Enki's Arc Witch Memorial Page
" It is literally mentioned in the "Main Mechanics" section of the build, just FYI. |
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" LMAO this made me legit crack up. Thanks dude, I just dropped something into that slot some time ago and completely forgot about it. | |
any changes needed to use inpulsa? i had one dropped, lvling a character atm.
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Hi
I run this build for a while and i get some problems with bosses like sirus and other endgame content. i'd like to ask what should i change in my build to have better performence what skill from passive tree i can remove to add them to cluser jewels ? here is my POB : https://pastebin.com/TreXq25v Thanks | |
I think I am missing something here. Why take the nodes that lead to Spiritual Aid when you don't actually have minions? Does Desecrate do something I am not understanding? Or is there a minion stuck in the build somewhere that I am not seeing? Sorry for being a noob
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" Inpulsa's doesn't really synergize well with this variant of the build. Our Arc doesn't shock, which means the explosions would be very unreliable. Also, we actually prefer corpses to explosions because of the ascendancy's conditional buffs. But if you're going to run it regardless, I'd remove Elemental Focus from your Arc setup and replace it with a fully levelled Arcane Surge or something. |
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" You don't awaken gems. Awakened versions of gems can drop from Sirius, etc: https://pathofexile.gamepedia.com/Awakened_Support_Skill_Gems | |
" Actually, I'm wondering if Inpulsa's actually synergizes well, after Uber Lab and getting Corpse Pact. Inpulsa's: +(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by Shock Corpse Pact: Corpses you Spawn have 50% increased Maximum Life Enemies near corpses you Spawned Recently are Chilled and Shocked 30% increased Damage if you have Consumed a corpse Recently 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% As for corpses vs explosions, we are generating additional corpses with Desecrate, so I don't think we have to worry about running out. | |
" I have considered these points. After a close reading of GGG's exact verbiage, I'm not sure that the shock applied by Corpse Pact would actually trigger Inpulsa's increased damage buff. I tried to find a definitive answer last league on whether CP's shock counts as you having shocked an enemy/scales with increased effect of shock but couldn't. Either way, I'm pretty sure that the CP shock is conditional enough, based on the inconsistent spacing and timing of enemy encounters, that the explosions would fall short of their intended purpose: scaling explosion damage enough to cause a chain reaction that vaporizes mobs. Thinking about it logically, clusters of enemies will tend to either all be shocked or not be shocked at all, depending on whether or not they're near a Desecrate-spawned corpse area. If they're all shocked, the explosions will yield some level of benefit, but if none or few of them are, the whole point of using Inpulsa's is missed. Hence my suggestion to drop Elemental Focus--the explosions are most useful if shock is seeded throughout a pack, like by Arc. Of course, I would actually need to test all of this to see if my theorizing is accurate. And yes, Desecrate is the main engine and fallback source of corpses...looking at it further, I suppose the primary benefit of having extra enemy corpses nearby is just mana Regen via Essence Glutton, which isn't that big of a deal. So you're probably right that this isn't that important. I could totally be wrong, and I've not got a 6L Inpulsa's to test this with. But having played this build with Inpulsa's several times in previous leagues, it definitely feels like it fit better with the elementalist versions than this necromancer one. The main benefits of Inpulsa's are clear speed and mapping safety, both of which this version already has in abundance--I just think there are better overall options. Leaning toward Cloak of Defiance there. Последняя редакция: WorderMostFoul. Время: 9 июля 2020 г., 18:30:11
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" I've not gotten a 6L anything yet.so. *shrugs* :D But playing in PoB tells me both Inpulsa's and CoD would be DPS improvements over my current 5L rare chest. But I could have said that without PoB. *LOL* I don't think Inpulsa's effects are enough to warrant losing some mods. CoD seems to have a better DPS increase, but if I had a good endgame 6L chest, maybe not. (Inpulsa's would give me about a 1.4% DPS increase, and CoD a 3.4% DPS increase.) |