Improvements to the Fate of the Vaal League
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Can y'all just remove armour break as a mechanic on monsters? They literally do not need the shit. Armour is already one of the weakest defenses in the game, why the fuck would you allow monsters to remove a defense completely from a player?
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" I will pledge right now to buy the supporter pack that has a levelup effect in it the second the change is reverted! |
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" wait this is what i expected when they reveal the contents loool but all we got are regal and exalted orbs. |
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I'm sorry but just fixing this isn't enough Imo. The game still isn't that great like idk who's idea it was to have mobs/bosses be able to push you back canceling your attacks is the dumbest thing I've seen in 26 years of playing Arpg's and it needs to get taken out of the game. And mapping feels terrible no loot barely any mobs. The game just feels boring
Последняя редакция: deserted-daddy85#9539. Время: 17 дек. 2025 г., 22:19:13
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Path blocks not changing. Atziri still be unreachable without "streamer's" level of luck with paths.
Последняя редакция: Orphas#1550. Время: 17 дек. 2025 г., 22:17:53
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Appreciated!
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Why dont you add league specific items like you did with abyss? Those abyss mods were the only reason I farmed it. With Vaal league we get what, few exalted orbs, same rare items, nothing rly worth running the temple. Its not rarity the temple needs, its diversity.
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If feel like the temples have no identity. Why don’t we have item affixes unique to the temple. If it’s just more loot isn’t it better that we just run Abyss.
Very underwhelming changes. I hate to be a doom and gloomer but both trials feel the same way just not enough identity to want to chain run the content. Abyss is the only thing worth running which is sad really |
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"25% Rarity of Items dropped to the Temple."
25% of nothing is still nothing. I refuse to believe this is an actual league. Последняя редакция: Dredgean#7443. Время: 17 дек. 2025 г., 22:28:35
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The league content just falls flat on its face. Nice job! Heard about the Vaal Temple was basically designed by Mr. Rogers. I'm glad to know that u have a brilliant game director!
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