Idea for the FFA loot system
When me and my buddies are mapping, loot timers are almost meaningless. If something drops with my name on it and it's closer to someone else? They can have it. I'd rather we pick up loot efficiently and keep clearing than shuffle back and forth making sure to only grab stuff with our names on it. Similarly, if a timer expires on an item next to my feet, I grab it.
This "CBF" attitude towards loot works great. Grab whatever you can, and keep killing stuff. Especially with some communication: Everyone knows I want all rare hybrid armours, and all rare 1h swords/axes. Similarly I know what everyone on my team is after. Now, obviously, if a good orb drops I let the right person get it. Unless they're nowhere nearby and the game for some reason allocated loot for them that they'll never see, then I might grab a chaos or alch. But if someone else gets allocated a GCP/exalt/divine? OFC I let them have it. Instancing loot will starve everyone for vendor trash. I love the current system. Please keep as is. --
I don't have alpha access, that was a LONG time ago. |
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" This is exactly how I play with others in a group. Keep moving. Keep killing. Basic orbs go to whoever, and high end orbs GCP+ go to orb owner. Standing around looking at stuff or waiting for timers to expire is a waste of time. Someone playing with a bow, gets bow drops. Wand users get wands etc. |
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" Have you ever played D3 or TL2? It doesn't sound like you have. With the way they do it there is no way someone else can ninja your loot. The only loot you see is your loot, you don't see anyone else's & there is literally no way for you to ninja someone else's loot. I don't know if you want to give Jay Wilson a Nobel Prize for that but there you have it. This is what people mean by 'instanced loot' with regards to arpg's, not the WOW style window pop ups. |
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" Please read very carefully again. Nothing I posted in there mentions anything about stopping ninja looting. Also, D3 (even though I kinda hate the game) and TL2 saids hi. Not once in multiplayer have I been dealt with someone ninja looting me or I ninja looting, because it is simple, D3 or TL2(unless I mod it) does not allow me to see someone's else loot whatsoever or viceversa....... until it is dropped back to ground, then it is all for the taking since the individual did not wanted the item or accidentally misclicked. Edit: Oh nvm, lethal beat it to me. Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Последняя редакция: JohnNamikaze#6516. Время: 20 окт. 2012 г., 22:42:18
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" You're saying FFA loot should only be in cutthroat, because of ninja looting. That implies there is a solution to ninja looting or that FFA loot is the only system where ninja looting is a problem. " I played TL2 solo for about an hour. That's it. " If it's the way it was described on the first page, I can see that. Because nobody can even see the loot that drops. That's a horrible system. " Ah I see. I thought instanced loot was referring to WOW-style pop-ups. Thanks for clearing that up. If we use an instanced-loot system, it's going to make group-play horrible - your party members will vendor or not even pick up stuff you could use. I reguarly grab chromatic-vendorable-blues that people often ignore, and I'm sure worse things could happen on a regular basis. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Последняя редакция: anubite#0701. Время: 20 окт. 2012 г., 23:30:23
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" Because it would be more appropriate for FFA loot system to be in cut-throat. I see someone ninja my loots, I will fight for it even if he/she got it first. Exilers will do anything to survive, even if the exiler has to kill its own kind just to get its loot back. In fact, being in the cut-throat league, when you get killed by another player, the other items drop from their inventory as well, meaning I get more than I bargain for. Wouldn't it be great to for the ninja to taste its own medicine. Of course this will not happen since GGG wants the FFA loot system everywhere, and I respect that, but I will continue to play single-player and only with my rl friends (cause I know if they do that, I will get my keys, and drive to their house to troll the living hell out of them for taking my loots). Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Последняя редакция: JohnNamikaze#6516. Время: 21 окт. 2012 г., 00:46:50
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" " Whether or not you think it is horrible is besides the point. It does fix all ninja looting and would get a lot of players playing public. Differences of opinion is exactly why there should be looting options, so you can play what you like and I can play what I like. Also, I still think there would not be any ninja looting if GGG simply gave us the option to increase the timers. You seem to think otherwise but I would play it. I don't play public on the current system. For a lot of reasons. Ninjaing just being one of them. Standard Forever Последняя редакция: iamstryker#5952. Время: 21 окт. 2012 г., 01:13:36
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FFA loot FTW
Allows for more teamwork. Instanced = boring and everyone has less odds of getting things they need. Since others have stated, you don't know what popped on the other persons screen. If I'm looking for 2H swords for an alt, and you get one but don't want it, it get's left behind. I do not understand this mindset of "There will be tons more people in public parties". Why? FFA loot is not the only reason people done play public. My main reason is pace. The only people i will group with are those who are in top 20 usually. They're faster and more efficient than anyone i could find in public parties. I would be doing all the work. But that's just why I dont usually do public games, unless I'm doing Fellshrine runs. But maps, nah |
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I just want a looting log, so at least there's a chance of enforcing loot rules by knowing who's doing the ninjaing...
IGN: Jerk, Princess
http://orbswap.info - the easy way to trade currency |
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You said ninja looting is impossible to avoid, yet I gave you a system that stops it in it's tracks. Should really only be for currency items, rares, and anything higher, but no one is going to go out their way and fight over blues anyway.
Rolling loot for parties members taking up the screen? You don't have to see the actual roll, this isn't DND. It doesn't have to tell you who got it either. There could be a little tab similar to your inventory tab that you could keep closed, and it could give you a chance between battles to quickly claim/deny any of the loot the loot the party picks up. If it was something that had your name in the first place... you get it if you claim it. Items that no one claims can be dropped back on the ground. Like I said, an easier yet still effective system would just be to raise the loot timers by a large amount. I think a 30 second timer would be fine. If it's something the other person wants and you get it, and you know they need, you can always pick it up and drop it after the battle. FFA doesn't allow more teamwork, that's ridiculous. You have people stopping fight in the middle of a chaotic battle to rush over and fight over drops. People will stand there by a valuable drop until the timer goes off. If everyone stopped fighting to fight over loot, your party would get wiped out. I personally find it disgusting that so many people are defending ninja looting. Literally letting other people do all the work, and then stealing the extremely rare items from under them while they are busy with things like killing. The system is flawed right now and it discourages people not to party. Simple as that. Anyone defending the current system is most likely a leeching dirty ninja looter themselves, and are afraid they will actually have to contribute to parties. |
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