:


Video material of players abusing it, especially during events was unfortunately already taken down long ago.
But I mean even GGG made a post about the issues they had with 32:9, but it's honestly good to see that they also finally take care of all the third party junk.



The game was out in December, I probably missed those videos you're talking about. Can you link anything regarding PoE 2? I trully missed it and I apologize.

My anecdoctal experience is that PoE 2 already very well prepared for 32:9, the devs just need to make it official, but if there are exploits going around for PoE 2 (and again, please share some of those links), then of course they need to take a step back and think on how to implement it properly. It can be done, as Last Epoch shows it.
Most capable developers handle this by limiting the vertical FOV or having a fog of war, or just doing nothing at all because this isn't an esports title.

GGG, instead, chooses to outright ban this, instead of working out an intelligent solution.

You can do better, GGG, but it seems like you always find a way to do worse... repeatedly.
"
DarkMantle#1785 написал:
"
Pashid#4643 написал:


but also the fact that enemies don't even register the player at a certain range, which can be abused.



I have played about 300 hours of PoE 2 in 32:9 resolution, using mostly a ranged build. I haven't noticed this not even a single time.
So you were playing 300h using a third party mod, effectively breaking the ToS and use that as a argument for something that GGG has taken away for good reasons? Impressive.
Последняя редакция: Ulsarek#7159. Время: 6 мар. 2025 г., 17:14:59
"
Ulsarek#7159 написал:
Nah. GGG got rid of these resolutions because not only was it breaking the game, it also provided an unfair advantage. There was even a case where a streamer abused said resolutions during a race, effectively killing a boss without the boss even moving.

https://www.reddit.com/r/pathofexile/comments/i7qq7n/ventrua_exploiting_ultrawide_in_china_race/


so the evidence of an advantage of a 32:9 resolution is a non existing 5 year old video that would show a different resolution than 32:9 in a game mode that is not existing in poe2?

wow.
Makes me laugh when someone who has never used a a super ultrawide can post here with their "knowledge" of the subject. Try it, enjoy it, and THEN tell us how it gives you an unfair advantage. It doesn't. Not. At. All.

Let's say you have a beautiful new 21" flatscreen monitor. Do you think your screen should be chopped because most other people use a 15" tube monitor? Because that is the exact argument people used in the days when flat-screens first came out. People on 4:3 hated the new stuff. Same exact argument we have here. See how that worked out?

If GGG is truly worried about an unfair advantage then disable it for any and all competitions. Or....have a SC and HC server that allows super ws but don't allow participation in competitions.
Последняя редакция: Skavage#4232. Время: 6 мар. 2025 г., 23:55:34
"
Pashid#4643 написал:


Not only is the increased viewing range a unfair advantage, but also the fact that enemies don't even register the player at a certain range, which can be abused.

But we've already seen it in other posts, you're just entitled about the existence of projectile abilities, performing better under certain circumstances compared to old and not so well aged builds from 5 years ago.


You do know that AI range is already being abused every day, right?:) Every non-minion glass cannon meta revolves around either blanketing enemies with aoe offscreen, or shooting projectile fan offscreen. Or around moving so fast that AI won't have time to do damage even after it reacts. Show me a poe player patiently kiting every mob pack with weak ranged attacks relying solely on sight range. You won't get loot by mapping so slowly, even noobs understand that.

Extra FOV won't give players advantage they didn't already have, even if it will render mob actors at the far edges of screen, which was never the main beef people had with the limitation.

Problem is black bars look ugly and archaic, and it is simple matter to allow rendering of landscape at bigger FOV, but making monsters fade out before that range. Call it light radius, fog of war, whatever. GGG was too lazy to implement it properly in poe1, and remains too lazy now. If they have T-posing mobs and can only do black bars, players should not suffer yet another QoL drawback because of that.
"
JayMiiee#7026 wrote: Hi GGG.

Many of us use Ultrawide screens



"
Many? More like a really tiny minority uses 32:9, well reflected in the steam hardware survey summary. 0.24% with maybe 0.3% at best across all games is not "many"


Many is a subjective term, some would say many can = more than 3.

However my intention on this post was not to criticise GGG I love POE and POE2 and was asking if native support would be added not to create a flame post aimed at great developers.

Последняя редакция: JayMiiee#7026. Время: 7 мар. 2025 г., 01:51:31
"
JayMiiee#7026 написал:


However my intention on this post was not to criticise GGG I love POE and POE2 and was asking if native support would be added not to create a flame post aimed at great developers.



Threads like this always, always, always create hate comments and direct attacks, from both sides: people attacking the original poster and users of 32:9 resolutions; and users of 32:9 attacking GGG and the other players.

None of these lead to any constructive conversation.

So don't give away to trolls, take that there are concerns to be addressed, and take that there are points of view that people try to make it as facts.

I'd love for GGG to add native support for 32:9 resolutions in both games. Without it, and with an explicit ban for mods removing the black bars, it completely kills my will to play.

For me, 32:9 is not about unfair advantage, but about immersion. The game is go much more enjoyable in super ultra wide. Just look at how gorgeous those scenes are:







It's the type of thing that makes me want it for every single Exile out there. The experience is out of this world, it's trully great.

So I join you in echo: please GGG add native support for 32:9 resolutions.

There are concerns that need to be addressed, but since other developers have done it, I'm quite sure GGG can as well, if they wish to.
Последняя редакция: DarkMantle#1785. Время: 7 мар. 2025 г., 03:57:01
"
DarkMantle#1785 написал:
"
JayMiiee#7026 написал:


However my intention on this post was not to criticise GGG I love POE and POE2 and was asking if native support would be added not to create a flame post aimed at great developers.



Threads like this always, always, always create hate comments and direct attacks, from both sides: people attacking the original poster and users of 32:9 resolutions; and users of 32:9 attacking GGG and the other players.

None of these lead to any constructive conversation.

So don't give away to trolls, take that there are concerns to be addressed, and take that there are points of view that people try to make it as facts.

I'd love for GGG to add native support for 32:9 resolutions in both games. Without it, and with an explicit ban for mods removing the black bars, it completely kills my will to play.

For me, 32:9 is not about unfair advantage, but about immersion. The game is go much more enjoyable in super ultra wide. Just look at how gorgeous those scenes are:







It's the type of thing that makes me want it for every single Exile out there. The experience is out of this world, it's trully great.

So I join you in echo: please GGG add native support for 32:9 resolutions.

There are concerns that need to be addressed, but since other developers have done it, I'm quite sure GGG can as well, if they wish to.
Reported for cheating and breaking the ToS through using unsupported third party mods. At least you're open about it and post the evidence yourself.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация