Removing Omens doesn't fix crafting... it just removes crafting
" Q/A Mark mentioned it like an hour and 30ish into it. https://www.youtube.com/watch?v=EyyKfOqzGbs 1:31:10 ish Mash the clean Последняя редакция: Mashgesture#2912. Время: 5 дек. 2025 г., 04:10:14
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Awful decision if that's the case.
Also hiding it in the patch notes is not a good look. |
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" That technique, where someone starts with a radical claim, then retreats to a different more defensible claim, is known as a "Mott and Bailey fallacy". When the conversation is over, they then go back to saying it's an "exalt slot machine" =) Последняя редакция: WhisperSlade#0532. Время: 5 дек. 2025 г., 05:49:56
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" Just rewatched the clip, are we sure he was saying homo omens are gone, rather than illegal mods are gone? |
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" PoE 1 recombinators would like a word. This isn't new for them. |
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" The only difference is that in this case is not a logical fallacy because it is true! Stop gaslighting people, please! hahahahah Последняя редакция: andreull#5435. Время: 9 дек. 2025 г., 06:24:41
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this always happens -almost- every league since poe 1
GGG removes a mechanic, everyone cries and whines new league starts -> another broken mechanic appears, everyone HOLY SHIT THIS IS SO OP BEST LEAGUE EVER every single fucking time the biggest example is affliction league, everyone was pissed off because omens and locks would be much more difficult to obtain as ancestor league was phasing out afterwards, everyone forgot about that upon discovering how primalist and charms were broken, we didn't need crafting at all in fact a league making a big "miss" is much rarer like synthesis or necropolis league...it is like 1 out of 10 leagues as a chance for a league to be completely bogus i am much more worried about how the new "delve + synth" temple league mechanic works than crafting, it is so close to the disaster that was synthesis league in poe1 i hope GGG has learned their lesson before implementing it... Последняя редакция: Dragoon_Diver#5241. Время: 9 дек. 2025 г., 07:45:01
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Now you are deflecting. We are talking about crafting being gambling, not player-controlled outcome through actual crafting. PoE2 has one of the worst in-game crafting mechanics I've ever seen. 0.3 made it better. In 0.4 will become worse.
Just a reminder in case you reply again, we are talking about C R A F T I N G, NOT gambling. ok? CRAFTING! |
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All I want to add to this discussion is omens are without a doubt the worst crafting mechanic i've ever seen used in a game, I cannot think of a more asinine implementation and i've tried.
I'm not arguing that they do or don't work, i'm saying the method is really bad and IMO GGG need to remove them completely and replace it with practically any other system stolen from their own or anybody elses game. |
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Gamble crafting is horrible. Disrespects peoples time, and only serves to funnel people into real money trading. Deterministic crafting would heightening widespread appeal of the game, increase GGG revenue, lowers the prevalence of real money trading.
yes deterministic crafting lowers the value of higher end items. it makes them much more attainable. that lowers peoples willingness to pay real money for items, which is why the vocal minority of organized groups of 8+ who play for 12 hours a day will always say deterministic crafting is bad for the game... like no its bad for them because they are the suppliers to those trade markets. it will only make THEM quit the game. For the average player the existence of things such as a omen of exaltation or heck even a straight up eternal orb don't ruin the games economy or value of items because they simply dont work the way you want them to all the time. Average players more often times than not break their bank attempting to craft one useful simple item once or twice. It will inevitably fail repeatedly at some point and then said average player will never craft again and instead will buy items for real money and/or save up all their resources to pay a member of mentioned organized groups for the exact item they want. This game as well as poe 1 need deterministic crafting. Theres no reason why crafting in a video game should be held behind some sort of socioeconomic wall like real life |
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