Map drop rate Feedback (Updated!)
So let's say you get into maps but don't get 67s, 68s, 69s, etc 75s. Are you going to complain every step of the way because you are outleveling the content? Are you going to complain you are facerolling the same old boring maps and can't find enough of the next step up to sustain them?
I think you guys missed my point. You don't need maps, period. Reaching 100 is still a very difficult thing to achieve. Getting to 90 is just not needed on the majority of builds, especially because most will need to travel in the 80s to reach more useful nodes so it's going to be days where you lvl to only get +10 attribute. How things are set up now, with many grinding options outside of maps, maps are optional. While they are still opitium by how merci is laid out there's no requirement, beyond gear and faster lvling, to be in maps. I could easily do lunaris at lvl 80 and still get decent enough exp. Hell when I got to 81 in the month race the majority of the maps I ran were sub 63. I just don't understand why you guys can't see that you don't need maps. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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How about a recipe to get your feet into maps if you decide to stick with the RNG fucking us in the ass? That would be a good way to handle the gem overflow and keep gems valuable, for instance:
Trade in X gems (you can add conditions for colors) = get a white 66 map. You can set X to 3, 5, 7, add color combo conditions, etc. Would provide a way to get into maps for people who are shit out of luck with RNG and add a gem sink to the game. Path of PEW PEW PEW PEW PEW PEW
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" So you have a game with a really cool unique design for endgame system (maps) but "you don't need them, and if you don't see any and have to keep grinding lunaris for days on end it's ok and that's good design that's worth defending". L-O-L. Please just stay quiet, you have no argument here. Yes, maps are "optional" and I guess fun is "optional" too. Why don't you stay away from design discussions or go play some korean mmo if you're into one-dimensional grinding so much? I mean, I asked you for ONE argument to justify not making entry-level maps easier access. ONE argument. You have nothing. Just "hey, this cool endgame system is entirely optional, go grind lunaris some more". ROFL. Are you even concerned with the game being good or just trolling here? Path of PEW PEW PEW PEW PEW PEW Последняя редакция: Noobshock#1666. Время: 2 февр. 2013 г., 10:58:45
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Ok grindfa*s, ONE argument why scarcity of access to the map system is good for the general health of the game. 3,2,1,GO!
Btw, an option is something that is open. Maps are not an "option" as presently implemented but rather a luxury. Why is access to a well-designed endgame system kept as a luxury? To satisfy Moosifer's raging hardon for grinding the same unchanging area and mobs for days on end? Wow, that sounds like a great reason. Count me in! Path of PEW PEW PEW PEW PEW PEW
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" Would you calm the fuck down just because I don't agree with you doesn't mean you need to be a child. Were you in CB? If you were you'll notice one of the big difference is the side areas in cruel and merci are set at higher lvls nows. In merci it's a pretty big difference, especially act 1. Do you think this is just a troll? I'm not making up my theories in thin air, it's built into their changes. They beefed the side areas to give many options outside of maps to grind. If they make maps more common then there's no reason for this change. Do you understand now? The devs intend for people to spend time outside of maps and for more casual players to not even have to bother with them to reach a lvl when most builds would be completed. You can farm up most top lvl gear, just missing the top rolls, which aren't really that massive of a difference. These aren't thing I've been told directly, it's what I inferred from how the level progression is laid out. They don't need to raise the area levels to make the content harder, jack hp and mob DPS then it will be harder. The level is totally for experience/grinding reasons. The reason you don't think I have an argument is you fail to see what the devs have designed and just want to get to what you want to do. Orbs are dropping way easier with the massive population, people are amassing over 100 gcp in the first week of OB. Wait a week or 2 and people will start selling 66s and compared to post-alch matching recipe nerf CB, it will be much cheaper to just buy maps if your luck is awful. Otherwise try out different areas and see which you enjoy the most. I'm almost for them making maps start at 64 just to prove their point even further. But again, I see no problem with the map drop rate. This coming from a guy who found 5 from 59 to 74 doing city runs. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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I'm done here. Noobshock can't have an actual discussion without insults and fails to see beyond his own opinion.
Also if you knew anything about me you'd know I'm one of the people who argues for the most change as I have a few threads that have asked for complete overhauls on how map drops work in relation to IIQ and affixes. Also I've had 3 large threads about how to completely redesign duelist to make them less shitty. With how the game is in it's current state, map drops align with what I feel the devs intend. If you raise the drop rate it would only make sense to return the side areas to their CB level relation. HF guys, enjoy grinding lunaris. I'm gonna go do some 68/69 maps. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" If the devs intend for ACCESS to maps (lv66) to be a luxury, then this cool endgame system they've built is going to fall flat on its face for a majority of the population. Not because they can't handle the difficulty, but just because grinding the same static areas forever to get a map drop once every several levels is plain BORING. Sorry you can't see that. Path of PEW PEW PEW PEW PEW PEW
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" It's not an opinion, it's a fact side areas do nothing to alleviate the fact that there is no content past lunaris 3 (lv64) and that access to higher level content is SCARCE. You are still stuck farming static shit for a large majority of your time spent on the game when there is a well design randomized level system available but that is being kept a luxury. Scarcity of good items is good, scarcity of access to higher end maps (67+) is fine, scarcity of access to the fun part of the endgame (randomized tilesets and enemies, bosses etc) is bad. Do you need to be a rocket scientist so understand that? I don't think so. And with the current drop rates, I don't see why people would sell their maps for "cheap", the masses will have a hard enough time meeting their own demands once they hit the end of A3 merciless. Path of PEW PEW PEW PEW PEW PEW Последняя редакция: Noobshock#1666. Время: 2 февр. 2013 г., 11:28:25
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" I know all that and I know you've been a great contributor in quite a few topics, I have no personal problem with you at all, but.. That doesn't stop your opinion on this subject from being completely at odds with trying to have a fun endgame that people will get sucked into and will make them want to keep playing. Keyword fun. If you're into mindless grinding of static areas, that's your problem. Most people aren't. There's a great randomized endgame system in POE and scarcity of access to it would be a terrible design decision. Path of PEW PEW PEW PEW PEW PEW
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PoE is he first game where I feel I have to fight the RNG or actually beg for a spot on maps (being a summoner, it's ridiculous though, 112/230 MF won't do squat when i never get a killshot on maps, plus the confusion that minions cause to team mates).
Proposing this: Add 3 vanilla lv 66 maps that can't be traded to the vendor in A3 merciless, on a daily refresh Now ppl can at least play in a *casual* way, without having to deal with trade chat or forced grouping or grinding vs the RNG. Again, PoE puts an unnecessary barrier up to have me let fun and progress my character towards lv 100 in a sensible fashion. Yep, it's a flawed design. GGG, don't be overly obsessed to have your high level content being tied to the RNG / *itemized* or w/e you call it. It's bull (lv 70 here with zero maps, did lv 61+ a lot and tired of it now). If you're leaving PoE, chances are I'll rezz you as my minion! MWHAHAHAH
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