Anger, Wrath and Hatred.

Yea i just feel casters could use a tiny buff or something just to be able to compete with others u know
Still sane exile?
Future keystone idea: Your spells now count as attacks but not spells. So spell damage nodes, iron will, cast on crit and spell totem are useless. This would allow the damage auras as well as LGoH and similar effects. If that's considered too powerful a node, have it make spells subject to accuracy also.

I think just globally stretching the damage auras to include spells as well with no other change makes spells way too powerful, as well as making the damage auras too much of a universal need.
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Qetuth написал:
Future keystone idea: Your spells now count as attacks but not spells. So spell damage nodes, iron will, cast on crit and spell totem are useless. This would allow the damage auras as well as LGoH and similar effects. If that's considered too powerful a node, have it make spells subject to accuracy also.

I think just globally stretching the damage auras to include spells as well with no other change makes spells way too powerful, as well as making the damage auras too much of a universal need.


Actually, that would just benefit Incinerate while hurt all other spells, especially EK.

Anger adds a maximum of 156 base fire damage at level 20, before any possible increases. Wrath adds a maximum of 282 base lightning damage at level 20, again before any possible increases.

For this example I'll use Fireball. It can achieve a maximum of 590 fire damage at level 20, before increases.

Last I checked, it is very easy to obtain a total of 200% spell damage from both your skill tree and gear, so Fireball's normal damage can be up to 1,770. 4,425 total if you add in Greater Multiple Projectiles. Now take away the spell damage increase and the total base damage from Anger and Wrath. The fireball will deal 1,028 damage. 2,570 with GMP.

As you should see, having such a keystone would actually destroy its own purpose.

If anything, auras should be altered to say "Add x% of your damage as [element]", since they reserve so much of your life or mana. I'm trying to get a pure aura character up, but it is impossible to deal damage unless I either trade for a good ele weapon or use a Cybil's Paw + Incinerate combo. EK barely did 2k DPS (including AFD and Hatred with Iron Will with about 300 strength).
Well, I was assuming you wouldn't be taking spell damage nodes if you were taking a "spell damage doesn't work" node - you can get a fair chunk of that 200% from elemental, fire, projectile or aoe nodes/gear.

My point was that just changing the wording of the auras like suggested above is too powerful so would either require the spells to all be rebalanced making the auras basically essential in all parties, or require a downside + require it to be a specialist build. Hence keystone.

Actually, another idea would be to give casters a different damage aura. Maybe x% of allies spell damage added as chaos?
Auras already work for some spells. Summons and EK and glacial cascade.
i use a secret account because i am a politician that doesnt want the NSA to know i play poe.
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DogFaceNoSpace написал:
Auras already work for some spells. Summons and EK and glacial cascade.


Exactly.

Why does everything have to work with everything else? GGG balanced it just right and maybe there will be new auras the benefit spells too, who knows.
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DirkAustin написал:
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Acolina87 написал:
Sure good points but still you can put all auras to use as a melee but not as a caster. I just feel its something missing when playing as a caster cant really go any dmg auras except from haste aura.


If all damage auras worked for casters then why should anyone ever play as a melee? The point in melee is damage and the point in casters and archers is range. You cant have it both ways. Either or, casters are powerful as it is with summoners and other great builds that beat melee chars on so many lvls.


But rangers and some witches may benefit from auras aswell, as their ranged attacks with bows (burning arrow, rain of arrows) and with wands (culling strike, barrage) counts not as a spell but as an attack.

The true point is that casters are depreciated, both for aura usage (exceptions are detonate dead and ethereal knives due to hatred aura interaction with physical damage), and for spell triggers (cast on critical hit or cast on melee kill, both needs an attack component linked to those support gems to cast spells through supported attacks). We need something that evolve spellcasters a little more.
Bumping once...
We need a self cast Keystone, this has been discussed in poe podcasts and hopefully they are going to introduce such a keystone in the upcoming league...
Chilling ground aura = -x% cold resistance/ -x% movement speed(debuff)

Ground surge aura = -x%lightning resistance/ -x% attack speed(debuff)

Heating reactor aura = -x%fire resistance/ disable regen within radius (debuff)


Something like that would not be exclusive to spells, but it would give choices to players.

It could potentially also allow +1 slot in your spell link (either double stack -%resistance, or use aura/gem)

But meh, power creep is ever evolving.
Freedom is not worth having if it does not include the freedom to make mistakes

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