Improvements to the Fate of the Vaal League

Are you gonna give us back respawn on checkpoint button in HC? Is it intentional? Is it bug? Is it mentioned anywhere?
bruh make limb not remove upon death
Bring back juice in maps pls, there is nothing to farm and whats most importantly - nothing to farm FOR, progression is meaningless, everything can be achieved in just a couple of days and there is no endgame strats that require actually strong characters
Open me ---> https://www.youtube.com/shorts/n2o4ELggKFU <--- Open me
Последняя редакция: azerazera#3594. Время: 17 дек. 2025 г., 23:18:35
I haven't gotten there yet, but what I've been told is that you only get one chance at the boss encounters in the temple, including Atziri. If you die in the fight, you get kicked out and your temple is reset.

If that's true, please change that. Give us unlimited attempts just like other endgame bosses. There's no reason to punish that hard.

If I can just get one-shot by a mechanic I've never seen before and had no chance to learn, and lose hours and hours of progress spent pathing to that encounter, give me one good reason why I should even bother trying.
Good changes. Tho I admit even talkative tri the most positive guy about the game is soft quitting things are really bads bois.
Is it possible that everyone is now concerned about not having seen what Queen Val looks like for almost a week?
For the love of Atziri allow us to connect any room to one another, so if you DO NOT have path room, or the one that turnes the worng way your wouldn't have 3+ rooms just sit there because you cannot do anything with them.
Stay sane, exile.
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Orphas#1550 написал:

it's exactly like Wisps. When some time ago they buffed drops from wisp possesed rares by some crazy number. Drops did not changed a bit still drop nothing :)


This is my experience as well. I gave up chasing wisps in maps as it's better to just clear the map normally and then run the next. I'm not doing the temples, tried too many and there was no reward. This buff does not seem nearly enough compared to Abyss which was fantastic loot.
Hardcore
I have a question about the expected behaviour regarding leaving and entering the temple. Like for example if you leave to put some items into your stash and go back. The 2 times i did it in act 4 of campaign, the temple immediately closed automatically.
I can't sprint or dodge with my wolf druid since before and still today the bug exists it doesn't come from my controller because on my other characters it works very well except my druid

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