Most PoE content creators are a joke and PoE2 still doesn't know what it wants to be.
" Couldn't agree more with bug in the Vision. |
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" Man you sure caught me! Lookit my frenzy spear go https://gyazo.com/c43233e22516dc809ebb2ea6009a8a93 ![]() Also this crossbow? just a thing I found on the ground unlike that 13% roll crit chance spear with no quality on it which I use as my main thing of course ![]() How do you like them frenzy spears, buddy? "Sigh" Последняя редакция: IonSugeRau1#1069. Время: 18 апр. 2025 г., 07:08:59
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Скрытый текст
" so meaningfull gameplay i see. So many buttons pressed! Okay, you justified, i was wrong. Still i see litteraly 1 button build with is not okay in terms of Jonathans vision, enjoy untill it nerfed to oblivion [img]https://i.ibb.co/HDhPxJkY/GGG.png[/img] Последняя редакция: ShaDarkLord#6528. Время: 18 апр. 2025 г., 07:12:48
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" You forgot what my post was about already, didn't you buddy? Also not going to admit you were wrong or anything? No? I mean of course not. You or the other smartasses of course, cause it wasn't only you. "Sigh" Последняя редакция: IonSugeRau1#1069. Время: 18 апр. 2025 г., 07:14:38
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funny of how many videos of stopping the game pop up after fubgun videos.... even if it is justified.
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" Quit blaming the streamers for all the negative POE2 comments and reviews. While I'm sure yes, there are some that are just followers that parrot what others say, believing the masses of negative comments and reviews are the sole work of the streamers is ridiculous. People are capable of thinking for themselves and expressing their own thoughts and opinions. When I post my personal thoughts and feelings on the current sad state of POE2, about all the things I feel are broken, unbalanced, and idiotic, I'm not parroting the streamers or anyone else. I'm stating MY opinion about POE2 and it's not my fault many streamers and others have the same opinion. It's GGG's fault. POE2 is currently terrible and I will continue to posting about it until GGG fixes it or I get tired of waiting for GGG to fix it. What the streamers are doing or anyone else, I don't care, barring the hope that the agreeing streamers louder voice will have some impact of getting POE2 fixed. |
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"Mmm, first let me disambiguate: right now the de facto situation is that there's still screen clear builds. The nerfs going into 0.2 whacked prior screen clear builds but the new abilities introduced were fashioned into new screen clears. That's a QA issue: GGG's internal testing is busy just checking there aren't crashes or buggy behaviour. It's left to the players to figure out balance and they keep finding screen clears as new abilities are inserted. Whatever the motivation, the vision, for the game it's not getting executed in Early Access. Players are giving GGG way too much credit in thinking the de facto situation of game balance is perfectly implemented plans: they're mortal humans working in a company, stop treating them as infallible demigods. Will ideal balance ever be achieved when they've added all the skills they want? No, as you can't stop adding new skills and uniques, that's GGG's basic business plan to keep players returning each season. Now, setting aside mortal imperfections in delivering a game vision, there's a separate point of contention. I see many players who think there can only be one style of combat: meaty 1v1s or 1v5s and zoomy 1v50s. That you can't have slow, methodical combat when there's 50 enemies on screen who are all faster than the player. The post I'm quoting doesn't explicitly say it, but many players feel compelled to screen clear ASAP because they'll die otherwise. Sure there's players who will want to screen clear to earn as much currency as possible, but others also feel it's necessary to reach out to fast builds because of mob density. I reject this belief. There's different steps you need to do in a 1v50 compared to a 1v1. You don't have to clear everything with 1~2 buttons to handle the 1v50. That you can do that should be "power you earn" after grinding far enough. Cue debate on what constitutes "far enough", but I'd say at minimum it's more than just "my first T15 map clear". |
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" Alright, so how do you see this working out exactly other then you believing it to be possible? Do you perhaps have an example of it in another game? How exactly would you make a 1v50 encounter be a meaningful experience in the end? "Sigh"
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"I played a Warrior in 0.1.0. The 1v50 'combo' is: - Earthquake - Shield Wall - Pin or Freeze the front mobs who are about to walk around the wall - Sunder Fast melee mobs backed with ranged mobs get their advantages removed before the player is allowed to do the screen clear move. Doing Sunder too early means you got interrupted. Reminder that player stuns were softened post-0.2 and Sunder was straight buffed (less wind up time) at 0.2 release. An example of a 0.2 Tactician version of the 'combo' is: - Spearfield with Knockback - Glacial Bolt - Galvanic Shard with extra Pin buildup - Combat Frenzy to earn a frenzy charge to throw a boosted Storm Lance - Shockburst Rounds on the shocked ground It so happens right now you can skip half that combo in 0.2 as Pin happens too fast and Shockburst wipes too easily. Which wouldn't be so bad if it weren't also an excellent boss clearing combo. I don't like seeing one combo handle both the 1v1 and 1v50, that's the road to screen clearing. |
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" Me thinks both look absolutely shit on ur PC |
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