Map drop rate Feedback (Updated!)
No I disagree.
First, you started with 2 maps which has a high risk of ruin. I didn't start maps in any week race until I had at least 5, pushed for 10 if I wasn't lvl 70 yet (I did these races solo obviously). Second, in CB the majority of builds were complete around lvl 80 where the highest map was 69 and most people probably on average stuck around 61-63 range. Guess what, all of act 3 is over 61, few spots in act 2 as well, and lunaris 2 is 63 lvl 3 is 64. You have many options, all of which are better than what CB had to offer. Third, they did what everyone asked for, made maps an optional end game system but didn't add MoC back in, rather just made the normal questing content enough to get to a high lvl. Whenever people asked for the option of doing maps and another thing I said it was a bad idea because people will just want to do whatever is best, they won't settle for 2nd best. Map drops feel very similar to how they were during CB, I had 3 maps by 70, which took the same time as 60, if I stayed farming for another 10 lvls I would have probably been over my 5 mark, closing in on 10. Also if I didn't want to go higher than 80 I wouldn't have to. Speaking as someone who has done a bunch of builds over 75, most of them are fairly completed at 80 unless you are minmaxing. I think the map system in general can be cleaned up, like making affixes that are difficult in combination give additional IIQ. Also there seems to be a wall going from 69s into 70s similar to the wall from going from 63s to 64s in CB. I'm assuming there's diminishing returns the higher the map lvl but there's a distinct feeling of progress until that point where the maps just don't seem to drop as often as they did the previous 3 lvls. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" What the hell does that have to do with anything? That isn't going to increase the time spent in maps, since the drop rate is the same anyway, and if you wait for a bigger stock to start you're just frontloading your farming time. But as it is right now, even if you frontload a ton of farming before you get started on them you WILL run dry regardless. The point of this post, and my previous one, is that the ratio of time spent farming the same old zones to time spent actually having fun in this pretty damn cool endgame system is way too high. So they designed a good endgame system but entry in itself is scarce enough that you'll still be spending most of your time farming zones 3 levels lower than the entry level maps. I would like to understand how "more boring faceroll shit than fun and challenging areas" is a good design decision. As far as I'm concerned, higher level maps can stay rare, and that scarcity is ok. But getting a foothold in maps should be easier for simple reasons of people getting bored of facerolling fellshrine, and the drop rate on ENTRY-LEVEL (66) maps should be increased. I'm all for "hardcore gaming" and all, I'm an old school starcraft: broodwar player myself, but I don't see how facerolling fellshrine or lunaris for the umpteenth time when you're already 66+ is "hardcore". It's just boring and poses no challenge at all. Path of PEW PEW PEW PEW PEW PEW
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" Gratz. I've been farming it for 4 levels, saw 2 maps drop overall, got neither. Personal perspective means little in these sort of scenarios. Why don't the seasons fear the reaper?
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" You must have never played poker (or got serious about any gambling). In poker you easily can double your money, but the problem is you can easily go broke from a mistake or bad luck. If you risk it all, you risk starting from zero all over again. If you have 1-2 maps, run both you could walk away with 10-12 maps (most I've gotten from a single map is 6 and I've run hundreds, probably thousands) or you can get nothing from both. That's the nature of gambling or dealing with RNG. You are choosing to do fellshrine and faceroll the content. Go to barracks and deal with arc and shield chargers. Or lunaris 2 for fun with unrighteous fire and kole. How about lunaris 3 and farm peity. You have options, much better ones than previous as all of act 3 is open to farm, most of act 2 is good and some of even act 1 is possible for farming. If you are facerolling the content then I suspect it's more something you did correct (overgearing for content) or incorrect (running maps when you don't have enough to lower the risk of ruin or rolling unrewarding/non-difficult affixes on maps). People screamed for an option in CB saying running the same lvl 60 maps on repeat was dull and depending on RNG for end game sucked. Now you have options and people still aren't happy. Map drops outside of maps are fine. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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Moosifer you didn´t quite get the point of the feedback though.
Its not about that i started with 3 maps and am complaining about having gotten none out of them. Starting maps after you got a buffer of maps to counter RNG is a good idea in general. The feedback is about that i got 3 maps from lvl 58-74. I already outlevel act 3 by quite a large margin and the map droprate was pretty poor till now. As someone else in this thread already said, farming a buffer of maps first means frontloading the farm time. My feedback is that i got 3 maps from level 58-74. If you think thats fine, good for you. I think 3 maps for 16 levels worth of farm time is a joke and unneccesarily forces players to farm boring areas instead of dynamic maps for a way too long time. I am facerolling act 3 and thats why i am already lvl 74. How much longer do i have to faceroll this to get a foothold into the map system? Takes way too long. Последняя редакция: gh0un#3019. Время: 2 февр. 2013 г., 10:05:40
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" I'm running lunaris 2/3. Over and over and over. If you have problems with those areas after level 66 then maybe it's your build that sucks? The map drop rate is terrible. Yes I'm "overgeared" probably because I'm now level 73 and can't find fucking maps to actually do challenging/interesting content in. What am I supposed to do, downgrade my character on purpose to keep lv 63 areas challenging because the game is designed to have you sitting there the majority of your time? Jesus christ, defend good design with passion if you will, but that's not what's going on here. It's shitty design for entry-level maps to be scarce, I'm sorry there's no other way to call it. And then when I do find maps, see above for what happens (lol!) Path of PEW PEW PEW PEW PEW PEW Последняя редакция: Noobshock#1666. Время: 2 февр. 2013 г., 10:25:00
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" There ya go. Path of PEW PEW PEW PEW PEW PEW Последняя редакция: Noobshock#1666. Время: 2 февр. 2013 г., 10:27:10
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Oh also:
" What in the hell is wrong with your brain? We are STILL depending on RNG for endgame. The highest level area in act3 is 63, the lowest map is 66. The "side areas" which were supposed to be higher level and "a challenge" in act3 don't go higher than 63, catacombs doesn't even have a waypoint and is therefore a bad farming target efficiency-wise. So yes, we are depending on RNG for access to endgame. It's shitty design. Entry-level maps should have a higher drop rate. Actually hold on for a second, what would be your argument AGAINST making entry in maps less dependent on farming irrelevant content for stupid amounts of time? I'm genuinely curious. Or are you just being contrary here for the hell of it? Path of PEW PEW PEW PEW PEW PEW
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Actually lunaris lvl 3 is mlvl 64
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Yeah you're right. Well I'm still facerolling it over and over and over because I'm 73 and entry-level map drop rates are shit. I don't see a good argument for not making lv66 maps (and only lv66 ones, because they are the entry-point) less tedious to grind for.
Edit: There's nothing inherently wrong with putting conditions on access to endgame systems, typically it's skill-based in some way shape or form, or gear checks for some games. But RNG, seriously.... Path of PEW PEW PEW PEW PEW PEW Последняя редакция: Noobshock#1666. Время: 2 февр. 2013 г., 11:47:45
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