I absolutly despise the new ways of ascendency

i cannot with words describe how much i fucking hate chaos trials. and the fourth "room" in Sekhemas. i truly believe the developers are into torture. they love it too much. a game is supposed to be FUN! being constantly pissed and frustrated is not fun. i would wrather go to work than play this god damn game
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enslavedemperor#5410 написал:
My question is why does this one shot you are stating is happening?

Is it regarding the honor mechanic (which in it's defense can be mitigated with relics maxing honor resistance), or regarding to the build you are using?

Because if is the latter then something is not right defense wise, you would have been deleted by Izaro in 4th lab as well if we were to compare a similar scenario.

Dark shrines help in labyrinth, sure, but so do boons, the only "downside" Sekhema has is due to afflictions, but you are the one choosing your pathing. I do agree that in some instances you will be forced to take an affliction due to no other choices, but does it happen for every run?

First 3 Sekhema trials aren't that dangerous, I didn't see a lot of people saying that there are difficulties obtaining 6 ascendancy points, but rather around last trial with Zarokh and making your way up to him.

There is an increased difficulty between 3rd floor and 4th floor, no deny, but is not like your character doesn't progress in power, and the relics do that as well.

Trial of Chaos, on the other hand, is a bit more difficult, even if you account it only for the 6 points, but it is usually shorter to "complete" and a bit more of a free room to move until you arrive at the bosses, so you can say you have more chances at it to beat it.

off-topic: There should be, if they didn't abandoned that idea, a third way of obtaining the ascendancy, but probably (if it will happen) will be in another major version, maybe Izaro will come back, who knows.


Well, I related to the fact that mace have a 4 day delivery on all attack skill and some mobs are overly melee/mace hostile. E.g. The one with temporal bubble, frost/fire aoe and chilled/shoked ground. In those case, there is no place for any mistake. Just pure unfairness. Also traps are deadly and unfair. Must there be lever just above a pressure plate that release poison ?

Trial of chaos is quite easier for me actually but some modifier just kill me 100% of the time and that is quite boring when it kill multiple run in a row

I do have 3/4 ascension but the 4th is just painfull. On the other hand T15 rare maps are okay-ish which is making the ascension more of a point of question for me.
I always loved bossing in poe1. Its what i always end up gravitating towards in end game, mostly because I hate mapping non-stop.

I don't care about poe2 bosses, I don't know what it is about it. I just don't care for some reason.

What is the reason for farming the boss in sehkema, what is the point in farming trialmaster, xesh, arbitor, expe, etc.

In poe1 defeating your endgame bosses has meaning to it even if you don't need their gear.

Eater - voidstone - melding
Exarch - voidstone - dawnbreaker
Shaper - map slot + frag for uelder - gloves
Elder - map slot + frag for u elder - watchers eye
cortex - map slot - bfaith
uber elder - voidstone - watchers eye
Maven - voidstone - awakened gem, belts
Sirus - map slot - awakeners orb, crown

orb of dominance is pretty rare but exists on some of these bosses.

You also get to farm to these bosses using your atlas strategies. Instead of completely random.

In poe2

zarohk - who cares, Im sure you can farm divines per hour here but who cares
Trialmaster - who cares (shield got rekt)
xesht - used to be howa, points for juicing breach
ritual boss - ingenuity, points for juicing ritual (for what reason than to farm more ingenuitys i guess?)
expedition boss - some flask, and juicing expeditions
Deli- whatajoke

You can put challenges in a game but if people see no point in doing them then why. I think the strong builds in poe1 is what feeds the need to farm its bosses. Especially when it comes to the ascendancy bosses. Trialmaster is terrible trying to get all of the fragments.

If trialmaster and zarohk had some really cool stuff people may be more enticed to farm them. The time investment though to do 1 boss is not worth it imo.
I personally don't mind the trials all that much. But the requirement of it being locked behind something that's crucial to the player is a bit of an issue.

I think that if: loot is buffed to an even higher place than 0.1.0, player power is better adjusted to fit that of their level, player defenses become actually meaningful to the point where it feels good to invest passive tree into it, and white mobs aren't so powerful compared to higher tier mobs - then trials as a whole would be a much better experience.

I've seen many many people that don't like the trials, and rightfully so. The honor system is unfair in a lotta ways since it depends on so many factors like what type of defense you use (Evasion, ES, Armour, Block) and those defenses can become more or less powerful in the trials depending on the trial level. The constant player nerfs in both Chaos and Sekhema's is extremely unfun. The boss of Sekhema's has that "one touch insta kill" ability, which is yet again extremely annoying and unfun.

Basically, both trials need a lot of work done on them. But, the ground work is all complete. GGG just needs to rework the game itself (balancing/loot), and rework the Upsides/Downsides that the Trials give. Poe2's entire philosophy is "we want you to be nerfed at every turn" - and I think this will be a massive point of frustration until they change their philosophy around it. Uniques have bad downsides, player skills and supports have bad downsides, the Trials have bad downsides baked into them through and through, passive tree has downsides in parts of it, running maps in endgame has downsides on top of downsides (modifiers and number of respawn attempts), dying past level 90+ has the -10% XP downside, and even just wearing a chest piece has a downside that takes away your movespeed.

I'm sure I missed a ton of other downsides riddled throughout the game, but I think that sums up one huge philosophy problem GGG's got on their hands. Downsides are the opposite of fun when done on a large scale. There are far more ways to make a game more challenging without nerfing players into the dirt. If the balance of the game was in a much better place, a lot of these frustrations wouldn't be nearly as relevant as they are now, and that's obvious seeing what happened in 0.1 with feedback, compared what's happened in 0.2 with the same exact feedback. Problems have been greatly exacerbated in 0.2, because the balance got 100x worse. I don't like bringing up ratings, but we've gone from 85% ish positive ratings in 0.1 on steam - to now 36% positive ratings in 0.2

Some honest and straightforward words from GGG to the public about the state of the game/addressing people frustrations would go a long way right about now.
Sounds good they add the lab trials and we can choos which one of the 3 want to do.

Because i dont have problem with trial of shekhemas but hate had to recollect parts for the 4th ascendancy on Chaos xDDD
Последняя редакция: newyork123#5522. Время: 24 апр. 2025 г., 13:43:56
Meanwhile...

I farm sekhemas for fun.

At the point now where I run with maybe 50% honor res and the rest is relic and ms buffs.

It's really not that hard, not at all.

And yes, I've done it with melee classes as well.
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Lonnie455Rich#2087 написал:

In poe2

zarohk - who cares, Im sure you can farm divines per hour here but who cares
Trialmaster - who cares (shield got rekt)
xesht - used to be howa, points for juicing breach
ritual boss - ingenuity, points for juicing ritual (for what reason than to farm more ingenuitys i guess?)
expedition boss - some flask, and juicing expeditions
Deli- whatajoke


Another good point, agreed.

GGG have nerfed the best uniques in the game to the ground as well, and now everyone is like "why the heck should I even bother grinding Trials or endgame pinnacles - where's the fun?"

Slightly nerfing the overpowered skills/items and buffing all sorts of underperforming skills/items is what we all expected heading into 0.2

We thought GGG were about to cook up a beautiful cake with 0.2, but when the cake came outta the oven, it was incinerated into the 4th dimension. Nothing remained but the tears of our beloved 0.1
Yep. Izaro was much better. I havent ever gotten a 4th ascendancy in POE2.
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Kraythax#2592 написал:
Yep. Izaro was much better. I havent ever gotten a 4th ascendancy in POE2.
While I really dislike lab (nothing against Izaro, he is awesome), I do have to agree that I prefer the lab over the chaos and sekhema trial.

Only for context, for years I have a note for ppl in my friend list that says:
"Can help with everything - Excluding Lab"
[Removed by Support]
As a hater of both Sanctum and Ultimatum, the best I can hope for from GGG at this point before the 3rd option appears:

Sanctum: I like Jakker's suggestion above, the 4th floor is awful especially if avoiding bricking curses requires going through a load of trap rooms, save that for people who enjoy Sanctum. Increase drop rate of honor resist relics and clearly state their benefit for new players via Balbala at the start of the first sanctum

Ultimatum: Get rid of those transitions of long walks between rooms, and change the boss that you end up chasing for minutes if your dps is low. Fix the RNG on the key fragments so you dont have to run Ulti as much as 10 times just to get your first shot at a new boss *you still need to learn as a new player* to get your last 2 points - or just let people in if they have already defeated the first 3 bosses in previous trials. Delete the escort moving pillar trial.

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