Most PoE content creators are a joke and PoE2 still doesn't know what it wants to be.

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ShaDarkLord#6528 написал:
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bewilder2#0356 написал:


So what is bugged then ? Because Wind Serpent's Fury create A Wind Serpent for each frenzy charge consumed. He has 7 frenzy charges, and Deadeye have a node that make "Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges" , the node called Thrilling Chase. So basically 14 serpents. Its working as intended, its just GGG buffing Deadeye this patch instead of nerfing it.


i can justify any tech here like that. Temporalis with choir is not even bugged - it's just how farsighted developers is. or trampletoe+ice wall you just overkill your shards - where is a bug?
Bugged in terms of Jonathan's vision - it's litteraly 1 button build which nukes every bosses in the entire game.


Couldn't agree more with bug in the Vision.
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ShaDarkLord#6528 написал:


Oh please, stop justifying yourself. I can see you're scaling through Frenzy—what are you even doing with that on a crossbow? And why you even use spear as second slot? you could just take any cheap spear for jumping. But you took exact one meta spear.


There's only one way you can justify yourself—go sell it or throw it away. Then go try killing anything above a T1 pinnacle without a spear, and then we can talk about how amazing this game is with Jonathan's 'vision


Man you sure caught me! Lookit my frenzy spear go

https://gyazo.com/c43233e22516dc809ebb2ea6009a8a93



Also this crossbow? just a thing I found on the ground unlike that 13% roll crit chance spear with no quality on it which I use as my main thing of course




How do you like them frenzy spears, buddy?


"Sigh"
Последняя редакция: IonSugeRau1#1069. Время: 18 апр. 2025 г., 07:08:59
Скрытый текст
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IonSugeRau1#1069 написал:
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ShaDarkLord#6528 написал:


Oh please, stop justifying yourself. I can see you're scaling through Frenzy—what are you even doing with that on a crossbow? And why you even use spear as second slot? you could just take any cheap spear for jumping. But you took exact one meta spear.


There's only one way you can justify yourself—go sell it or throw it away. Then go try killing anything above a T1 pinnacle without a spear, and then we can talk about how amazing this game is with Jonathan's 'vision


Man you sure caught me! Lookit my frenzy spear go

https://gyazo.com/c43233e22516dc809ebb2ea6009a8a93



Also this crossbow? just a thing I found on the ground unlike that 13% roll crit chance spear with no quality on it which I use as my main thing of course




How do you like them frenzy spears, buddy?




so meaningfull gameplay i see. So many buttons pressed! Okay, you justified, i was wrong. Still i see litteraly 1 button build with is not okay in terms of Jonathans vision, enjoy untill it nerfed to oblivion
[img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
Последняя редакция: ShaDarkLord#6528. Время: 18 апр. 2025 г., 07:12:48
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ShaDarkLord#6528 написал:


so meaningfull gameplay i see. So many buttons pressed!


You forgot what my post was about already, didn't you buddy?

Also not going to admit you were wrong or anything? No? I mean of course not.

You or the other smartasses of course, cause it wasn't only you.
"Sigh"
Последняя редакция: IonSugeRau1#1069. Время: 18 апр. 2025 г., 07:14:38
funny of how many videos of stopping the game pop up after fubgun videos.... even if it is justified.
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IonSugeRau1#1069 написал:
I'm sure you've all seen how so many of them shilled super hard for LE, even saying completely absurd things such as "LE has great graphics now" ... riiight.

Can anyone seriously look me in the eye and say that, especially after playing PoE2?

These same jokers fueled the community heavily against PoE2 for their own gains and whims and made the negative reviews explode on steam.

Let me be clear, there is and was valid criticism here and there but it was nothing that warranted that scale of negative reviews imo. And a lot of the criticism was still the same tired PoE1 propaganda since launch.


Quit blaming the streamers for all the negative POE2 comments and reviews. While I'm sure yes, there are some that are just followers that parrot what others say, believing the masses of negative comments and reviews are the sole work of the streamers is ridiculous. People are capable of thinking for themselves and expressing their own thoughts and opinions.

When I post my personal thoughts and feelings on the current sad state of POE2, about all the things I feel are broken, unbalanced, and idiotic, I'm not parroting the streamers or anyone else. I'm stating MY opinion about POE2 and it's not my fault many streamers and others have the same opinion. It's GGG's fault. POE2 is currently terrible and I will continue to posting about it until GGG fixes it or I get tired of waiting for GGG to fix it. What the streamers are doing or anyone else, I don't care, barring the hope that the agreeing streamers louder voice will have some impact of getting POE2 fixed.
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IonSugeRau1#1069 написал:

Now let's talk about the second part... PoE2 still doesn't know what it wants to be... and that, in my opinion, is the worst thing right now about the game. On one side you are trying to introduce combo skills, parry, etc... that warrants proper combat... on the other side, endgame is still the same screenclear mess as in PoE1 and bosses still get vaporized really easily, albeit at a slightly slower pace, but still same in nature.

I've also heard Jonathan saying that they are actually trying to please both camps? Correct me if I'm wrong.

I've said it before and I'll say it again... THIS IS NOT POSSIBLE.
Mmm, first let me disambiguate: right now the de facto situation is that there's still screen clear builds. The nerfs going into 0.2 whacked prior screen clear builds but the new abilities introduced were fashioned into new screen clears. That's a QA issue: GGG's internal testing is busy just checking there aren't crashes or buggy behaviour. It's left to the players to figure out balance and they keep finding screen clears as new abilities are inserted.

Whatever the motivation, the vision, for the game it's not getting executed in Early Access. Players are giving GGG way too much credit in thinking the de facto situation of game balance is perfectly implemented plans: they're mortal humans working in a company, stop treating them as infallible demigods. Will ideal balance ever be achieved when they've added all the skills they want? No, as you can't stop adding new skills and uniques, that's GGG's basic business plan to keep players returning each season.


Now, setting aside mortal imperfections in delivering a game vision, there's a separate point of contention. I see many players who think there can only be one style of combat: meaty 1v1s or 1v5s and zoomy 1v50s. That you can't have slow, methodical combat when there's 50 enemies on screen who are all faster than the player. The post I'm quoting doesn't explicitly say it, but many players feel compelled to screen clear ASAP because they'll die otherwise. Sure there's players who will want to screen clear to earn as much currency as possible, but others also feel it's necessary to reach out to fast builds because of mob density.

I reject this belief. There's different steps you need to do in a 1v50 compared to a 1v1. You don't have to clear everything with 1~2 buttons to handle the 1v50. That you can do that should be "power you earn" after grinding far enough. Cue debate on what constitutes "far enough", but I'd say at minimum it's more than just "my first T15 map clear".
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Schverika#2698 написал:


I reject this belief. There's different steps you need to do in a 1v50 compared to a 1v1. You don't have to clear everything with 1~2 buttons to handle the 1v50. That you can do that should be "power you earn" after grinding far enough. Cue debate on what constitutes "far enough", but I'd say at minimum it's more than just "my first T15 map clear".


Alright, so how do you see this working out exactly other then you believing it to be possible?

Do you perhaps have an example of it in another game? How exactly would you make a 1v50 encounter be a meaningful experience in the end?
"Sigh"
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IonSugeRau1#1069 написал:
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Schverika#2698 написал:


I reject this belief. There's different steps you need to do in a 1v50 compared to a 1v1. You don't have to clear everything with 1~2 buttons to handle the 1v50. That you can do that should be "power you earn" after grinding far enough. Cue debate on what constitutes "far enough", but I'd say at minimum it's more than just "my first T15 map clear".


Alright, so how do you see this working out exactly other then you believing it to be possible?

Do you perhaps have an example of it in another game? How exactly would you make a 1v50 encounter be a meaningful experience in the end?
I played a Warrior in 0.1.0. The 1v50 'combo' is:
- Earthquake
- Shield Wall
- Pin or Freeze the front mobs who are about to walk around the wall
- Sunder

Fast melee mobs backed with ranged mobs get their advantages removed before the player is allowed to do the screen clear move. Doing Sunder too early means you got interrupted. Reminder that player stuns were softened post-0.2 and Sunder was straight buffed (less wind up time) at 0.2 release.

An example of a 0.2 Tactician version of the 'combo' is:
- Spearfield with Knockback
- Glacial Bolt
- Galvanic Shard with extra Pin buildup
- Combat Frenzy to earn a frenzy charge to throw a boosted Storm Lance
- Shockburst Rounds on the shocked ground

It so happens right now you can skip half that combo in 0.2 as Pin happens too fast and Shockburst wipes too easily. Which wouldn't be so bad if it weren't also an excellent boss clearing combo. I don't like seeing one combo handle both the 1v1 and 1v50, that's the road to screen clearing.
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IonSugeRau1#1069 написал:
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Sadaukar#2191 написал:
I agree with u on the second part OP, but the first is a bit deceiving.

If u actually played Last Epoch before and u played it yesterday u'd know what the CCs are talking about.
The game looks soooo much better than before, I was actually shocked at times and was just standing there looking at the environments.

That doesn't mean that it's better than PoE2s visuals, those are genre defining right now. It just means the LE has improved alot and probably looks better than PoE in a some ways.
I didn't watch anyone so I don't know if they exagerated much, but it is noticeable.


I've played at launch and till the level I mentioned I've played (actually I've played even less, seems like 34 was when I bailed not 37) I saw no difference in graphics. Spells still look janky to me, character models same, the way they move and interact also makes it feel very cheap by comparison. Well, actually, not even by comparison... it just doesn't feel proper for a game in 2025.

Like I've said however, there are merits to LE. Graphics or combat gameplay isn't one of them imo.


Are you telling me this:



Is even remotely close to this:



???

"If you've played LE" Yeah I did, here you go:





Also let me be clear again, I'm not saying this to dunk on LE. They're trying their best with what they have.. and they will probably improve to some extent. My gripe is with lying fake CC's that pretend it's otherwise then what it is.


Me thinks both look absolutely shit on ur PC

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