Drops from high-end map bosses

ya the tough bosses, crematorium, courtyard, palace, residence and academy. The risk is not even close to the reward (which is no reward other than a few alts)
Rampage IGN: RIP_Stannis_Baratheon
crema & academy aren't really that bad as long as u dont roll smth like extra projectiles or -max res.
IGN
UnderworldQueenie
Groub
for the average player and even some higher geared ones its still far too much of a risk for literally no reward.
IGN: Arlianth
Check out my LA build: 1782214
"
Boem написал:
If u factor in the speed at which maps are run, and the cost accompanied, a free alchemy orb and 2 allts is good enough. It's not to big to make a huge difference, but it is the kind of reward players like, raw currency 100% drop. And it enables to run another map, this time rare if you entered a white/blue one. Increasing the difficulty step.


Were are talking about maps that cost 1.5/2.5/3.5 ex, and Alchemy orb is nothing, literally nothing, the reward should be in a map, not currency.
every boss is after a certain ammount of time doable.
here my setup for maps right now

6link switching out quantity for lifeleach for tough bosses (academy shrine whatever cremator)


lot of exchangeable rings (im a hoarder) for minmaxing this or that resi / another andvarius whatever.

ive yet to fight palace dominus though but as long as you ARE NOT A MOVEMENT CRIPPLE you can make it out of his falcon punch EVERYTIME.
if you die to dominus its either being undergeared , walking in a party cuz u scurred and rest aint got any balls either (muh xp muh paying attention to mechanics)

so ye what im trying to say is , you dont need a higher level then around 80-85 to clear the whole content.
it is MADE for the 70-80 bracket basically everything above that is overleveled.
got several good items already not the best but good enough and you dont find upgrades ? well that happens in every game thats like PoE.
You´ve reached the point of insanely tedious grinding circles making full returns thus questioning yourself if its really worth it to do boss X Y Z.
The answer is yes . its always worth it.

All you really need as a melee to completely faceroll is a 6link without bloodmagic full dps or something else to your liking , a few auras lifeleach everywhere or just on carnage heart and gem BOOM you suddenly facetank things others cry about.

What you need - 400-500pds 2h
capped resis over 4k life
massive singletarget burst
sustain
enfeeble / tempo chains / whatever you prefer

Tadaa every map becomes a roflstomp (unless its some lmp gmp ranged monsters only shenanigans then it can get hairy but hey youve leap slam to take care of ranged mobs - makes them miss more then theyd hit its manual evasion in multistrike form)

Mostly the complaints in maps are from people that shouldn´t even be there yet.
Then another form is of people that got carried and realise that solo most of the encounters are highly different from babbymode grping.

The sad part is people who make it easier via partying (yes its easier aurastacking synergy aggro ping pong from mobs lots of totems decoy the fuck ever freaking zombiebroes and spectres you get the picture)

Most things regarding the AI balance in this game is a Learn 2 play issue.
I used to complain about maps shock and horror this boss and that one until i realised its all my fault , had to revamp masteries gear gemlinks and tadaa everything started to work much better.

Anyway im probably drifting offtopic i do agree that mapbosses should drop a guaranteed map of the same level or one level under it as a guaranteed return.
There is nothing more frustrating then getting to 77-78 and watch the maps fade away going back to 75 74 73 72 or even worse (which shouldnt happen) climb lower then the 70s

What else do you need to make mapping solo fun and a safe experience ?
Lots of patience - drops come when RNGesus says they can come do not expect anything and play or trade a lot
Be relaxed and calculate every step you make (is this mobgrp too dangerous to rambo it ? is it not things like this) blame yourself for every death first - what could ive done better ?
did i think of desync ? did i not ?
Blablablabla lots of text yet another ueh ueh thread.
i do approve of the bosses being poop mostly though.
Tinko, you know a lot about risk, you do the hardest map in purpose just for the lol.

I agree with you, bosses should have at least 1 map drop guarantee.

Considering you pay 3-4 ex for a 78 map, it s a pain when the only thing bosses are dropping is level 0 uniques and few vendor rares.
Forum pvp
Последняя редакция: lolozori#1147. Время: 11 янв. 2014 г., 06:29:19
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mazul написал:
"
tinko92 написал:

1. Courtyard
- boss triggering is still bugged from the very day GGG implemented 78 lvl maps, and therefore, lasts too damn long in a 6 player party (explanation will come gradually)



It is not bugged. If someone gets too close to the bosses while other people are still is instance, the bosses will get the hp based on of the amount of people in the instance.

The easy way to avoid them getting that much hp: make sure that all people who will not fight the boss leave the instance before any of you gets close enough to the boss.

Courtyard bosses are furthermore the most fun endgame bosses (lv76-lv78 maps) in the game. (lv76 academy being in 2nd place)

The cycloner is deadly if you are in melee range against him and the leap Slam + flamestrike (Lightning strike but with fire) combo can be dangerous, but all that is avoided with proper movement.

Proper movement being: quicksilver flasks, brightbeak + leap slam + faster attacks or Lightning warp + Reduced duration.
-------------------------

Edit:

I think that non-boss enemies should get reduced droprate and give reduced exp then compensate by increasing boss exp and boss droprate.


LOL.

You might want to reconsider what you said. The bosses spawn 6 man hp even if no one enters the room.
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
"
Skyforth написал:
"
mazul написал:
"
tinko92 написал:

1. Courtyard
- boss triggering is still bugged from the very day GGG implemented 78 lvl maps, and therefore, lasts too damn long in a 6 player party (explanation will come gradually)



It is not bugged. If someone gets too close to the bosses while other people are still is instance, the bosses will get the hp based on of the amount of people in the instance.

The easy way to avoid them getting that much hp: make sure that all people who will not fight the boss leave the instance before any of you gets close enough to the boss.

Courtyard bosses are furthermore the most fun endgame bosses (lv76-lv78 maps) in the game. (lv76 academy being in 2nd place)

The cycloner is deadly if you are in melee range against him and the leap Slam + flamestrike (Lightning strike but with fire) combo can be dangerous, but all that is avoided with proper movement.

Proper movement being: quicksilver flasks, brightbeak + leap slam + faster attacks or Lightning warp + Reduced duration.
-------------------------

Edit:

I think that non-boss enemies should get reduced droprate and give reduced exp then compensate by increasing boss exp and boss droprate.


LOL.

You might want to reconsider what you said. The bosses spawn 6 man hp even if no one enters the room.



The room is still in the same map. What is of interest is the distance on the map, not whether or not they are in the same room.
This message was delivered by GGG defence force.
"
Kechop написал:
Скрытый текст
every boss is after a certain ammount of time doable.
here my setup for maps right now

6link switching out quantity for lifeleach for tough bosses (academy shrine whatever cremator)


lot of exchangeable rings (im a hoarder) for minmaxing this or that resi / another andvarius whatever.

ive yet to fight palace dominus though but as long as you ARE NOT A MOVEMENT CRIPPLE you can make it out of his falcon punch EVERYTIME.
if you die to dominus its either being undergeared , walking in a party cuz u scurred and rest aint got any balls either (muh xp muh paying attention to mechanics)

so ye what im trying to say is , you dont need a higher level then around 80-85 to clear the whole content.
it is MADE for the 70-80 bracket basically everything above that is overleveled.
got several good items already not the best but good enough and you dont find upgrades ? well that happens in every game thats like PoE.
You´ve reached the point of insanely tedious grinding circles making full returns thus questioning yourself if its really worth it to do boss X Y Z.
The answer is yes . its always worth it.

All you really need as a melee to completely faceroll is a 6link without bloodmagic full dps or something else to your liking , a few auras lifeleach everywhere or just on carnage heart and gem BOOM you suddenly facetank things others cry about.

What you need - 400-500pds 2h
capped resis over 4k life
massive singletarget burst
sustain
enfeeble / tempo chains / whatever you prefer

Tadaa every map becomes a roflstomp (unless its some lmp gmp ranged monsters only shenanigans then it can get hairy but hey youve leap slam to take care of ranged mobs - makes them miss more then theyd hit its manual evasion in multistrike form)

Mostly the complaints in maps are from people that shouldn´t even be there yet.
Then another form is of people that got carried and realise that solo most of the encounters are highly different from babbymode grping.

The sad part is people who make it easier via partying (yes its easier aurastacking synergy aggro ping pong from mobs lots of totems decoy the fuck ever freaking zombiebroes and spectres you get the picture)

Most things regarding the AI balance in this game is a Learn 2 play issue.
I used to complain about maps shock and horror this boss and that one until i realised its all my fault , had to revamp masteries gear gemlinks and tadaa everything started to work much better.

Anyway im probably drifting offtopic i do agree that mapbosses should drop a guaranteed map of the same level or one level under it as a guaranteed return.
There is nothing more frustrating then getting to 77-78 and watch the maps fade away going back to 75 74 73 72 or even worse (which shouldnt happen) climb lower then the 70s

What else do you need to make mapping solo fun and a safe experience ?
Lots of patience - drops come when RNGesus says they can come do not expect anything and play or trade a lot
Be relaxed and calculate every step you make (is this mobgrp too dangerous to rambo it ? is it not things like this) blame yourself for every death first - what could ive done better ?
did i think of desync ? did i not ?
Blablablabla lots of text yet another ueh ueh thread.
i do approve of the bosses being poop mostly though.


Bunch of irrelevant off topic, but we do agree that reward is non-existent in 90%+ cases.

I don't think GGG wants this boss skipping trend to move on, at least not in this way.
Certain bosses are terrifying with extra mods, and when some bold guys do it, they get piss and shit, sorry but that is ultimately wrong and it's a big problem now, even though it doesn't seems so.

As for the Courtyard, it has to be fixed, this is embarrassing.
"
lolozori написал:
Tinko, you know a lot about risk, you do the hardest map in purpose just for the lol.

I agree with you, bosses should have at least 1 map drop guarantee.

Considering you pay 3-4 ex for a 78 map, it s a pain when the only thing bosses are dropping is level 0 uniques and few vendor rares.


Well maybe not 1 map guarantee, but.

If GGG wants to do it right, I'd say that each and every mod has the certain percentage of increased boss map drops.

Example:

- maximum resistance increases map drop chance from boss by 50%, extra damage as xyz increases by 40%, vulnerability by 40%, no regen by 35%, etc.

Why such a big percentages? Because now map drops from bosses suck a big fat one.

So when you mix some of those, you get quite an increased map drop chance.

And maybe people would aim to get those map mods on certain maps, not only pack/magic, because that is what I started to do now, pack/magic with 60% IIQ? Sure, because I haven't noticed any real increased map drop with 100%+ IIQ, let alone those 135%+ IIQ maps, I've never had a map drop in those, never.

And also, only -2 and +2 lvl maps get that increased chance, the chance of vendor maps is not increased by that increased chance.

I don't know, just making some constructive suggestions...
Последняя редакция: tinko92#6447. Время: 11 янв. 2014 г., 06:55:28

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