PoE 1 ZOOMERS WON'T BE EVER HAPPY IN PoE 2
" You confuse "different" with "separate". The player base is not completely different, that's literally provable, so saying it's not has to be backed up by you. You pretend like PoE1 is "Warcraft" and PoE2 is "Diablo" - two different games bla. While PoE1 is "Diablo" and PoE2 is "Diablo 2". And... have you ever thought why the game is named "Path of Exile 2" and not "completely different game x"? [Removed by Support]
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" PoE 2 plays so fundamentally different to PoE 1, might as well it had a different name. I can't stress enough how different of a game is. PoE 1 is marketed as an arpg but where's the action? It does the rpg very well indeed but the action part not at all. Actual gameplay is not necessary to play the game to the point many prefer playing PoB. You know it, I know it, everyone knows it. What makes PoE 2 an actual ARPG is the fact that it keeps most of the RPG stuff from its predecessor, while it also introduces actual gameplay. The action part of the ARPG. That means you can't skip gameplay and most OG fans like you hate it for it. But it is what it is. I bought the game BECAUSE it is what it is. When it comes to the playerbase. Of course there are OG fans but the vast majority hates the game and probably stopped playing altogether. PoE 2 is the only ARPG that's pushing the genre forward. It's a true evolution of the genre and I love it for it. |
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" Be honest, have you ever played PoE1 and cleared the game!? " Your subjective feeling has to be backed up. A "probably" is not enough. [Removed by Support]
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" +1000 Difficult is ok, Impactful combat is ok. Having no player agency on some amount of normal engaging progression is not ok. Crappy areas and maps with un inspiring repetitive tile sets is not ok. clunky combo mechanic that don't work a significant amount of the time nand are ignored past a certain point is not ok. Game has a long long way to go. |
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" I have played the game but I don't like it. I'm being honest. I have no proof when it comes to the community. I'm just going by what ya'll PoE 1 players saying about the game and how much you hate it. Are you still playing then? Because everyone says they quit. |
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" /Agree 100% with you both We are all in a feedback forum....providing feedback..to a game in early access..and there is a small vocal minority that absolutely cannot stand that feedback so they spam the forums with hate and toxicity towards other players telling them to "move on", or result to insulting their age. And I am not even for the zoom of poe1. I just wanted a balanced, challenging, rewarding game and every time a constructive feedback post is made, you get the same people trolling them telling them they and their opinion don't matter. |
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" Talking this way about something you haven't experienced yourself is weird. You know, I am actually someone who really loved PoE2 0.1.0 and was in many things positive about the direction they were going. The game had obvious flaws, was totally unbalanced, buggy, overtuned and so on, BUT these were things GGG could have changed, and more importantly, were presented this way by GGG. We knew that the PoE2 EA release would be in a rough state and unfinished, so we gave our feedback and expected improvements. What GGG has done with 0.2.0 is not improving the game, and I am not talking about all the nerfs to most of the skills, which could be an entirely separate topic. Ask PoE1 vets if they would mind a longer PoE2 campaign every league compared to PoE1, and many will tell you, "A longer campaign is fine - if it's fun". Let's take a look at PoE1 campaign. You start at the beach too, kill the "tutorial" boss, and from there you follow quests through the story. Each Act has its own theme, side areas and interesting NPC to interact with. So far, PoE1 and PoE2 are the same. BUT in PoE1, you can select a skill that looks cool, build around it and most of the time beat the Acts. In PoE2, if you select a skill that does not perform - you won't finish the campaign with it OR it will be a "corpse run" that takes WAY more time. In PoE1, you interact with "league mechanics" starting in Act 1, while new stuff gets added with each Act. Rituals? Yes. Expeditions? Yes. Breaches? Yes. Beasts? Yes. Rogue Exiles? Yes. Wisps (Ghosts)? Yes. The list is very long. In PoE2, you interact with ONE ritual. Not a single Expedition, not a single Breach and only encounter a Rogue Exile if you are lucky, and rarely wisps. So, not only do we have way less to do in the campaign while, well, doing the campaign - the difference between Acts and Maps in terms of "league mechanics" is like playing two different games. There, you encounter all the mechanics, but they weren't introduced to you in the Acts. It's like someone at GGG thought "Let's focus ONLY one the campaign" and then they designed a campaign that's cool for the first few times, but is not engaging enough to do it over and over, and more importantly, does not funnel you smoothly into the endgame - the main part of the game. Not the ONLY important part, but it is just the main part of ARPGs. Always was and will be. Like cars will always be the main thing in racing games, like a ball and touching grass will always be the main thing in football games. [Removed by Support] Последняя редакция: JakkerONAIR#4902. Время: 13 апр. 2025 г., 21:14:20
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" You ignored my point of why people put so much time into the game. It's not because of the campaign. Applies to both poe 1 and poe 2. The gameplay being slow or fast makes zero difference to this. Duh the campaign is part of the game. Who said it wasn't? The point is it needs to be an enjoyable experience or people will not want to play it over and over again. Obviously. |
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" The problem is poe 2 in its current form does not work well with slow gameplay. The mobs don't make sense and the combos are bad. For players to beat the content and get what they want the builds devolve into the fastest one button clear builds possible. If the devs want slower then they need to make the game fun with that gameplay. Right now it's weak and boring. On top of that playing slow gives you much worse drops. You aren't rewarded playing slow combos you are punished. If the devs want the slow souls type of gameplay the game needs to be changed a lot. |
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We do not need another D4 where you zoom to endgame in 1 day, overpowered with loot pinatas, and then 1 shot the pinnacle boss before finally crying to Blizzard "We need more content!".
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