Why are 95% of the skills garbage?

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wildwolf31#0765 написал:
This really is very weird and stupid frankly.

If I want to play as a Fire Sorc or whatever, I should be able to.


Yes you should. But be more specific. You are having a hard time to level a sorceress on new league, or trying to use your old one in maps in standard league?
What skills are even garbage?

I heavy stunning on Monk, throwing air and electricity out like a demon, defeating bosses fairly easily and I've almost completed act III, where is the turn off here specifically?

All I think this is, is heavy streamer watching and tossing drama in for no reason. Did you watch Kripp use fire mage and heavy complain using "max damage", its misinformation, he claimed things take x3-x5 times longer to kill, mobs are at best x2 harder to kill, its over exaggeration like crazy from old school blast and run past players.
Последняя редакция: TrunktenUK#3407. Время: 8 апр. 2025 г., 11:21:13
It's because you have a choice:

1) Meta builds faceroll the content and most "homebrew" builds end up being viable for completing content (at least campaign + early maps). This is good for casual players.

2) You balance everything around meta builds, so they can't faceroll content, and the majority of casual/homebrew builds are non-viable. This punishes casual players.

You cannot escape this choice. I for one think ARPGs should be fun, and casual players should be able to succeed with casual builds (as long as they understand basic POE2 mechanics like sockets, links, which types of support gems to use, etc). But by definition this means that meta builds WILL faceroll the content.

I think the current vision for POE2 is a failure, because it alienates the majority of casual players. If GGG is happy having ~200k players willing to grind through POE2 in its current form, then good for them. But I suspect Tencent will have something to say about that.
Последняя редакция: 92ranger#4205. Время: 8 апр. 2025 г., 11:25:48
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92ranger#4205 написал:
It's because you have a choice:

1) Meta builds faceroll the content and most "homebrew" builds end up being viable for completing content (at least campaign + early maps). This is good for casual players.

2) You balance everything around meta builds, so they can't faceroll content, and the majority of casual/homebrew builds are non-viable. This punishes casual players.

You cannot escape this choice. I for one think ARPGs should be fun, and casual players should be able to succeed with casual builds (as long as they understand basic POE2 mechanics like sockets, links, which types of support gems to use, etc). But by definition this means that meta builds WILL faceroll the content.

I think the current vision for POE2 is a failure, because it alienates the majority of casual players. If GGG is happy having ~200k players willing to grind through POE2 in its current form, then good for them. But I suspect Tencent will have something to say about that.


I do nto see it like that.. I NEVER EVER followed any POE2 build. And all my builds worked find even in endgame up to level 90 (when I lose interest and prefer to do other things)
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92ranger#4205 написал:

I think the current vision for POE2 is a failure, because it alienates the majority of casual players. If GGG is happy having ~200k players willing to grind through POE2 in its current form, then good for them. But I suspect Tencent will have something to say about that.


and the "vision" of content being too easy and but allowing many casuals to easy play for one week until they're bored and then vets play max one month over farming divines until they're bored is all good yea?

The words "potential" and "evolution" aren't existing are they...
Последняя редакция: TrunktenUK#3407. Время: 8 апр. 2025 г., 11:37:40
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Nicky1g#7031 написал:
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Nubman#6211 написал:
Only 5 viable builds, yet the current ladder has almost a full range of all ascendancies..


Out of the top 1000 players on the leaderboard 791 of them are either amazon, lich, smith of kitava or deadeye so 4 ascendancies out of 17, and at the opposite end of the spectrum there's only 1 bloodmage in top 1000 and 2 acolyte of chayula, so yea you didn't do yourself a favor when you gave that example.

Also if you wanna make an argument that 3 of those ascendancies are new so its normal for them to be more popular, well ritualist is also a new ascendency yet only 20 ppl in top 1000 play it, same goes for tactician, only 7 ppl play it. And even if you remove all the new ascendancies entirely assuming people would only play them because they wanna try out the new stuff, you're still left with a top made of 300 players where only 3 players are either acolyte or bloodmage, out of 12 ascendancies.

This only proves what other users said earlier and what is common sense, and that is the fact that there will always be a meta and the vast majority of players will lean into that, regardless of the vision of the devs or how hard they try to nerf and control everything.

Idk maybe I'm wrong but instead of trying to crush every fun build into the ground maybe they should only moderately nerf the current op ones and boost the weak ones to find an actual good balance between all builds so that people could play what they like and live their power fantasy in poe2.... if they wanna keep player retention that is. And they could find solutions that would align with their vision as well.

The only reason for a build to actually get nuked imo is if it abused some mechanics that it wasn't intended to, basically exploiting them.

TL;DR Yes there are only a few good builds, and yes that's not a good thing, but nuking things out of existence or throwing tons of garbage items/skills at the players is not how this issue is fixed.


I can't wait for lighting arrow and lighting rod to be nuked out of the game because they are still the best skills in the game
The game shouldnt be balanced around the top 2-3 skills, it should be balanced around the mid skill.

When u balance the game around the top skills every other skills doesnt work. Its a really bad design issue, just let the top skill destroy the game - who fckin cares? Its a game, not an esport.
I got 3 anti stun charms, and alot of stun Shold and every little attack a white mob does is stunning me xD.
A whole 5?

What are they?

Ive given up tbh, count Geonor wins (QAs never tested like a normal char - they got their level 80 matre to help - like everyone).

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eye_356#2542 написал:
The game shouldnt be balanced around the top 2-3 skills, it should be balanced around the mid skill.

When u balance the game around the top skills every other skills doesnt work. Its a really bad design issue, just let the top skill destroy the game - who fckin cares? Its a game, not an esport.


And that is why they nerfed all the top skills. Theya re trying to do that. But they have a target speed that means that 2/3 of the skills were too strong. People need to LISTEN when they speak in the interviews. Not long ago they said.. we were disapointed that people found so fast a way to kill pinacle bossses in under 1 minute.

That points that they will nerf anything that can kill a pinnacle boss much shorter than 1 minute... and several skills were doing that.

At same time they reduced the Bosses HP. So that means they had to nerf SUPER hard any skills that were breaking their established limites.

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