Why are only melee punished by weapon specific skill gems?
Why are these restrictions still in the game?
Bow user - No restriction Spell caster - No restriction Melee user - 1 handed only, 2 handed only, mace only, sword only. Why? You acknowledge that melee is not where it should be right now, yet your still not thinking about changes being put into the game. Most recent patch gives skill gem puncture to 2 handed swords, but any melee using a mace or an axe can't even try it? Same with lots of other melee skills. I don't understand why you feel this is needed. Are melee expected to have 1 amazing weapon of each type? Imagine finding an amazing 600 dps rare axe as a melee and wanting to use ground slam or glacial hammer as your main attack. You'd be gutted. Find a similarly amazing bow or staff or wand and you'd be thrilled as you should be, because it doesn't matter what skill you prefer to use. Not only is this pointless and annoying as a melee, you havn't even done it right to start with and given literally 0 skill gems that are specific to 2 handed axes. If each of the weapon types had an amazing skill specific to them I guess it would be easier to swallow but still absolutely pointless and annoying....but you didn't even do that. Последняя редакция: pengant#7644. Время: 9 мая 2013 г., 08:29:46
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dude seriously ..........i dont think it is that complicated , try harder and use your brain , i have faith that if u do so u will understand .... i really hope u do
Game? Who needs to play the game? Forums are funny enough
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Go away.
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" bow user has to use bow gems. wand user has to use wand specific skills (power siphon thats it) or non bow specific projectile supported attacks (frenzy and ele hit). spell caster cant use life gain on hit, and mana leech and life leech from gear wont ever help them. you would have more of a point if there was two handed wands or one handed cross bows. Or spells could benefit from flat damage and life leech from gear. Hey...is this thing on? Последняя редакция: LostForm#2813. Время: 9 мая 2013 г., 09:26:46
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" You're not thinking four-dimensionally. Bow users have precisely one weapon category to concern themselves with: bow. A bow is a bow. From the Crude Bow to the Harbinger Bow, they all work the same way, allowing the use of any appropriate gem. Whereas, bows could have been instead expanded into multiple weapon categories: short bows, long bows, crossbows (one- and two-handed!), and so forth, each with their own lines, each with their own differing intrinsic statistics and effects. Then, gems could be restricted: some gems only work with one-handed crossbows; some could work with only short and long bows; and so forth. Then the model would match how melee weapons work. Similarly with wands, there could be short wands, long wands (two-handed!), orbs, spheres, sparklers, whatever. And within this weapon collection, varied by stats and requirements and intrinsic effects, gems could be allowed or disallowed. No cold spells with sparklers. No fire spells with orbs. Whatever. Yet there are no such restrictions on bow and wand users. A bow is a bow. A wand is a wand. But a melee weapon is further sub-categorized, thus relegated and restricted to only a certain subset of melee gem use. This is the imbalance the OP is asserting. And implied (if I may) is the double whammy of the fact that once again it is melee that suffers under the yoke of game architecture. GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
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" 1. What he's trying to say is, bow gems aren't bow-type specific like how melee gems are melee weapon specific. ANY bow can use LA. ANY bow can use ice shot. ANY bow can use rain of arrows. Not the same for melee. 2. When he says wands, he's referring more to spells. Spells aren't wand specific, or weapon specific for that matter. Also, the devs have stated they'll add more wand spells when time permits. I assure you the wand spells won't say "Imbued wands only", or "can only be used with engraved and tornado wands". 3. Life gain on hit is a support gem, in the same realm as melee skills (disregarding lighting strike) can't use gmp/lmp/pierce/chain/fork/faster projectiles/faster casting/etc. Mana/life leech on gear won't help them, just like the other countless mods on gear won't help many builds. Increased cast speed doesn't help melee either. Not only are they at a distance, accuracy mods are useless to spellcasters. Not every melee goes resolute technique. Spell casters can also use mana/life leech gems if they want to. Just like how melee users also use life/mana leech gems. What the OP is trying to say is, why are so many melee skills weapon specific, but the same doesn't apply to wands/bows? He brings up a good point. "But balance....." Why do you think every bow user uses a thicket bow? It's attack speed. If bow skills were weapon specific, then you would see more bow variety besides "thicket or lionseye or go home". Why do you think every sword user uses a rapier? It's attack speed. There is a lot of unbalanced stuff as is already. The OP isn't asking for all skills to be used with all weapons, but why can't 2h axes be used with ground slam, or glacial hammer, or puncture. This is the same problem with 2H swords. Other weapons are better with the skills 2H axes/swords can use. I'm a 2h axe user so i definitely understand what OP means when he says there is nothing specific to them or any skill that seems would work best with them. Heavy strike is better with a maul cause not only do mauls add stun duration, heavy strike also adds reduced stun threshold. So now you have a longer stun duration, with a smaller stun threshold. Cleave is better when dual wielding weapons (DW rapiers to be more specific) as they not only get attack speed bonuses from DW with their already crazy attack speed mods, if you go elemental both elemental dmg mods from the weapons are added together (aka the popular ele cleave). 2H axes have higher dmg values, yes, but that still doesn't make them better than other weapons at the skills they can use. Same with 2H swords and their accuracy mod. They can't even use many skills. The only ones i remember are heavy, cleave, leap slam, LS, flicker, frenzy, double strike.....and that's about it iirc. Atleast 2H swords got puncture now. 2H axes? Nothing. This only affects MELEE too. Which is what the user is trying to state. Melee is already in a bad state, now we have to deal with weapon specifications, unlike bow/wand(spell) users who are free to use any bow/wand with any skill/spell. Последняя редакция: SoujiroSeta#2390. Время: 9 мая 2013 г., 10:16:59
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Because using GS with a sword makes no sense.
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" No i read what he said correctly. And every single choice you make as far as how you want to deal damage opens up some gems for use and closes down other gems. 2 handed axe? Cleave, sweep, double strike, heavy strike, leap slam, lightning strike, cyclone, frenzy, ele hit, flicker strike, infernal blow, glacial hammer ( ithink), can benefit from life gain on attacks, can benefit from life leech on gear, gets flat damage increases from everything. You cant use viper, whirling blades, ground slam, and punturee. You can use way more melee abilities than you cant use. Maces have more limited options, but gain ground slam, and well...it is ground slam and that really is enough. Dual strike can be used with any dual wield combo. Unless you also think that 2 hand vs dual wield shouldnt have any differences either? Bows have limited amount of skills, you dont suddenly get to use every attack in game with a bow. Wands are by far the most limited. Spells dont benefit from any modifiers for attacks, though some attack can benefit from spell damage. There is trade offs for every single decision in damage dealing method. It is part and parcel with building your character. And every single character in game has to eliminate damage dealing methods in order to strengthen the player's preferred damage dealing method. You close doors by opening other doors, and it is similar for every single character. Oh and if you think all spells function the same, you should look at a build for EK, and a build for elemental damage spell, vs a build for summon spells if you think they are all the same I would strongly disagree. Hey...is this thing on? Последняя редакция: LostForm#2813. Время: 9 мая 2013 г., 10:54:42
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Axes have it worst. Why does Whirling Blades not work with axes?
IGN: Wrathmar * Paulie * Client
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" I would have to guess it is the same reason cleave doesnt work with daggers...who knows. I guess the devs felt it would be silly to cleave with such small weapons, and I suppose they figured an axe was too cumbersome to go whirling, spinning, slicing through the air. Hey...is this thing on? Последняя редакция: LostForm#2813. Время: 9 мая 2013 г., 10:53:53
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