Improvements to the Fate of the Vaal League

Why does this update feel like Scrooge graciously throwing a two copper pieces to Tiny Tim instead of one, and expecting him to be happy about it? My guy we are still starving urchins in the streets...its "early access" just give us the loot and lets us play around.
Finally! I'm so sad that I can't do the league mechanic because the rewards are dog water. Thanks GGG for the fix!
Im going to go from 10 exalts an hour to 11 exalts an hour!
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MertsGaming#9588 написал:
Finally! I'm so sad that I can't do the league mechanic because the rewards are dog water. Thanks GGG for the fix!


the changes are completely irrelevant, bozo
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I dont know what kind of "technical problems" you guys "fixed" before u made this but the game still very unstable and I got it crashed or frozen every ~30 mins.


Yep. x3d cpu? -)
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By not nerfing abyss right now ppl could ACTUALLY play longer,


They nerfed abyss? ))
Bless
yea make sure endgame is buffed but keep players slogging through the campaign. Campaign needs more
Currency drops to allow you to reroll gear frequently enough to feel like a crafting gear game… I’ve had a jewel socket on the passive tree unlocked and no jewel to put in it because they just don’t drop. And the jewels you do get (mostly if not all from sanctum chests) don’t have mods I can use.
Just remove temporal chains from maps and make everyone happier.
i was hoping for more updates to this patch.

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