I absolutly despise the new ways of ascendency
Dear GGG, I hate the trials of chaos, I hate the trials of the SeKhemas.
I just can't say it enough. It's in every way less fun than the Labyrinth in POE 1. Half of the casual community will just farm a divine and pay for the carry. At that point, what's the value of such content in the game. If someone must spend a weak to farm the keys to open the challenge and another week of failling them to ascend, what value does the game gain with that. In POE 1, when one has found all the different trials, got a green thingy and is ready, you can just go, spend an hour clearing the labs, getting a good amout of currency doing the treasure and gauntlet and then at the end get his ascendency and the fountain reward. That is just pure reward with a bit of challenge. Also, drak shrine help you with the difficulty. In POE 2, it's mainly challenge and maybe a good reward at the end granted that you did finish it and didn't get one shotted, screwed by a debuff/trial challenge. I wasn't a fan of it in 0.1, I'm not a fan in 0.2. The juice isn't worth the squeeze. I would really like to hear the devs talk about their vision about it. Why does it have to be such a tedious chore ? What's the point of making everything harder for the sake of it being hard? Last bumped27 апр. 2025 г., 15:30:51
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I wouldn't have a huge problem with the trials if they were optional content tied to certain loot or drops.
My problem is gating the ascendancies, which are of paramount importance in power and character progression, behind this content that constantly stacks and multiplies negative buffs against the player with same hand piked asshole enemies, boring loot, no skill required other than picking the lesser of the evils, the garbage tornado bird boss and the fact that you have to re-farm other content to access it again if you die, which can take 5 minutes or 5 days. At least remove the access requirements (coins). Absolute trash game design! |
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I would like them to at least change something about it.
In my opinion, reducing the "Trial of Sekhema" to 3 floors would be a huge improvement. So ppl can reasonably get their 6/8 points, and for the last two points, a boss room after you complete the 3 floors and open chests and stuff, that leads to the end boss, like it is in "Trial of Chaos". If some ppl like to farm "Sekhema 4 floors", just let the boss drop a key for an "Uber" version or something, where they have more floors and shit. And for the "Trial of Chaos", just remove the required fragments to enter the final boss room. The RNG can cuck you so hard, it's unreal. I always get the left and top fragment, but extremely rarely the right. [Removed by Support]
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Maybe just remove the honor mechanic.
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Did 4th trial of sekhemas on offmeta build played by less than 1% with 15ex worth of gear, and 10ex worth of relics
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My question is why does this one shot you are stating is happening?
Is it regarding the honor mechanic (which in it's defense can be mitigated with relics maxing honor resistance), or regarding to the build you are using? Because if is the latter then something is not right defense wise, you would have been deleted by Izaro in 4th lab as well if we were to compare a similar scenario. Dark shrines help in labyrinth, sure, but so do boons, the only "downside" Sekhema has is due to afflictions, but you are the one choosing your pathing. I do agree that in some instances you will be forced to take an affliction due to no other choices, but does it happen for every run? First 3 Sekhema trials aren't that dangerous, I didn't see a lot of people saying that there are difficulties obtaining 6 ascendancy points, but rather around last trial with Zarokh and making your way up to him. There is an increased difficulty between 3rd floor and 4th floor, no deny, but is not like your character doesn't progress in power, and the relics do that as well. Trial of Chaos, on the other hand, is a bit more difficult, even if you account it only for the 6 points, but it is usually shorter to "complete" and a bit more of a free room to move until you arrive at the bosses, so you can say you have more chances at it to beat it. off-topic: There should be, if they didn't abandoned that idea, a third way of obtaining the ascendancy, but probably (if it will happen) will be in another major version, maybe Izaro will come back, who knows. At the eve of the end
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no lie, game would be better if they just removed it all together.
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" I did it naked with only a dagger in my left hand. |
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" +1 The 3rd and 4th trials are terrible A lot of ppl complains about the exact same things like the trials aren't fun, they are too punishing, it takes too long to complete them, there's too much rng, etc I've no doubt they'll rework them later on or give a better option to get the rest of your ascendancy points |
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Its the worst part of the game tbh. Item progression is similarly bad but that can be overcome somewhat in SSF. The game is punishing in the wrong way. Poe1 also has bs in it but atleast the core mechanics and progression have been refined over the years. Its like GGG havent learned what challenges make sense during poe1 development. I see things in poe2 that they had in poe1 and removed because it didnt work.
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