POE2 has strict Authoritarian Builds, diversity isn't possible BY DESIGN. RIP Buildcrafting.

i mean i agree with you on the majority of your thoughts and concerns except the warrior ending lmao, in 0.1 i played the stun warrior but never again, i did crossbow, weak spell caster with general damage boost, and even pathed to es with titan and es/evasion with kitava smith i mean currently it's the only class that starts super weak but can get a bit diversity specially that you have kitava smith that makes your gearing 100% towards added damage and rest your gear from filling resistances, and you can go titan to do some crazy stuff.

Yah yah these options wont be as good as playing other builds who are designed for their skills and warrior isn't as close to be called diverse as poe 1 but still you can do something with him. Just compare it with the top side of the passive tree ? it's totally doooomed as you said
It is pretty entertaining to see the uncreative broken build cult all running one build and complaining about it. Makes it really simple to ban them too. Hopefully one day there will be nowhere left for the rats to hide and they might actually try playing the game. They'd probably just cry and quit like many are now though. They will not be missed in my maps...
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Kraythax#2592 написал:
So over the past few days I have been researching this post and trying various interesting ideas and seeing how they would work out. In POE1 one of the coolest things about the skill tree is that it would allow you to do weird things. You could have a witch run molten strike or a marauder become a caster with righteous fire. So how does that work out in POE1. We have a big skill tree, lets try some things.

Build 1: Warrior Perfect Strike / Bone Shatter / Contagion : The warrior has one really critical weakness in its play. It can take on bosses effectively but struggles with packs. So why don't we mix in contagion? The idea is we perfect strike and set off dominoes as contagion flows through the packs.

Not possible in the end. to build contagion, you have to build area of effect for spells. The problem is all of the AOE nodes on the left side are specifically attached to attacks and not to spells. So although you can socket the gem, you will get minimal use. You can potentially drop some items with AOE on it, if you are phenominally lucky, but no help from the passive tree because you will need 10 points to get to the closest nodes that will scale up AOE for spells and few of the AOE nodes in the tree apply blanket AOE. Furthermore pathing is made much longer by the tree design. It takes 6 stat nodes to go from Devoted protector to Raw Power, for example. Not 2 or 3 but 6. And building stats is completely nerfed in POE2.

Unlike the POE 1, the tree in POE2 is designed, seemingly purposefully to keep you imprisoned in your class structure and that is designed to keep you imprisoned in a path that the devs have picked out for you.

Build 2: Chayula Monk Kiling Palm with Contagion / ED and Skeletal reaver minions. This doesn't work because monks MUST use a quarterstaff for all of their skills even the unarmed killing palm. Since there are no significant sources of spirit outside of sceptres, the idea of crossing killing palm with reavers is impossible. Although you can still run killing palm with a quarterstaff (as that is interestingly carved out of the unarmed) you cannot run killing palm with a sceptre and you cant put a sceptre in the off hand if nothing is in your main hand. Furthermore, inexplicably, all of the Chayula ascendancy nodes having to do with chaos are SPECIFICALLY tagged to apply only to attacks.

Also this suffers from the tree containment issue above but to a lesser extent. There is another interesting issue in that the witch gets a DIFFERENT starting tree with minion build then a monk would see if they navigated to that part of the tree, making picking up minion nodes difficult at best unless end game damage or survivability is to be compromised.

Build 3: Fangs of frost with Frost Nova / Frost wall and Cold as Sorcerer. The concept here is to leverage elemental capabilities of a sorcerer to amp up capabilities of fangs of frost. To be clear the build is impossible either way. Although you can socket the elemental skills the fangs of frost skill MUST have a spear and all of its cold damage bonuses must have an attack tag or they do nothing to the build. If you are building attack damage you cant build spell damage and vice versa. Few nodes apply cold to both types of damage and pathing to them is not going to leave you with a strong endgame build.

In addition to locked weapon skills, aggressive tagging of skills and passive nodes and a tree designed seemingly to imprison the user, another difficulty was introduced. Namely spirit. With spirit its impossible to run more than the proscribed number of heralds, armors and so on. You get a very limited supply of spirit because they don't want you running a lot of passive skills. God forbid your huntress should use arctic armor and wind dancer at the same time or even 4 of these. In POE1 I could craft a build that used a lot of mana reservation especially if my mana needs were low. I could work in multiple reservation skills and add passive defense or damage. Also ... perplexingly ... a lot of spirit skills are bound to a weapon like herald of ash. Why cant an infernalist use these while equipping a wand or sceptre?

SUMMARY:
The reality is that the build system in POE2 seems purposefully designed to keep you in builds that the Devs have planned out for you. The idea of build crafting in POE1 is all but completely shattered. Its more like "find the one build in the tiny tree that is feasible to reach that the devs didn't think of." Either you are constrained by mandatory weapons or mandatory tags. Also whereas the POE1 skill tree had racetracks around the tree allowing you to move freely, POE2 has rigid buckets and teases you with connected nodes but navigating to those nodes is so stupidly expensive that you will only end up having a gimped build.

POE2 dictates "You are a warrior you will hit things and stun and attack, all else is specifically forbidden." Variants for each class exist. The goal seems to be for the developers to rigidly control builds and prevent unintended interactions. These decisions are not an artifact of EA but intentional design decisions to limit gameplay because they seem to be terrified of player beating their game. This is another way where POE2 fails to carry on one of the things that made POE1 great.


Everything written here is false and disconnected from the current meta.

1)Warrior is perfectly functional with Spear skills and minion skills. There are plenty of such builds on Mobalytics.gg, Maxroll.gg and other sites located on the first page of google

2)Chayula is mainly played with Lighting Spear and Bow Poison skills. Chayula with Bow has been posted on Mobalytics during 0.1 and has gained 282 likes there.

3)Sorcerers use Gelid Staves for Frost builds because the skill shotguns for more damage and frost build up while also freeing up gem slots for the build.

Also as an extra, there are plenty of other builds which work fine such as Crossbow and Spear builds on either Monk or Warrior, Quarterstaff builds on Huntress, Monk Bow and Crossbow Ranger.
Two words

Early access
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VISAGE GUILD RECRUITMENT - #3694978 ★ Forum Threads ★
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Kraythax#2592 написал:
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LiMA6#0387 написал:
You people need to understand while it is ideal to have various build possibilities, that are competitive enough with each other.... balancing them such that they aren't OP or UP isn't realistic. just one oversight is enough to make a build brokenly OP to the point no other builds are desirable.


This is the strangest argument I have heard. POE2 is not a compeditive nor PvP game. The idea that they have to be balanced against each other is ludicrous. They just have to work within the game. They had this for 12y. Did they have a head injury and forget?


Of course they do have to be balanced somehow. The game has a market system

The reason people run lightning spear isn't because it's the most fun thing in the game, it's because they can get either money or drops
Последняя редакция: iHiems#0168. Время: 1 мая 2025 г., 03:16:07
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iHiems#0168 написал:
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Kraythax#2592 написал:
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LiMA6#0387 написал:
You people need to understand while it is ideal to have various build possibilities, that are competitive enough with each other.... balancing them such that they aren't OP or UP isn't realistic. just one oversight is enough to make a build brokenly OP to the point no other builds are desirable.


This is the strangest argument I have heard. POE2 is not a compeditive nor PvP game. The idea that they have to be balanced against each other is ludicrous. They just have to work within the game. They had this for 12y. Did they have a head injury and forget?


Of course they do have to be balanced somehow. The game has a market system

The reason people run lightning spear isn't because it's the most fun thing in the game, it's because they can get either money or drops


Huh! what you on my dude ? what is this broken logic am reading, since when playing a build or a skill is tied to the economy or the drops ?

and how did you decide it's not the most fun, it's surely the most efficient way to play the game rn, and the least clunky skill to clear the wholes screen, which sounds fun and it has nothing to do with the drops lol, nobody want to play a mace skill that takes 12 seconds to execute with all the freaking downsides in the unbalanced skill tree
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Kraythax#2592 написал:
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Ash#9143 написал:
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LiMA6#0387 написал:

I do not like not having build diversity. I am with everyone here. We want many possible builds, thats why we play poe in the first place.


There's plenty of build diversity, your problem is that you dont want to play a normal build, you want lightning spear and other utterly broken metaslave builds that clear screens.

Thankfully poe2 devs made it clear that this is not the POE2 vision so all those broken builds will keep getting nerfed to the ground each patch until you learn to play the game for fun, and not to abuse the most broken combo out there.


Lightning spear clears screens. Not sure what you are smoking but it is probably illegal. In POE1 there are hundreds, potentially thousands of viable builds. POE2 has 1. Just 1. And they will nerf it because they doont want that. The "POE2 Vision" is going to result in a failed product. Already their reputation is crap. Diablo 4 is rated higher. The only people happy here are Blizzard.


You cracked it, imagine if all these people giving false feedback were blizzard employees... :O
Yeah plus they should be balanced for multiplayer. It's pretty good right now if you just ban lightning spear. They're on the right track.
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iHiems#0168 написал:
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Kraythax#2592 написал:
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LiMA6#0387 написал:
You people need to understand while it is ideal to have various build possibilities, that are competitive enough with each other.... balancing them such that they aren't OP or UP isn't realistic. just one oversight is enough to make a build brokenly OP to the point no other builds are desirable.

This is the strangest argument I have heard. POE2 is not a compeditive nor PvP game. The idea that they have to be balanced against each other is ludicrous. They just have to work within the game. They had this for 12y. Did they have a head injury and forget?


Of course they do have to be balanced somehow. The game has a market system

The reason people run lightning spear isn't because it's the most fun thing in the game, it's because they can get either money or drops


Huh! what you on my dude ? what is this broken logic am reading, since when playing a build or a skill is tied to the economy or the drops ?

and how did you decide it's not the most fun, it's surely the most efficient way to play the game rn, and the least clunky skill to clear the wholes screen, which sounds fun and it has nothing to do with the drops lol, nobody want to play a mace skill that takes 12 seconds to execute with all the freaking downsides in the unbalanced skill tree


You're not playing solo unless you're playing SSF. The game is balanced around how fast and how much they want those builds to affect the economy and the market. There's no broken logic, it's something obvious that shouldn't have to be mentioned

If blasting a whole screen of mobs is your definition of fun, then I guess so. It's not relevant to the point anyway
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Jideament#2792 написал:
Maybe Jonathan's vision is making PoE2 a moba game in the end?


Ever hear of the Ford Edsel?

"
Ford later claimed to have performed more than adequate, if not superior, product development and market research work in the planning and design of the new vehicle. Ford assured its investors, and the Detroit automotive press, that Edsels were not only superior products, as compared to their Oldsmobile/Buick/DeSoto competition, but the details of their styling and specifications were the result of a sophisticated market analysis and research and development effort, that would essentially guarantee their broad acceptance by the buying public when the cars were introduced.


It was only produced for about three years, failing spectacularly as a product:

"
Historians have advanced several theories in an effort to explain Edsel's failure. Popular culture often faults vehicle styling. Consumer Reports has alleged that poor workmanship was Edsel's chief problem. Marketing experts hold Edsels up as a supreme example of the corporate culture's failure to understand American consumers. Business analysts cite the weak internal support for the product inside Ford's executive offices. According to author and Edsel scholar Jan Deutsch, an Edsel was "the wrong car at the wrong time."


There was more to it, of course, but the parallels are striking. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie

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