Anger, Wrath and Hatred.
" No idea why you'd put a slowing effect on a non-cold aura. Cold aura should slow enemies slightly in all factors while lowering cold resistance. Fire should reduce fire resistance and cause ignites on you proliferate to nearby enemies. Lightning should reduce lightning resistance and give spells that hit the target a small chance to chain. |
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Because a lightning surge freezes up your muscles, thus resulting in a slower reaction/attack speed.
Freedom is not worth having if it does not include the freedom to make mistakes
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" Lightning can also stop the heart. Better to give it culling strike. |
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" I was just providing an explanation, since you asked for one. Good day to you sir. Don't expect me to respond to you again if that's how you respond to a question you asked. Also : " Has 0 synergy with lightning spells. " And if i take this seriously, no aura should give 10% more damage. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" Would be nice having an int only +cast speed aura. or something that adds ele damage (or ele damage chance) per cast. ex 60 Res- lich's aura- adds 20% chance to freeze to your casts, converts 20% of your fire or lightning damage to cold (or adds (at much tweaked numbers), even) Unholy Pact - 5% reduced spell damage, converts (alternately, adds 8/9?) 10% of your spell damage to chaos, allies gain +.02% life regen (.02 - .08 or so) Demonic Rage - 2% reduced cast speed, 20% increased spell damage (with a number tweak) (alt- 10% reduced cast speed solely for the aura wielder) Mage's Intellect 40 res : each spell cast has a chance to restore 2% of your max mana. (.05 or so) approximately .01% mana return per cast, on average. We don't need to make existing ones proc spells, imo. VI |
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Edit for the lichs aura, increases your chance to freeze by 20% may be a bit more balanced.
VI |
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I do have to agree that the only auras to help spell casters are discipline, purity's and haste. All auras help melee or ranged builds. Summoners, raging spirt and ek builds get the bonus of the damage auras.
Look at the latest build of the week for a great example of ek hatred and anger. Even allowing auras to affect each spell differently ie incinerate only gains 10% from auras. Stormcall only gains 50% and so on. Or auras that allow elemental penetration would help. Allowing anger and wrath to work with spells would also help party play as more spell casters running the lesser used melee aura anger and wrath would help them. GGG has done a great job and still are trying to balance classes but when you look at atrizi and see that spell casters against the main end game boss it looks rather impossible. When a coc or melee can solo her. That's just my opinion oh and i would love a lighting to fire gem lol or avatar to remove the no non fire damage. Последняя редакция: Drayid#1735. Время: 1 июл. 2014 г., 08:12:18
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I'm still new to the theories behind most of the skills and auras and I was wondering which of these three should I run for a LA/Frenzy build?
Given my skill tree: and my gear:
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I've tried to run Hatred, Haste, and Anger. For tougher maps, I switch in Grace or Determination and have tried several combos of three auras, but I've not been able to nail down which three are best for me to run. Also, someone recently suggested to me not to bother with Hatred after he looked at my bow's stats. Can someone please explain? Thanks. Последняя редакция: AlfaTangOh#2678. Время: 1 июл. 2014 г., 08:54:51
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" Whoa, what the fuck? How in the hell did my post seem hostile in any way? I was posing a counter suggestion. I never said anything against what you provided. " Really? So Spark wouldn't benefit greatly? " It's an idea. It should be taken as such. Also, you should note that lightning doesn't always stop people's hearts. Some people survive lightning strikes, so if the aura provides it your lightning spells wouldn't have a 100% chance to cull. |
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I'd like to see an aura for casters. Perhaps it increases spell damage and crit chance, such that it favors casters a little more.
Inspiration ~ 15-45% Additional Spell Damage ~ 5-45% Global Crit Chance ~ 1-20% Increased Max Mana with Quality Values are give for levels 1-20. |
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