Constructive feedback on 'fractured' (map mods)
Hyia,
Some thoughts and (hopefully) constructive feedback about the 'fracture' modifier on maps. Lets start with the cons vs the pros Cons 1. Takes A LOT of time to finish a map 2. Fractured mobs do not give extra xp 3. Fractured mobs do not give extra loot 4. High risk (killing a lot of mobs and then having 4 times as many can get u killed pretty fast) 5. Sick desync due to many mobs on the screen 6. Screen is bugged out (random black squares on screen) due to too many mobs on screen 7. Maps become 'bugged' and u dc the second u enter a map (from what I've read so far its because of fractured mobs as well) Pros 1. pretty good item quantity +27% 2. Looks cool to have a lot of dead bodies after clearing everything?? 3. Some builds might not be affected by the mod too much (still waiting on confirmation from more players though) I'm not saying that every modifier should just be there to 'help' a player get a lot of items/xp. But seeing how fracture currently works, is there any reason for doing it? In PoE, every pro has it cons and the other way around (difficult mod -> higher item quantity). However, this mechanic is not extended into the fracture mod. There currently is NO reason for any1 to do a fractured map. Eventually, this will lead to just chaosing all maps with the fracture mod on it. I rather spend 1 chaos on a map than spend 1 hour of doing 1 map (ever had fracture with temporal chains and enfeeble?!?!) Now, we could think of multiple reasons why this mod should be in the game (currency sink etc etc). However, is this really the way of tackling those kind of things? Should we have a modifier that literally no1 wants to do because there are no rewards from doing it? More important, should we have a modifier that greatly reduces game performance? Please feel free to comment. Please do feel free to prove me wrong and elaborate why any1 would like to do fractured. Edit: typo Edit 2: After some feedback, and finding out the item quantity, I added potential pros to this modifier. Последняя редакция: Deeno89#4145. Время: 15 мар. 2014 г., 07:55:17
Эта тема была автоматически архивирована. Ответы невозможны.
|
![]() |
There are more dangerous mods honestly : -max resist is way worse on some maps. Is there a reason for someone to do a -max res map but the loot increase ? I don't think so.
Having it give extra xp/loot would be completely overpowered tbh. I handicaps build that are not using an easy quite-big AOE, I did it on a flicker build and it wasn't actually difficult. Now, desyncs are another problem .... but it sucks still :X. I didn't know about the 7) point, but it actually make sense, didn't blame the mode but I got it couple of times already ( don't remember exactly if it was only on a fractured map ). How much quality does this mod add btw ? I didn't even really check that tbh lol. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
| |
" I agree with u on some points. -Max resist is a dangerous mod yes. However, coming back to one of my initial points, high risk = high reward. Next to being a very dangerous mod, it also gives the most +% item quantity on a map. Also, I never skip -max resist because of these rewards (unless its something like -max res, +100% light dmg and then u get piety :)). What I'm trying to say is, the modifier is very dangerous but u get rewarded for it. If the risk is too high, skip it. If u think u can handle it, do it. However, looking at the cons vs the pros: Cons High risk Pros High(est) reward seems quite balanced to me tbh. Please do correct me if I'm wrong ofcourse! " It handicaps every build to be honest. Yes, it may be harder for some builds than others, but getting 4 mobs out of every kill is time consuming for literally every build. " True, desyncs suck and every1 knows this :). However, I'm not trying to give feedback on desync issues in this post. I'm pretty sure GGG is aware of desync and are trying to fix it. I'm just saying that on top of current desync issues, this mod makes it even worse. " Had it a couple of times. Get a fractured map --> kill some stuff --> dc (unexpected error) --> log back in --> enter libroratory --> enter map --> instant dc --> repeat :) Edit: format Последняя редакция: Deeno89#4145. Время: 8 мар. 2014 г., 15:33:01
|
![]() |
Well I consider -max resist much more dangerous than this one, so it should ( to me ) have more %qty.
Maybe GGG could boost a little bit the reward for this one though, the balance is probably not tuned well yet since it just got released =). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
| |
A minor update:
just found a yellow collonade map (71).. Like most people would do, ran it unidentified.. Quite ironically, it had a fractured mod :) Decided that i'd just invest some time this time because the rewards were high +107% item quantity. Besides taking a lot more time, everything goes fine. At the end, mr. Carnage is waiting for me. Like most of the times, he has a pack of blues around him. So first figure I start kiting the blues back and kill them. Still no problems.. Now, coming back to Carnage, there were 2 blues left.. aoeing him and dps them down, makes 6 of them. Now, what happens next.. Apparently, making 6 out of 2 is enough to make a huge desync happen. Figuring there are 6 of them now, I decided to run way back.. Running back for like 5 seconds (with a quicksilver flask) suddenly makes me realize something weird is going on. Next second, I'm dead.. Now.. If 2 mobs can make that happen, please do explain why I would ever want to do fracture again? Also, please keep in mind that I do not have a 'desync/laggy build'. Aoe split arrow, single target dps frenzy. Also keep in mind that I do not have a glasscanon build. I finish 72 maps in 15 minutes with combinations as double reflect/-max res. But next to having no clear rewards for doing fractured, it also messes up the game by having sick desync due to it. This results in every map with fractured to be thrown away. Next time I enter an unidentified map and it contains fractured? Waste of map.. Edit: typo Последняя редакция: Deeno89#4145. Время: 24 мар. 2014 г., 16:15:49
|
![]() |
" I understand ur point on this one, but I hope u agree with me that thats a different discussion. Ur arguing that rewards on -max res mods are not high enough, which is debatable ofcourse. However, I'm trying to make another point. Where -max res has a downside to it (high risk) it also has a rewards (whether we agree with it being good enough or not, it has a high +%item quantity). Now the difference with fractured is that it has 7 (if not more) cons. Next to having no significant reward, should we really have mods that significantly increase desync/dc issues? Последняя редакция: Deeno89#4145. Время: 8 мар. 2014 г., 16:06:09
|
![]() |
I was afraid of that .... but expecting it :/ :
GGG implementing fun-like-looking stuff .... but that makes desync worse =/. It makes the map more tedious than risky too me ... that's a different cons. The desync problem is totally different and screws it up, I agree. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Последняя редакция: Fruz#6137. Время: 8 мар. 2014 г., 16:12:25
| |
Well, yeah, can't really comment on that :p.. I mean, I'm not trying to make a rage-thread here :)
Yeah I died, but yeah, sh*t happens. Lets not look at what happened though, lets look at the future! It definately is tedious, but not less risky because of it. I highly doubt a lot of ppl could survive Carnage hitting them for 5 seconds without any kind of action. Not sure any1 could tbh.. Still hoping I'm missing a 'point' of fractured and anybody can tell me why this is a good mod though.. Edit: looking at a bright side, got a 72 map in that run :D Not really satisfying that xp loss, but yeah, always look at the briiiight side of life!! Последняя редакция: Deeno89#4145. Время: 8 мар. 2014 г., 16:16:31
|
![]() |
Fractured mod isnt hard for my build, coc ek discharge. But -max res and reflect are the worst.
IGN: Reoxy
|
![]() |
" First of all, 'isn't hard for my build' is (based on ur comment) situation-based. Imagine a yellow mob with reflect, then having 8 mobs turn into 24 (fracture) and then getting that reflect back. Gl surviving that :) Next to that, please do understand that I'm not trying to argue that fractured is 'the hardest modifier out there'. I'm trying to argue that fractured does not give u any rewards next to all the risks/cons that come along with it. Whether u feel that different mods are more/less difficult for ur build is based on ur experience. But its not the point I'm trying to make with fractured. |
![]() |