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Tandimonium написал:
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KorganBloodaxe написал:
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Tandimonium написал:
We could remove the timer all together and un-flaw it. Then no one would feel entitled to any loot, and everyone would have a shot at it.
I never said I was better. There has already been added a timer for those that were upset about the FFA, now everyone wants a rediculously long timer, or individual loot. Whats next? Free levels?
I don't see why the game needs to be so easy. Why must everything be handed to you for you to enjoy it?
The issue is not that we "think" the loot is ours, the issue is that it sucks when somebody is scooping up all the rares just so they can vendor them for a couple of transmutation shards.
Currently everybody who doesn't like the FFA loot just plays solo. How is that better than having another loot system?
And how is changing the loot system making the game easier?
Currently I only play alone or with a group I know and we share loot for mutual benefit.
That is not more difficult than playing with a group of strangers.
If you want something that dropped, and someone else gets it, offer to buy it. If they say no and vendor it, it keeps the economy stable by not flooding it with a bunch of gear.
I'd rather go on killing stuff than barter in the middle of the dungeon. And the economy is already completely inflated, http://www.pathofexile.com/forum/view-thread/82318/page/1 91GCP for a single item cannot be called stable.
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Tandimonium написал:
You feel the game should be changed to suit your needs, how is it any different then me wanting it to stay the same?
We'd like to see the game changed to suit both our needs via an optional instanced loot.
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
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Tuftronic написал:
As has been suggested before, why not just give the party leader the ability to set Loot preference for the group?
The reason this would work:
1. If you want loot to be a competetive scramble for the good stuff, like it is now, the party leader can set loot to FFA. This means no change for those of you that like the current loot system.
2. If you want a loot environment where you have time to examine items that drop for you and make space for them in your inventory, the party leader can set loot to any number of other options. For example: Individual loot drops, no timer. 10 second FFA loot delay timer. 30 second FFA loot delay timer. And so on.
*If you don't like the loot option set for the group you are in, just leave it and find a group that fits your looting preference. Or start your own group with the loot style you prefer.
The loot drop method does not have to be centered around the philosphy that this is what GGG's feels works best for the game and that many players like this system and they don't plan to change it. D3 developers tried stubborness and telling players what they should like too, it has really not worked well for them. I realize that there is a large pool of players that likes the current FFA loot system. But I hope you realize that there are also a lot of players do not like this system as evindenced by a long history of posts arguing about this very topic.
A lot of the players that don't enjoy the FFA loot system WILL move on to other games because they don't want to feel pressured, rushed or have looting be a competition. Being one second too late to loot a Unique on a couple occassions can be enough to have a player quit. It can be very frustrating for those that don't like the FFA system. Why not make the game enjoyable for both player types? The solution is simple and is stated above.
I guess I just ask that you try to see the loot system from both perspectives. There doesn't seem to be many players putting themselves in the other groups "shoes" before thrashing them for what they like or don't like.
TL;DR: Give the group leader the option to set the loot preference for the group. Both types of players can then receive loot in the manner that is preferable to them by joining the appropriate type of group. Problem solved? I think it would be :)
Because to make the game fair in all aspects, everyone needs to be on the same loot system. Not having people play party loot and flood the market with stuff because they have the time and luxury of picking everything up instead of the FFA players keeping only the valuable items in their stash so they don't run outa room for the next phat loot.
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СообщениеTandimonium#315030 янв. 2013 г., 13:54:14
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I'm very sorry to hear about your pizza problem.
In Wraeclast, if someone tries to kill you... you just kill them right back.
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Tandimonium написал:
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kaboo написал:
so basicaly what this thread is about is "dont use public groups if you want loot". the worst part is you think this is ok...
You feel the game should be changed to suit your needs, how is it any different then me wanting it to stay the same?
im not saying anything should be changed... the game is great as it is. but fixing some broken features - like the one discussed in this thread - would make it that much better. and yes, having to decide between public party or loot is broken since it discourages people from using public parties. dont tell me you wouldnt like to grouping up anytime with anyone without worrying about not getting any goodies? i most certainly would.
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Сообщениеkaboo#385030 янв. 2013 г., 13:54:51
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Its more or less a barter system. You buy up. You sell a bunch you dont want,in order to buy something better. Kind of like that BARTER KINGS TV show.
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personally I really like the loot system right now, it keeps you on your toes and aware at all times just in case something amazing drops you need to be quick. I remember playing d3 and feeling like a mindless zombie the entire time daydreaming in la la land
that being said I don't recall any high end orbs or items being ninja'd from me yet so maybe my mind will change once this happens lol
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Сообщениеg4merguy#163330 янв. 2013 г., 13:56:03
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Tandimonium написал:
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Pizzarugi написал:
Isn't it possible we can come to a compromise, a system that both sides can agree on which might possibly stop these threads from popping up and causing the community to split in half and lash back and forth at each other?
Its obvious this community is split evenly between 2 groups: One who would rather have no timers and promote a cutthroat gameplay and one who would extend timers to promote teamwork. No matter who says what, GGG has inevitably brought both sides into the game and its causing a lot of problems as imbalance and favoritism towards one particular group is simply going to piss off the other side. There's always a middle ground though, one that both can agree on. The current loot timers isn't that middle ground as its considered 'too short' for team players while the competitive side feel its too tedious and lengthy. No one is happy.
How about we improve the grouping system? Besides putting up a group and name in the group tab, we could include some extra features. What would be the first one? Loot distribution options! Do you want to promote a cutthroat feeling in your group? Turn off that loot timer. Want to promote teamwork? Lengthen that timer a little longer or make it a permanent feature in your group!
This would make both sides happy and the forums will no longer be littered with "extend/remove timers" threads. Win-win as they say.
I think the way it is is the middle ground. A timer for some lucky dude to get loot without anyone else have a chance at it.
We could make all the ranged play together and all melee play together, that would solve the whole not being able to get to it in time. That way, ranged will be too busy running in circles to get it and then they can complain because someone didn't have mobs chasing them and got "their" loot.
Which begs to point out that if people were satisfied with the current timers, this board wouldn't always be constantly barraged with topics like the one you posted. No offense. :P
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!
MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
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СообщениеPizzarugi#625830 янв. 2013 г., 13:56:09
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Tandimonium написал:
Because to make the game fair in all aspects, everyone needs to be on the same loot system. Not having people play party loot and flood the market with stuff because they have the time and luxury of picking everything up instead of the FFA players keeping only the valuable items in their stash so they don't run outa room for the next phat loot.
Then make instanced loot in it's own league. The game is still beta, GGG could try these things out and see how it goes.
95% of players going to instance loot league --> majority rules
market flooded --> drop instanced loot or overhaul it
evenly split --> what's the problem?
95% of players staying with FFA loot --> majority rules again
[Edit: the excessive discussion made my spelling suck]
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end. Последняя редакция: KorganBloodaxe#5812. Время: 30 янв. 2013 г., 14:01:58
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KorganBloodaxe написал:
We'd like to see the game changed to suit both our needs via an optional instanced loot.
It was changed to suit both, they added the timer. Now that is no longer good enough. I think it is time to stop heading in that direction.
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KorganBloodaxe написал:
I'd rather go on killing stuff than barter in the middle of the dungeon. And the economy is already completely inflated, http://www.pathofexile.com/forum/view-thread/82318/page/1 91GCP for a single item cannot be called stable.
Then don't but that item until you find someone with a better price. It is a bartering system, you could get some poor sap to take a portal scroll for it.
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СообщениеTandimonium#315030 янв. 2013 г., 14:02:11
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Trapperkeeper написал:
I'm very sorry to hear about your pizza problem.
It is absolutely horrible :( I love pizza.
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СообщениеTandimonium#315030 янв. 2013 г., 14:02:54
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