Crashes during Piety

I can't even fight her lone wolf. I've cleared that dungeon probably seven times.
The crash is actually caused by her dying animation, It cause's to many packets to be sent.

The cause is this.
Her animations are flooding packets to people when she dies.
List of thing's causing the packet overflow is this.

She drop's more items then anyone at the rate of the item's it drops it cause's a large amount of packets to be sent rolling the RNG on over 15+ item's as well as her animation at the same time is sending way to many packets to the user and the client/user can't handle it.

Hence the problem to solve this is to cut back the pixel animations she has on death and lower the amount of item's drop slightly.

The biggest problem is when you have a full party it's way to many items dropped the RNG goes wild your screen is over flooded with item's and it's to much to handle client sided and once all packets are dropped in rapid succession the client crash's



Enjoy the insight and I hope you fix this soon enough now that you got somewhere to start.



Edit: If your wondering, I know about this problem because I had the same problem when I ran a private server with flyff the drop rates to the monster (Clockworks) death animation was so bad it crashed server at a 500% drop rate. To fix the problem I edited out the dying animations to a bare minimum and lowered the drops to a small amount but better quality. so instead of dropping 50 item's I made it so it dropped only 5-8 but better quality of these items.
Последняя редакция: lostsaja1990#2758. Время: 12 мая 2013 г., 23:34:00
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lostsaja1990 написал:
The crash is actually caused by her dying animation, It cause's to many packets to be sent.

The cause is this.
Her animations are flooding packets to people when she dies.
List of thing's causing the packet overflow is this.

She drop's more items then anyone at the rate of the item's it drops it cause's a large amount of packets to be sent rolling the RNG on over 15+ item's as well as her animation at the same time is sending way to many packets to the user and the client/user can't handle it.

Hence the problem to solve this is to cut back the pixel animations she has on death and lower the amount of item's drop slightly.

The biggest problem is when you have a full party it's way to many items dropped the RNG goes wild your screen is over flooded with item's and it's to much to handle client sided and once all packets are dropped in rapid succession the client crash's



Enjoy the insight and I hope you fix this soon enough now that you got somewhere to start.



Edit: If your wondering, I know about this problem because I had the same problem when I ran a private server with flyff the drop rates to the monster (Clockworks) death animation was so bad it crashed server at a 500% drop rate. To fix the problem I edited out the dying animations to a bare minimum and lowered the drops to a small amount but better quality. so instead of dropping 50 item's I made it so it dropped only 5-8 but better quality of these items.



2 questions:

1. what setting should I use to avoid crashing when I kill Piety? (as mush as I enjoy donating my loot to my fellow in-game PoE enthusiasts)

2. I find myself stuck on the loading screen (at least 5 times yesterday) when I tp to town when fighting Piety or somewhere in Lunaris lvl 3.... anyone experienced this?
Every time I meet Piety for the final battle in Act 3, the game seizes up just as she's giving her speech and then disconnects - the app doesn't crash, it just goes back to the login screen. I then have to reconnect and race back through Lunaris Temple level 2 before the Lunaris Temple level 3 instance closes. (Leaving a portal in LT3 is useless because portals are destroyed on disconnect - GGG, if you can't fix the disconnect problems, can you at least let us keep our portals for a few minutes while we reconnect?) If I get there in time, then and only then am I allowed to fight Piety.

The first time this happened I thought it was coincidence, but I noticed it's happening regularly now. I'm running julus' Wineskin on Mac OS X, but putting this here in case it's a general thing.
Best and most logical way to avoid this error, since GGG ignores it, is just uninstall and quit playing.

That works best, I've found.

Haven't had a problem since!
Happens to me as well every single time. Few minutes into the piety fight the game crashes with a "runtime error".

Edit:

So...here is a tip (and a spear behind it! :p )

Increasing VM allocation to 3072 might solve the problem. (It looks like it solved it for me, altough i only tried one run for testing. It went smooth)

If you have no clue how to do that, here:

1) type cmd into start menu
2) right click, run as admin
3) enter the command: bcdedit /set IncreaseUserVa 3072

To reverse:

1) cmd as admin as above
2) enter the command: bcdedit /deletevalue IncreaseUserVA

Tera has a similar memory leak issue, I got the tip from their support page some time ago.
Maybe it is just vodoo magic and has nothing to do with the PoE problem and I just got lucky. Hack knows. (However I did not change anything else like video settings etc. to solve the problem)
In any case, use at your own risk.
Последняя редакция: Artagas#1964. Время: 7 июн. 2013 г., 18:24:24
I had this happen yesterday at Piety also. The only spot in the game that I have crashed at since the patch. Luckily I was able to log back in and the rejoin the party to kill her in normal mode. Not sure what specific things I can say about it other than we were fighting her as a full party and I believe everyone had town portals opened in the room. Skills I was using are Shield Charge, Cleave and Heavy Strike with Anger aura activated.
i <3 minesweeper
I've been trying to farm Piety and solo her, as the last time I did it with a friend of mine.
Everytime Piety is about to die and the items are about to explode out of her, I crash and have an error message on screen. I updated my graphics driver and haven't tried much else, but all I can say is I'm a level 41 ranger and not using auras and mainly using Burning Arrow or Lightning Aarow, or Frenzy. If anything is needed, reply back to me.
I keep getting an application called "Exception", reading "Unable to MapViewOfFile in MapChunk. Error Code: 8 Offset 4338810880 Size: 15091333"
you need to read all posts carefully and you would have found the solution I gave.

FIX:

If you uninstall the game, this error doesn't happen anymore.

Free of charge, take care.

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