Why is everyone so assmad over towers?
" and now we're left with
Скрытый текст
broken promises
https://www.youtube.com/watch?v=Ao5JAyuv378 |
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the only issue here is people want everything handed out
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how do i irrgate my towers?
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how do i irrgate my towers?
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Because the premise of tower is not gameplay, instead it is to enable blasting, blasting, therefore people want to stack 10 towers and if they can't, since there is no gameplay, they'll be mad
We have to remember 0.1, what kind of trash situations it was enabling Blowing up 6 stacked breaches with HoI, 4 screens away.. Is that the kind of gameplay we want for the game? it's not even 1.0 What kidn of room do they have for the future? 0, nothing, nada If it was a proper gameplay mechanic, then the story would have been different, in fact that's what I propose, turn Tower into its own independent dungeon mechanic with its own set of challenges and rewards https://www.pathofexile.com/forum/view-thread/3825397 The game needs to encourage and promote exploration, not blasting The idea that the endgame is to shut your brain and play slot machines like a granny in vegas is depressing Последняя редакция: ryuukk33#4998. Время: 23 авг. 2025 г., 00:58:01
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" A bad layout is simply a challenge you dont like because most people prefer the illusion of challenge than actually having to adapt to circumstances. People not liking things because it doesnt serve their instant gratification issue doesnt mean something is bad. Its a challenge, a different form of challenge than you are used to, you learn to adapt. Its a video game, not a sociopolitical economic system https://poe2.ninja/profile/character/rjum7ks5jqfi/Ash-9143/Ash_the_vile
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" Alright bro let's hope that the new Final Fantasy game is a soul-like game what a good logic man |
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" FF games have the same issue as PoE They used to be turn based, with a focus on methodical and tactical combat Nowadays it's a button mashing action RPG PoE, same story, used to be slow and methodical, and today, it turned into a button mashing blaster bullet hell vampire survivor like Nobody is asking for PoE 2 to be a souls like, people are expecting the game to maintain its core identity, ARPG, not Vampire Survivor like, in ARPGs, you don't blast, you slay monsters, craft items and find loot Not packs, not screens, not explosions, not vfx spam |
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I always thought that, people who are getting mad over that sort of stuff are just running some illegal stuff like RMT or botting
Otherwise i cant understand, why would u be mad if u do 5div\h instead of 20div\h? |
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" Slay monsters -> more monsters more loot Crafting items -> where are the crafting systems??? Find loot -> I need to prep towers 2 hours to get my loot? Everything you say literally means "poe1 is better than poe2 and we should do that" sorry to say this but you don't even play ssf like you don't know how much time-saving it is to have a system and mechanics like that in poe1 |
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