Why is everyone so assmad over towers?

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Urza_Mechwalker#7393 написал:
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Dak01#7115 написал:
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Urza_Mechwalker#7393 написал:
YEah I never understood that mentality. People.. you are playign a fantasy game about killing monsters. You are nOT achieving anythign real.. we are all here to "waste" our time.


but you don't respect your time?

we know it's inferior, we know it can be better. why accept that and say nothing?


Because I allocated my time to have FUN. not to be productive. My productive time is allocated at work. For me having FUN in the path of the game is using well my gaming time. I literally could not care less for farming efficiency as this is not an MMO or something that I need to keep up with anyone else.


it's nothing to do with 'farming efficiency'. this systems provides less freedom and agency compared to another system the same people made.

you find fun what you find fun, correct? so how is doing things you don't find fun increasing your fun?

if what you find fun is exactly what this atlas system prescribes well then that's awesome.
Последняя редакция: Dak01#7115. Время: 22 авг. 2025 г., 10:06:17
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Dak01#7115 написал:


it's nothing to do with 'farming efficiency'. this systems provides less freedom and agency compared to another system the same people made.

you find fun what you find fun, correct? so how is doing things you don't find fun increasing your fun?

if what you find fun is exactly what this atlas system prescribes well then that's awesome.


My whole response was based on the argument of maximize efficiency. If I need to min max to see any fun in playing a game, for me it is better to not play the game as using zero time in the game is the MAX efficiency. The game should be fun enough without extreme min maxing.


I could not care less about min maxing my towers in this game. They are jsut convinient opportunities and I will not spend any of my mine energy trying to min max with them.
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Urza_Mechwalker#7393 написал:
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Dak01#7115 написал:


it's nothing to do with 'farming efficiency'. this systems provides less freedom and agency compared to another system the same people made.

you find fun what you find fun, correct? so how is doing things you don't find fun increasing your fun?

if what you find fun is exactly what this atlas system prescribes well then that's awesome.


My whole response was based on the argument of maximize efficiency. If I need to min max to see any fun in playing a game, for me it is better to not play the game as using zero time in the game is the MAX efficiency. The game should be fun enough without extreme min maxing.


I could not care less about min maxing my towers in this game. They are jsut convinient opportunities and I will not spend any of my mine energy trying to min max with them.


yeah, other players don't like it either. and I think you'll find many of them are not fond of the current atlas system in general.

we're talking about a central pillar of the end game, these towers, that players are either indifferent to or resentful of.
I am mostly indifferent.. at my age I learned that is a waste of life to get angered with anything that you can ignore.
i dont mind running otwer maps - they have pretty interesting layouts. Yet gathering, rolling, placing-in tablets is disgusting mechanic.
In poe1 i just setup atlas and go and go and go, in sanctum i pre-roll and place vases and go and go and go.
In poe2 maps... you run circles of map to the towers, then place those tablets, then only you start to get something out. And all those steps are not interesting or fun.
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Dak01#7115 написал:


it's nothing to do with 'farming efficiency'. this systems provides less freedom and agency compared to another system the same people made.


I'm not sure how you have "less agency and freedom", outside of not being able to SuperMegaUltraHyperJuice every last single map you run or occasionally not being able to avoid a 'bad' layout. In return the system is much more interesting and engaging, and eliminates a lot of the frustrating and expensive hassles of the PoE1 map endgame.

I've never seen an argument against the current towers/Atlas in PoE2 that didn't center on "I need to ABSOLUELY MAXIMIZE div/hour for EVERY LAST SECOND of my mapping time!"

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Dak01#7115 написал:
you find fun what you find fun, correct? so how is doing things you don't find fun increasing your fun?


Presuming this is the "I HAAAAAATE bad layouts!" bit? Doing a bad layout map is still fun. It might not be as fun as doing a "Good Layout" map, and there are times I don't do a mechanic on a map (Ratnado Rituals in choked quarters just stay un-started). But I accept that sometimes my luck in layout/content is bad, in exchange for those times when my luck is good instead.

That's the disconnect, I think. At least, from seeing the replies in here and some of the discussions elsewhere recently. People feel like they have to be at the absolute tippy-top Ultrapinnacle of complete and utter perfection or they're 'wasting their time'. Instead of accepting that there's a baseline level of doing-maps, and at different times you will be both above and below that baseline.

Doing a 'bad' layout on my way to a tower is an excuse to use up a crappy waystone. Doing less-juiced maps on my way to towers to run more-juiced maps is a chance to relax and enjoy a less punishing experience for a bit. I'm still playing the game. And I quite enjoy the more interactive and engaging Atlas, as compared to "Just spend a couple div juicing a single specific T16 map with only a single specific hyperjuiced content selection on it, run it in thirteen picoseconds, then repeat ad infinitum" a'la the old bad first game.
She/Her
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1453R#7804 написал:


I'm not sure how you have "less agency and freedom", outside of not being able to SuperMegaUltraHyperJuice every last single map you run or occasionally not being able to avoid a 'bad' layout. In return the system is much more interesting and engaging, and eliminates a lot of the frustrating and expensive hassles of the PoE1 map endgame.

I've never seen an argument against the current towers/Atlas in PoE2 that didn't center on "I need to ABSOLUELY MAXIMIZE div/hour for EVERY LAST SECOND of my mapping time!"


yep, and requiring perpetual completion of every node you run which limits the way you can even run maps... everyone's objectives are the same whereas in PoE1 it's all about opportunity cost, it's your map that you invested into and you can clear it and the boss or not, depending on how it suits you and your build. which for me is a way more compelling environment.

and I'm not saying to throw the baby out with the bathwater, there are cool things you can do with a procedurally generated atlas. are these things mutually exclusive, why shouldn't we want both?

is it really surprising that one of the loudest arguments against the current implementation of towers is how laborious it is to maximize? the game is literally all about scaling your power and the difficulty and rewards of the content you're running. they exist as a scalar for that content, that's their purpose.
Последняя редакция: Dak01#7115. Время: 22 авг. 2025 г., 17:01:15
- Bad layout map, you can't choose which map you want to run nor the mechanic you want to run like in poe1. I have to waste my time prepping before actually farming also you can't go to the next node until you full clear the map which work completely different in poe1.

- It's not all about trade market, I play ssf in poe1 and every tink I get keep me playing the game. It's just seeing loots drop on the ground or getting resources more efficiently feels much better.

- If you really want a completely new game then change the name from "Path of Exile 2" to something else that would be totally ok for me but I will not touch that ever again.
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belonic07#0884 написал:

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- If you really want a completely new game then change the name from "Path of Exile 2" to something else that would be totally ok for me but I will not touch that ever again.


Always makes me curious, why people see the name "Path of Exile 2" and somehow think the "2" has absolutely no meaning whatsoever. They kvetch and carp and sneer and complain about how this game is not, in fact 100% perfectly and completely identical to the already-existing game they love that they can wander over and play for free-ninety-nine.

I miss when the "2" in Path of Exile 2 meant it was going to be a different, more fulfilling and engaging experience instead of just the same tedious, pointless, boring blast-a-thon PoE1 became.
She/Her

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