Most PoE content creators are a joke and PoE2 still doesn't know what it wants to be.

"
JakkerONAIR#4902 написал:


You LITERALLY, not figuratively, play THE strongest ascendancy in the entire game, and I see your second weapon set. If you wouldn't delete everything in the game, I would think you play the game on a dancepad, well... even then it's unlikely that you don't nuke everything on sight.


LMAO...

Is this the spear I'm using my dudes? with the tree to back it up? That looks like a spear I'm using to you ? Laughable.



or maybe the additional projectile is the thing that works with spears well, right ?! GOD DAMN you got me...

"Sigh"
Последняя редакция: IonSugeRau1#1069. Время: 18 апр. 2025 г., 05:43:19
"
ShaDarkLord#6528 написал:
"
bewilder2#0356 написал:
"
ShaDarkLord#6528 написал:

hahaha im litteraly didn't see his second weapon set. Another spear user with bugged interaction here.


Care to elaborate what do you mean by "bugged interaction" ?


it's fubgun build with Serpent spear under frenzy, which fires like million spears immediatly, which nukes every bosses in the game

https://www.youtube.com/watch?v=T7CikVIaNeo

same as it was trampletoe+ice wall or greater lightning bolt with temporalis


So what is bugged then ? Because Wind Serpent's Fury create A Wind Serpent for each frenzy charge consumed. He has 7 frenzy charges, and Deadeye have a node that make "Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges" , the node called Thrilling Chase. So basically 14 serpents. Its working as intended, its just GGG buffing Deadeye this patch instead of nerfing it.
"
IonSugeRau1#1069 написал:
"
JakkerONAIR#4902 написал:


You LITERALLY, not figuratively, play THE strongest ascendancy in the entire game, and I see your second weapon set. If you wouldn't delete everything in the game, I would think you play the game on a dancepad, well... even then it's unlikely that you don't nuke everything on sight.


LMAO...

Is this the spear I'm using my dudes? with the tree to back it up? That looks like a spear I'm using to you ? Laughable.



Oh please, stop justifying yourself. I can see you're scaling through Frenzy—what are you even doing with that on a crossbow? And why you even use spear as second slot? you could just take any cheap spear for jumping. But you took exact one meta spear.


There's only one way you can justify yourself—go sell it or throw it away. Then go try killing anything above a T1 pinnacle without a spear, and then we can talk about how amazing this game is with Jonathan's 'vision
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
Последняя редакция: ShaDarkLord#6528. Время: 18 апр. 2025 г., 05:45:13
"
IonSugeRau1#1069 написал:
"
Sadaukar#2191 написал:
I agree with u on the second part OP, but the first is a bit deceiving.

If u actually played Last Epoch before and u played it yesterday u'd know what the CCs are talking about.
The game looks soooo much better than before, I was actually shocked at times and was just standing there looking at the environments.

That doesn't mean that it's better than PoE2s visuals, those are genre defining right now. It just means the LE has improved alot and probably looks better than PoE in a some ways.
I didn't watch anyone so I don't know if they exagerated much, but it is noticeable.


I've played at launch and till the level I mentioned I've played (actually I've played even less, seems like 34 was when I bailed not 37) I saw no difference in graphics. Spells still look janky to me, character models same, the way they move and interact also makes it feel very cheap by comparison. Well, actually, not even by comparison... it just doesn't feel proper for a game in 2025.

Like I've said however, there are merits to LE. Graphics or combat gameplay isn't one of them imo.


Are you telling me this:



Is even remotely close to this:



???

"If you've played LE" Yeah I did, here you go:





Also let me be clear again, I'm not saying this to dunk on LE. They're trying their best with what they have.. and they will probably improve to some extent. My gripe is with lying fake CC's that pretend it's otherwise then what it is.


I notice bearly anything different. The LE graphics actually looked awsome there. Yes poe2 was slightly better but I dont think anyone would give a crap about that as LE graphics are great. I certainly wouldn't choose poe over LE purely because of graphics because the difference is minimal and they both look great.
"
bewilder2#0356 написал:


So what is bugged then ? Because Wind Serpent's Fury create A Wind Serpent for each frenzy charge consumed. He has 7 frenzy charges, and Deadeye have a node that make "Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges" , the node called Thrilling Chase. So basically 14 serpents. Its working as intended, its just GGG buffing Deadeye this patch instead of nerfing it.


i can justify any tech here like that. Temporalis with choir is not even bugged - it's just how farsighted developers is. or trampletoe+ice wall you just overkill your shards - where is a bug?
Bugged in terms of Jonathan's vision - it's litteraly 1 button build which nukes every bosses in the entire game.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
Скрытый текст
"
outlander19900#0213 написал:
"
IonSugeRau1#1069 написал:
"
Sadaukar#2191 написал:
I agree with u on the second part OP, but the first is a bit deceiving.

If u actually played Last Epoch before and u played it yesterday u'd know what the CCs are talking about.
The game looks soooo much better than before, I was actually shocked at times and was just standing there looking at the environments.

That doesn't mean that it's better than PoE2s visuals, those are genre defining right now. It just means the LE has improved alot and probably looks better than PoE in a some ways.
I didn't watch anyone so I don't know if they exagerated much, but it is noticeable.


I've played at launch and till the level I mentioned I've played (actually I've played even less, seems like 34 was when I bailed not 37) I saw no difference in graphics. Spells still look janky to me, character models same, the way they move and interact also makes it feel very cheap by comparison. Well, actually, not even by comparison... it just doesn't feel proper for a game in 2025.

Like I've said however, there are merits to LE. Graphics or combat gameplay isn't one of them imo.


Are you telling me this:



Is even remotely close to this:



???

"If you've played LE" Yeah I did, here you go:





Also let me be clear again, I'm not saying this to dunk on LE. They're trying their best with what they have.. and they will probably improve to some extent. My gripe is with lying fake CC's that pretend it's otherwise then what it is.


I notice bearly anything different. The LE graphics actually looked awsome there. Yes poe2 was slightly better but I dont think anyone would give a crap about that as LE graphics are great. I certainly wouldn't choose poe over LE purely because of graphics because the difference is minimal and they both look great.



people don't like their color viabrance. Too "fantasish" and too bright and fancy. Anyway alot of people doesn't care about graphical things. Graphical stuff - not like what "we want to discuss" in terms of aRPG.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
"
ReneGuenon#3515 написал:
"
Azimuthus#1135 написал:
"
It just means the LE has improved alot and probably looks better than PoE in a some ways.


It looks better literally nowhere. Actually it looks as bad as POE1 back in 2013. On the same level with GrimDawn, Wolcen and all other B or C class arpgs.

They only A-class aprgs (in terms of pure visuals and aesthetics) today are D4 and POE2. Everything else is indie games.


Wolcen is miles ahead of LE in term of graphism, stop it please.
Some of the effects in Wolcen (lightning for example) are even better than in D4.

Visual and engine ranking:
POE2
D4
Wolcen
POE1
Inquisitor martyr
LE


Torchlight, Chaosbane, everything basically looks better than plastic LE. PoE 1 alone is 1000 better artstyle wise, I'd rather play 10 years of setttlers than a day more of LE
Последняя редакция: Rabarbar_Lichy#7553. Время: 18 апр. 2025 г., 05:59:57
"
ShaDarkLord#6528 написал:
"
bewilder2#0356 написал:


So what is bugged then ? Because Wind Serpent's Fury create A Wind Serpent for each frenzy charge consumed. He has 7 frenzy charges, and Deadeye have a node that make "Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges" , the node called Thrilling Chase. So basically 14 serpents. Its working as intended, its just GGG buffing Deadeye this patch instead of nerfing it.


i can justify any tech here like that. Temporalis with choir is not even bugged - it's just how farsighted developers is. or trampletoe+ice wall you just overkill your shards - where is a bug?
Bugged in terms of Jonathan's vision - it's litteraly 1 button build which nukes every bosses in the entire game.


Tangletounge has actually a bugged interaction.

If both of your forking hits roll a crit - it applies the crit bonus twice.
[Removed by Support]
"
IonSugeRau1#1069 написал:
"
ShaDarkLord#6528 написал:

88 level killing t1 map bosses, how hilarious you are. Go try artbiter or delirium, let's see what will happen. Go get me when you reach real end game.


Mhm mhm, bet.

This guy also killing t1 with Tactician which is OH MAN SO BAD according to most people, right? https://www.youtube.com/watch?v=WFkd_85iCC4



so you just showed me the easiest boss in entire game with t1. My applause.
Look, i have 400-500 hours only on deadeye+xbow build (i have 2 of them which one is 92 and second one is 95). I know how it was and tested how bad it became right after 0.2 with all my 500 divines loot. and 95 lvl against any t4 pinnacles.
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
"
Sanmie#9654 написал:
I think blasting in maps and having meaningful boss fights should be the goal. People always talk about combos and I think they are taking it to literal. We could just got into the direction to use different skills and tools for different scenarios, instead of doing everything with 1 skill.


Exactly... we dont need slow sequenced combos, like whirl, parry, disengage... we just need a system that rewards using the right skill for the scenerio.. (aka player gameplay choices).. the way the current system is designed, one button builds are stronger, so having situational damage choices just makes you weaker. fix that and balance damage and we might have something fun.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация