Improvements to the Fate of the Vaal League

Path of Exile 2 is already on the path of making mistakes and making mistakes over and over again
You know what would improve the Fate of the Vaal league the most? Frostblink and PoE 1 shield charge.

Fate of the Dying from Boredom League because PoE 2 doesn't hit the same as PoE 1 on any level. 1 map of PoE 1 is more fun than an entire day of playing PoE 2. 20 hours to complete campaign is too long. Everything takes longer because of this "vision".

I feel like half the changes made were made for the sake of being different from PoE 1. And don't get me started on load times, the terrible endgame because the atlas map or whatever we're calling it takes several business days to load the first time you're in your hideout every time.

Keep waystones, maybe make them biome based and then narrow them down so you can select maps within that biome to run repeatedly. Anything to replace this god awful UI that takes way too much effort to interact with for me to ever want to meaningfully engage with this sequel beyond dipping my feet in to see if there's anything broken I want to experience.

Also Temple is way too large to ever be fun to run a fully built out one repeatedly also IMO, at least without movement skills. If you give movement skills you can juice packsize as we will actually have the tools to delete packs and create distance to perform abilities.
Последняя редакция: Joppsta#6542. Время: 17 дек. 2025 г., 22:07:14
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bai921000#0968 написал:
Path of Exile 2 is already on the path of making mistakes and making mistakes over and over again


You'd think they would know by now but no.
How boring and small.
Death to the Silverfist with rage and haste from Vaal encounters! As long as that stay I will only do Abyss in HC.
Последняя редакция: rusclaudiualin#0534. Время: 17 дек. 2025 г., 22:05:52
Congratulations!

Vaal: 59.9% players in 6 days


Keepers: 6.6% players in 1.5 month


GOAT!
I sincerely appreciate the attempt, but I don't think this will provide enough of a difference unless you also add more rare and magic monsters to the temples at a baseline. There is a possibility that grafting on waystone mods with a large amount of increased rare monsters might do the trick, but ultimately, the temple loot feels very bad because all of the monsters are white mobs, and you can go through several iterations of the temple without seeing any rares in it.
just work on 3.28, this league is done already :)
Remove DR, its lazy and awful gameplay, literally no one likes it, Last epoch tried hard DR, no one liked it there, they did a new version of DR and still nobody likes it.

Take it out, find another solution.
Just waiting around.
And to think that you stopped the poe 1 events for... this.
How boring and small.
And what? It's going to be just as dull as it ever was. There's nothing to do there, same as in Endgame. There's nothing new, it's just the same old 0.3.0, but with nerfed farming and an overhyped Druid. And that's it there's just nothing to do in the game right now. There's simply no point in pushing a build beyond 6-8m DPS because it just overrun all content.

You literally haven't done anything interesting for this league. You've also released one of the worst recent leagues in my memory for Path of Exile 1. You just reworked a perfectly fine league mechanic into "mob defense" with zero loot, and on top of that, you shoved in all the assets and textures from Path of Exile 2 in this league.

Blind vision is the best way to step on a rake. In fact, you've been stepping on one a lot lately.

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