Why is everyone so assmad over towers?

Dumb comments over complicating the issue.


Situation 1) You want to maximize farm

Situation 2) You want specific content

Situation 3) You want to maximize div per hour


Most players would fit into one of these situations, unless you don't value your time, if you don't then poe is probs not the game for you.

The problem with PoE2's endgame which was outlined in the ziggyd interview is that: if you're a player in situation 1/2/3 you are required to overlap towers to get the most out of your play time.

The casual play time poe2 players would be the ones losing out most with the current system, with the gap widening between very active and casual play time when it comes to currency and access to resources.
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gr0o0ve#1473 написал:
Dumb comments over complicating the issue.


Situation 1) You want to maximize farm

Situation 2) You want specific content

Situation 3) You want to maximize div per hour


Most players would fit into one of these situations, unless you don't value your time, if you don't then poe is probs not the game for you.

The problem with PoE2's endgame which was outlined in the ziggyd interview is that: if you're a player in situation 1/2/3 you are required to overlap towers to get the most out of your play time.

The casual play time poe2 players would be the ones losing out most with the current system, with the gap widening between very active and casual play time when it comes to currency and access to resources.


Sorry but your statement is absurd. On my eyes anyone that fit those criteria of your do not value their time and not the other way around. If you value your time you want to maximize your FUN. If you pay to play a game and interact with it as a job.. then you are wasting your time, you should just go back to your job and make more money in a similar grind..

I dare to say majority of players do not care at ALL on maximizing ANYTHING. They just want to get home and engage into something and have a decent balance of achievement /effort. The vast majority do not even think about the absolute min maxing possible.

i love how people find convuleted ways to say that people disliking towers are sweaty dumb people that dont understand how to play the games.


maybe you take what they say at face value ? they want to progress their character and if takes 10000000 hours to do anything in the game it s boring as fuck.


you like the super slow progression of your items, GOOD FOR YOU.
we could also mention the competitive nature of people. news flash people like competition. so if the most efficient thing is doing the most boring as hell thing, the ones that are super competitive will complain.
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SerialF#4835 написал:
i love how people find convuleted ways to say that people disliking towers are sweaty dumb people that dont understand how to play the games.


maybe you take what they say at face value ? they want to progress their character and if takes 10000000 hours to do anything in the game it s boring as fuck.


you like the super slow progression of your items, GOOD FOR YOU.


It isn't necessarily "People who hate towers are sweaty dummies."

In my case, it's that every single response I've seen to "why do you hate towers?" is "They make optimizing my time harder." "Optimizing Time Harder" is not a thing that exists in the POE2 I want to play.

Jonathan Rogers sold us on a game with meaningful, engaging combat where gameplay skill and in-the-moment decision-making mattered. Where the monsters were dangerous, where Wraeclast could absolutely kill you, and where you had to build a character with the right tools to survive its rigors. He sold us on an actual action game.

"Optimizing My Time" players don't want to play an "action" game. The "THIS IS PATH OF EXILE LEMME BLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAST" crowd has no desire for an action game, and in fact it fundamentally and unsolvably despises 'Action Games.' They don't care about meaningful or engaging combat because that is not the skillset they wish to acquire or the style of game they wish to play. Having to engage with the monsters at all means they have already failed at doing the one and only thing they want to do: MAKE. BIG. NUMBER. BIGGER.

The only thing they care about is solving the game's math, and scaling their numerical power to the point where they can explode the entire instance with a single click. They crave the dopamine rush of knowing nothing in that instance can touch them, crave making a character So Uber Stronks that they become invincible ultragods. They cannot get what they want in a game with meaningful, actually engaging combat and gameplay, because their joy is specifically in rendering all forms of actual gameplay meaningless.

People get mad about that because the "I WANNA BLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAST" people already have their game. The rest of us do not. Turning POE2 into a miserable shitty clone of POE1, the way the BLAST jackholes want, simply means the BLAST jackholes have two games and we have none.

We want a game where "How can I Optimize My Time?" is the wrong question entirely, and instead the question is "Do I Have Everything I Need to Survive This Demon-Infested Murder Hell?"

Can we keep ours, where "Optimizing My Time" is the wrong question to ask entirely and we can instead have fun fighting the demon hordes of Wraeclast?
She/Her
Because "mad" is the only emotion many PoE players are capable of.
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SerialF#4835 написал:
i love how people find convuleted ways to say that people disliking towers are sweaty dumb people that dont understand how to play the games.


maybe you take what they say at face value ? they want to progress their character and if takes 10000000 hours to do anything in the game it s boring as fuck.


you like the super slow progression of your items, GOOD FOR YOU.


That is not what they are saying. Read the post.. they are saying that anyone not playing min maxing is wasting their time. This is uttermost arrogance!
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1453R#7804 написал:

We want a game where "How can I Optimize My Time?" is the wrong question entirely, and instead the question is "Do I Have Everything I Need to Survive This Demon-Infested Murder Hell?"

Can we keep ours, where "Optimizing My Time" is the wrong question to ask entirely and we can instead have fun fighting the demon hordes of Wraeclast?


This .. a hundred times. There are multiple public types and this game is clearly made for people that do not want to see the game trough a spreadsheet lens.

I find offensive that those people dare to say I am wasting my time when I am having FUN.. and they are not having fun. Funny for me means I am exactly the one NOT wasting my time
Because it feels like you need 4 tower overlap to make farming an area worth anything and the cost of the tablets and way stones associated with that is wild. My group was spending basically multiple divine per map just to make it worthwhile without wasting everyone time. It was more okay in 0.1 because of the way rarity boosted things and towers were closer even though they had 1 tab space because the tabs were much better

I don't think towers are the issue as long as I feel like I'm rewarded for my efforts. I do think it is a problem to a degree though because the distance of towers and possibility to overlap will always mean something is better than the other and no one will seeknout the lesser option. And if the lesser option isn't that much worse no one will seek out the better option. So that's where id argue the sentiment of needing them removed comes from and just allowing more agency over the mods on way stones.

Like I said I don't care as long as I feel rewarded but it makes a lot of sense as to why it's a Sisyphusian task to make this system work.

I would argue at the point of needing to look for 4 tower clusters like we had been doing last league, for the time investment you are better off just farming xesht for consistent value. I can make 20+div in a day handily farming xesht but setting up a 4 tower cluster can take me all day, cost me tons of currency for optimal way stones tablets and emptions, all before setting foot into a map. The only mapping that was worth it by the end of 0.2 was farming citadels for multiple arbiter keys after they implemented the change that allowed them to spawn closer and see them from the fog.

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