Making Combat "Meaningful" in POE2, a 10y POE1 Vet View
"I expect this and I expect that" - life is a journey and games are somewhat art on it's own not a rigid scheme to be replayed. Innovation comes at cost of losing conservative audience... But nothing would change if nobody did that, everything would become stale.
There is place for slow kind of gameplay in arpg and it already works, that's all I want to say. |
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" There is no innovation here. POE2 is a giant regression demonstrating that a gaming company can unlearn lessons they learned long ago. |
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I have a question; I keep seeing people talk about innovation, how innovative poe 2 is and how it's an evolution of the isometric arpg genre...but what exactly is the innovation?
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+1 to OP
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" Poe1 is a braindead mess. Why should I even touch it? I actually did play for 400h in 2017-18. So I know what it is. Never played again. |
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" Right. Sure. You did a few weeks of game play supposedly 7 years ago and you are an expert on its status now? That would be assuming I believe you which, frankly, I don't. It doesn't matter though. Your opinion of POE1 doesn't matter because you cant attack the content of the OP so you spout off the ritual chant of badness. Super boring. |
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i got to where you said "try SSF Hardcore where death matters" and stopped reading this obvious gatekeeper spam.
Meaningful combat doesn't mean you have to constantly be on your toes using multiple abilties for every fight. Jonathan has kind of clarified different angles of this on different podcasts/interviews to where it's basically about being able to see what you are doing, see what enemies are doing and have a minimum spacial awareness when playing compared to PoE1 where you walk holding attack and the whole world explodes into loot around you. I think their ideal endgame for PoE2 by launch is to have it where the more powerful builds are using setups and payoffs outside of just popping buffs and stacking "cast on X" (which should just be trashed from the game by the way) |
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" Maybe you should have kept reading. Because the rest of your post would have made sense. " To them .... the developers ... it does indeed mean that. You didnt offer an alternative. " In POE1 there are builds that do that. And you can finish the game with builds that don't. In POE2 you must use builds that do that or you die ... a lot. Clearly you haven't played POE1 and are just the "new customer" that TenCent wanted. You don't know one thing about POE1 except you hate it. Never played never planned to. " That is not an ARPG. Arpgs are for moving fast through the white packs and then taking on a boss after building your gear. Clearly that is not the game you want. Any you still have no suggestions that are usable from your post. On the plus side you did bump my post. Thanks. |
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"Its a game not a professional career"
I have felt this for a long time with poe and now especially with poe2 there is quite a few people who want everything to be gatekept by extra steps and a tedium of difficulty and seek to make the game as unfun and frustrating as possible for what i can only assume is bragging rights. lvl 100 should only be possible to get after how many hours of struggling and experience lost to a system that is turning people away. Hard bosses should have limited attempts and drive players to external information so they don't risk losing a boss attempt which took how many hours to get to. Its an power fantasy ARPG, souls-like with a 20hr campaign and a Pseudo MMO balanced around a trade economy, all of these systems seem to detract from each other and result in a terrible experience because it forgets its just a game, and no that doesn't mean everything has to be 1 shot and you are spoon fed the best loot, it means balance. POE2 is played as a solo coop experience designed to be replayed every league, so why are we distributing loot around like its an MMO economy, why are most skills so weak and feel terrible to use 70% of the player base is funnelling into what ever is strongest, you want souls-like combat but make enemies 10x stronger and faster than a player where it feels like they are from a different game. For POE2 to address its problems it needs to respect players time and effort and balance around the experience it actually provides and stops trying to be this currency trading MMO and give players the resources they need to accomplish goals themselves. |
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"I think that a RPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly. Your build is killing all sorts of stuff so you could get more drops, you can level up, so you can like, and the screen is littered with stuff you don’t care about. I just don’t find killing screen-fulls of things instantly and mowing stuff down and walking around the level and killing everything, very enticing. I just don’t feel like that is a cool experience. I find it kind of silly. -David Brevik, Senior Designer of Diablo, Project and Design Lead of Diablo 2 |
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