Enki's Arc Witch Memorial Page & POE 2 Arc Summary
Hi, Enki.
I've played this build over several leagues and it's always been a favorite. For Heist, could the new skill Crackling Lance be used instead of (or alongside of) Arc? Joseph (Newevil) |
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" This is the alternate quality 2 for Spell Cascade. Does anyone know of a similar mechanic to line 2? This sounds to me like there is a cast time delay between each “cast” of the linked spell. That would mean when linked to Desecrate, we could maintain 10 corpses since the subsequent 2 casts happen after the initial consumption. What I really am not sure of is how the cast delay is calculated when triggered as spells trigger instantly. I also think the extra 50 life on block might be more useful than 1% additional block. In any case I see both alternate qualities being highly sought after. I can only hope the meta looks at the nerf bandwagon and runs screaming the other way. The nerf made an OP mechanic merely good. It’s still really strong. Последняя редакция: Aldonés#1294. Время: 17 сент. 2020 г., 10:32:14
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" If you prefer elementalist arch witch, Navandis has a good build guide (can find it on youtube) - he's staid with elemental ascendancy despite it being weaker than necro currently. Personally, I'll stay with Enki's - don't care much for golems, and have no issues using necro even though it's not actually a "necro build". |
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As I’ve said before, unless Enki changes something considerably with the current setup (or I find my math is way off the mark), I plan on using a Pledge of Hands. It’s ~60% more damage than the current setup and only requires 80% mana regen in order to sustain Arc, but it is more squishy and not as SSF-friendly. Originally I wanted to use Kitava’s Thirst to trigger my offerings, but I started to realize I had to account for upwards of 8 casts per second due to Corpse Pact, and that wasn’t going to fly.
I’ve since changed gears and am curious if anyone has any insight. I want to grab Deodri’s Elixir to proc CWDT as well as sustain charges. I think for everything but a few bosses the increased flask effect we have will make that very sustainable. This will allow for the better Crown of the Inward Eye, and my second 6L would look like: - CWDT (1) - Desecrate (1) - Bone Offering (8) - WoC (1) - Purifying Flame (9) - Spell Cascade or Increased Duration Note: This setup requires you to take 538+ damage per use of Deodri’s Elixir. I will be limited on the amount of chaos res I can take. A buff like Fortify will require additional life or less chaos res in order to compensate. Последняя редакция: Aldonés#1294. Время: 17 сент. 2020 г., 13:11:40
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Hi, got a question.
How exactly does the build cover the mana sustain? I'm most likely gonna try this build out in SSF Heist this friday but I'm somewhat scared that I will run into issues with sustaining mana. I realise that the consuming of corpses is a big part of the sustain but does that mean that before you get the 'Trigger socketed skill..' craft, do you need to have a 100% uptime on the Arcanist Brand while clearing mobs? Aka put down a brand every time I want to clear a pack of monsters? If someone tried this without the craft is the mana sustain an issue or is it somewhat doable until you get the craft? :) Cheers |
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stupid question but can we swap out arc for crackling lance? Also, how do the alternative quality gems help us?
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" Mana flask, regen from Clarity and Arcane Surge, regen near corpses from Essence Glutton |
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"I’m coming at this from a purely mathematical standpoint as I haven’t actually played an Archmage build before. - 1.8% default - up to 1.6% from Arcane Surge - up to 5% from Kitava’s Teaching - up to 1% from Cloak of Defiance - up to 4% from Essence Glutton - up to 50 flat from Essence Glutton - up to ~300 flat from Clarity + tree - up to ~600 flat from mana flask - 1-3% per kill if using Cinderswollow - 2% per kill if Mind Drinker anointed All that is per second except the on kill. You then multiply the per second (not on kill) by your increased mana regeneration rate which should be ~250-400%. There are a few other sources like mana gained when hit or after using a guard skill, but that should give you the gist of sustain. Edit: Now that I think of it, increased effect is generally rounded down to the nearest displayed integer. That means something like Cloak of Defiance which grants 1% will go up to 2% only at 100% increased effect. At 99% increased effect it remains at 1%. Mathematically speaking, the intervals at which the above mods increase are dependent on how the mod is worded. Essence of Glutton for example is actually 8% over 2 seconds, so it would go up to 9% at 1/8 increased effect (13%). The default regeneration is 1.8%, so intervals are every .1% instead of whole numbers. "I’m content to let Enki do that math, but it may be viable as a gem swap for bossing. It’ll have terrible clear though. Последняя редакция: Aldonés#1294. Время: 17 сент. 2020 г., 14:13:16
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" Mana sustain is ok during leveling/campaign, for a while you might feel that you are lacking and have to keep maybe even 2 mana flasks, but as soon as you are able to get your hands on some reasonable "early end-game" gear you'll be fine (of course easiest in trade league). You use Kitava's Thirst until you get the trigger socketed skill gem unveil, so yuo are good there also. |
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" Enki is working on a guide upgrade an will release the first updates before patch. Most likely, the build will still use arc due to its amazing clear properties. The crackling lance has potential, but probably mostly for single target (eg bosses). For an optimized build, you would probably not just switch arc for crackling lance, but also have some changes to nodes/equipment/support-gems. On the other hand, I would be interested if one actually could have like a way to switch between the two depending on what maps/content you are currently playing. The alternative quality gems looks interesting to me, but I'm not a theory crafter so can't say =) Последняя редакция: bryngylf#6082. Время: 17 сент. 2020 г., 14:17:26
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