Enki's Arc Witch Memorial Page

Question about Shield Charge/Fortify

So... in general, I've always thought half the point of playing a caster is to stay way the hell away from melee range. Why are we getting right in the thick of things then proccing Fortify... rather than staying out of range and not needing it as much?
Question?

These vaal skills confuse me, Why change to vaal arc if you dont use it? and you need charges to use it.
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Kirian42 написал:
Question about Shield Charge/Fortify

So... in general, I've always thought half the point of playing a caster is to stay way the hell away from melee range. Why are we getting right in the thick of things then proccing Fortify... rather than staying out of range and not needing it as much?


On the one hand a caster is supposed to be ranged, that's true.
On the other, continious charging is pretty fast and when you charge into enemies you have fortify, cast your orb and kill everything with arc.
It's just so much fun.

At bosses you have to be a bit more careful of course, using your decoy totem etc.

That said, i'm only lvl 70 and haven't done any maps or generally endgame yet.
Don't know if it's the same later.
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Rarity: Rare
Miracle Salvation
Regicide Mask
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Evasion Rating: 141
Energy Shield: 28
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Requirements:
Level: 54
Dex: 58
Int: 58
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Sockets: G G G-B
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Item Level: 70
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Socketed Gems are Supported by Level 16 Increased Area of Effect
Socketed Gems are Supported by Level 16 Innervate
Adds 16 to 32 Cold Damage to Spells
+275 to Accuracy Rating
+89 to maximum Life
8% increased Area of Effect
5% increased Light Radius
9% increased Effect of Shock
--------
Shaper Item


this is good in this build?
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Kazador73 написал:

With this construction all is easy... infinite mana...


You should get rid of the life and mana flasks with infinte mana and that much leech. Also, are you activating Arcane Surge with Tempest Shield instead of using Orb of Storms? While Tempest Shield does decent damage when self cast, I still imagine Orb of Storms does more consistent and widespread damage. Especially considering the cast speed we have with Arc to activate the secondary hits on the Orb.

Also having reduced Endurance Charges makes Warlords Mark quite a bit worse, might as well run Enfeeble at that point for defense.

You also overvalue life leech heavily.

Life leech is capped, by amount of leech per instance and total amount that can be healed up per second (2% of maximum life). At the damage Arc puts out, even with the 0.5% life leech from the ascendancy is enough to maximise the amount of life return. So all you do is just stack more instances of leech, but in the end you will reach the cap the same as all of us (just slightly faster, but we are talking about 1.5 seconds against 2 seconds to cap out after leech engages), and your cap is not higher, so you will leech the same amount as players that have just the basic Elementalist values (Of note, players with more maximum health will leech more than you, even if they have less leech on their gear).

So, basically the only thing Warlords Mark does (besides using up a curse slot and in your case a ring slot) is stun chance and mana leech. The later you can get by just attaching Mana Leech onto either Orb of Storms (Fun fact: My Orb of Storms with Mana Leech support is more effective than Warlords Mark and Arc). So I would run Enfeeble, it will lower your taken damage way more. Also don't need to waste a ring slot, just put it into one of the Cast when Damage taken setups and it will go onto enemies when you need it.

This should clear up a ring and a necklace slot which you can load up with more maximum life (which will actually give you more life leech) and more damage or resists, depending what you need/want. This plus the use of Enfeeble should lower the amount of getting basically one shot by enemies which all the life leech can't do anything against anyway.[/quote]



Hello, thank you for the detailed advice. Indeed I had the leech was caper but I admit I did not look at it as I should have done. The fact is that I tried to remove this curse and it was difficult to survive while now I absolutely never die. No matter how difficult the card is ... I do not even watch the buffs

On the other hand the reason of why I do not use the orb of storm is due to mobility, especially in this league.

I do not need the orb of storm for the leech, the storm shield does good damage and activates the arcane buff, the big advantage is that it follows me during a quick mobility, and that it is faster easy to cast than the orb of storm. during a chain with bow, without even declining I can cast the shield of the storm and I really like that.

*Google traduction*
Последняя редакция: Kazador73#0799. Время: 9 сент. 2018 г., 2:31:30
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so i haven't got currency to get required gear or links and im dying loads, some to the darkness in the mines and other times in maps, should i start again or try a different build that's no so expensive?
IGN: The_Nutcase
Very enjoyable build and guide! Really great work you did there.

Just a minor remark/question: For Act 7 leveling guide you write:

"
‣ Collect all Fireflies and kill Gruthkul, then get Skillpoint in town
‣ Find Kishara's Star in Causeway and get Skillpoint in town
‣ Good time to finish the second Labyrinth, get Shaper of Desolation
‣ Get to the Temple of Decay and kill Arakaali


I think getting rid of the fireflies before starting labyrinth is a good way to free some inventory space, i.e. having "Get Vaal City way point and use fireflies on door" directly in front of the labyrinth reference. Maybe this is implied, but as a new-ish player I was a bit confused upon the flies cluttering the inventory during the labyrinth.
@kekemeke
Leech is capped at 2% of life per leech instance and 20% across all leech instances. We already reach this cap, getting more leech does absolutely nothing. So all you'd get if a weaker Wise Oak with lower duration, less uses and no defensive bonus.

@Crooksed
This setup only beats Ahn's Heritage in raw life values, everything else is worse. Losing 3% maximum resistances is the biggest point, this stat is just insanely strong and shouldn't be underestimated. Onslaught on kill also isn't comparable to permanent Onslaught, you just won't have it up at all in many bossfights. And instead of giving up one big resistance slot you now give up two, which means the damage gained from freeing up two jewel sockets will be negated by needing to sacrifice DPS/mobility on other slots to cap resistances. Overall the payoff just isn't worth it.

@undelorth
Switch the Quicksilver with a Wise Oak and upgrade your Singularity to something better. Might also be worth to consider shock effect jewels instead of flat lightning to spells. In bossfights, make sure that you keep up EO and Arcane Surge.

@Kirian42
You don't have to proc Fortify all the time, if it' better in that situation to not get close at all, then of course don't. Fortify is for situations where you can't avoid getting close, such as Delves or certain map layouts, and for that extra defense against bosses and other stuff where you can comfortably proc it from spawning adds or can get close inbetween skill animations.

@Whty542
Vaal skills grant both the vaal version and regular version, you use the regular Arc as usual and Vaal Arc to pop huge packs or gain the lucky buff in bossfights.

@herberttwilliam
Yeah that's pretty nice, also gives you cold damage for Hypothermia so you won't need it anywhere else.

@ToxicXfi
Gear with the required stats should not cost you more than a few chaos, all uniques and special stats are optional and I think i've reflected that clearly enough in the guide. You should be able to upgrade most slots pretty cheap, using the How to buy cheap gear miniguide will help you with that. After you're geared, use the correct gem setup, flasks and Pantheon and survivability should not be an issue anymore.

@HatMatter
Good call, will update that. Thanks!

@everyone else: Thank you!
twitch.tv/enkivt
Question, why do we need attack speed on wands? We are casting spells so shouldn't it be cast speed instead?
@EnkerZan: Wands are not good for this build, because you want to use shield charge as movement skill and cannot use it with wands. Attack speed is also useful because of shield charge being an attack skill. So more attack speed = faster movement = more loot/time.

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